Zombie Adventure - Game 38 - Day 26 (May 26, 2019)

in #gaming5 years ago

A small team of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and have entered Goldcrest. While searching the local newspaper building, they found a post-it note indicating that the mayor and the clergy were having a big argument.

Affiliate program links you may wish to take advantage of:

PublishOx Tip authors with tokens you don't own and keep up to 80% of it!
Narrative A platform similar to Medium.


ZombiBanner3.png

Objective:

Investigate the village to see if you can find any gold and look for clues about why there are so many zombies along the old road. Follow the clues to the next stage (new game board).
Inside one of the rooms of the newspaper office is a post-it note that reads: Mayor seen arguing with the Clergy.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-38-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. A runner reaches P3 while the walker attacks. Rolls 6 for a solid hit causing 1 damage to P3.

Zombies spawn at spawn sites:

Zone 1 rolls a 5 - runner
Zone 2 rolls a 4 - walker
Zone 3 rolls a 5 - runner


Game38May26.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


MoreSP.jpg

Simplified Delegations to @happyme

Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.)
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP

Re-claim your delegation from @happyme
Remove delegation

For more options, read the comments section for a script you can use.

Don't forget, you can promote your own posts on the #happystream !

SteemGCs.png

Sort:  

So.... I think there's a hulk at the door?

Player 2 (3rd)

Bonus roll @rolld20
Action 1 & 2: Shoot the hulk with my shotgun (@rolltwodice)

You are 100% correct about there being a hulk at the door.

Shake shake shake, you roll the 20-sided die.

You rolled a 4.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 6.

Second die lands...
You rolled a 3.

Hulk is wounded... but we're in for some fun times...

Player 3

Bonus roll @rolld20
Action 1: Attack that walker! @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Woo! Attack that runner next @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

OH wait, the axe cuts through to kill the runner anyways right? Sweet, so instead of another roll I'm going to move N!

Wow!
When I looked at the map, I was worried for you... but ah, what zombies...?

Bwahaha! Getting this axe was worth it.

Player 10

Does anybody think it would be worthwhile throwing a Molotov Cocktail on the intersection next round to keep the zombies off our backs while we deal with the zombies in the building? I'll wait here and shoot zombies till I see what the rest think.

Bonus roll @rolld20
Action 1: Shoot W two squares east with rifle @rollthedice
Action 2: If miss shoot again, if hit wait here.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Yay, the walker is down. I will stay here and prepare to throw a Molotov.

Shake shake shake, you roll the 20-sided die.

You rolled a 17.

This could actually be the best time to use a Molotov because later you will all want to pass over to the other building. Once everyone is past, you could throw another behind you if you find more, but if not, there should be enough of you to keep the numbers down while you clear the building; plus it's a smaller building with less rooms, so chances are there will be less zombies to deal with.

Player 5 (2nd)

Bonus roll @rolld20
Action 1: Ax in hand give a whack to the door, and hope it breaks down. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Yes door open,
Action 2: taking a deep breath and trying to calm nervous nerves from breaking in the door, I kneel and raise my trusty CZ550 Zomielator to take careful aim at the walker two blocks to the east. @rollthedice.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Dang nerves, but I knew that would happen, it is rare I am able to have two successful rolls, but oh how sweet it is when it does happen. At least the door is open.

Shake shake shake, you roll the 20-sided die.

You rolled a 17.

OK, so we need to roll for zombies inside the building. Let's start from the top west and go 5 down then back to the top east and 2 down. @rollthedice and @rolltwodice for the first 3 rooms.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 5.

Second die lands...
You rolled a 6.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 2.

Second die lands...
You rolled a 1.

so we got a Runner,runner,hulk,nothing and nothing, then @rolltwodice for the last 2 rooms.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 5.

Second die lands...
You rolled a 4.

Another runner and a walker. That's a pretty deadly building!

This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

OPG_2.png

Ah, I'm going to wait until one of our axers does some axing on that door.

Good plan. I'll be out for a few hours, so hopefully everyone can take care of their turns on their own until I get back.

Hmm, I'm not sure this lot can be trusted...

Congratulations @happyme! You have completed the following achievement on the Steem blockchain and have been rewarded with new badge(s) :

You published a post every day of the week

You can view your badges on your Steem Board and compare to others on the Steem Ranking
If you no longer want to receive notifications, reply to this comment with the word STOP

To support your work, I also upvoted your post!

Vote for @Steemitboard as a witness to get one more award and increased upvotes!

Player 1 (4th)

Bonus roll @rolld20
Action 1: Use the shotgun to shoot the hulk inside the building to the west. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

WOOT!!! A hit AND an extra action! WOW!!! I'll need to think about what to do now for actions 2 & 3.

Action 2: Move west.
Action 3: Use the shotgun to shoot the runner to the north. Please be nice, dicebot! @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Oh oh!!!! THAT was NOT being NICE! In fact, it was WICKED!
If a bot could smile, I bet it's grinning from ear to ear, tempting me to move and then sticking me with 2 runners.

Player 9 (6th)

Bonus roll @rolld20
Action 1: Move west.
Action 2: Use the CZ 550 to shoot the runner to the north. @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Bah! Humbug!

Shake shake shake, you roll the 20-sided die.

You rolled a 17.

Hi @happyme!

Your post was upvoted by @steem-ua, new Steem dApp, using UserAuthority for algorithmic post curation!
Your UA account score is currently 4.451 which ranks you at #2083 across all Steem accounts.
Your rank has dropped 19 places in the last three days (old rank 2064).

In our last Algorithmic Curation Round, consisting of 255 contributions, your post is ranked at #97.

Evaluation of your UA score:
  • Some people are already following you, keep going!
  • The readers like your work!
  • Good user engagement!

Feel free to join our @steem-ua Discord server

Coin Marketplace

STEEM 0.15
TRX 0.12
JST 0.025
BTC 55258.26
ETH 2459.89
USDT 1.00
SBD 2.19