Zombie Adventure - Game 38 - Day 11 (May 11, 2019)

in #gaming5 years ago

A small team of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and are now entering Goldcrest.

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Narrative A platform similar to Medium.


ZombiBanner3.png

Objective:

Investigate the village to see if you can find any gold and look for clues about why there are so many zombies along the old road. Follow the clues to the next stage (new game board).
Inside one of the rooms of the newspaper office is a post-it note that reads: Mayor seen arguing with the Clergy.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-38-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. Three walkers attack P1,P2 &P3 rolling 2,3,5 (inflicting 2 damage to: roll 5,9,12,3,1, so P1 and P3 take 1 hit each). Another hulk also reaches the group.

Zombies spawn at spawn sites:

Zone 1 rolls a 3 - walker
Zone 2 rolls a 3 - walker
Zone 3 rolls a 5 - runner


Game38May11.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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Sort:  

Player 10

Bonus roll @rolld20
One more search then head up to help kill some Z's

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Damn zombie hiding in the air vent, haha;), what kind @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Action 2: Bash runner with the bat @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Player 3

Bonus roll @rolld20
Action 1: Attack!
Action 2: Attack!
@rolltwodice

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 5.

Second die lands...
You rolled a 4.

1 walker killed with 2 bare-handed punches and 2/7 life energies accumulated.

Question:

Do you folks want to end the game after the solving the clues, or do you want to try playing the game backwards after solving the clues to the point where you work your way back to your vehicles (through all the zombies that were not killed on your way in)? That means working through all 3 maps in the reverse direction.

Player 5(5th)

Bonus roll @rolld20
Action 1: move North
Action 2: move North

Shake shake shake, you roll the 20-sided die.

You rolled a 18.

#Player 9 (4th)

move into the fray !
murder a random zombie !
@rollthedice

Bonus @rolld20

Posted using Partiko Android

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

Shake shake shake, you roll the 20-sided die.

You rolled a 2.

Player 9 moves west and uses the axe to chop down 2 of the walkers.
(I figure there is less damage done by dropping 2 walkers rather than 1 hulk since they all do the same amount of damage).

Best case, there would still be 1 chance for a zombie to attack, so by killing the walkers and leaving the hulk, it doesn't even matter if P2 fails his attacks.

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Player 1 (1st)

Bonus roll @rolld20
Action 1: Use the cross-bow to shoot at the walker in the spawn zone. @rolltwodice
Action 2: Shoot again if required or shoot at the walker to the north.

Shake shake shake, you roll the 20-sided die.

You rolled a 18.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 2.

Second die lands...
You rolled a 4.

Walker in the spawn zone has been killed.

Player 2 (6th)

Bonus roll @rolld20
Action 1: Attack the hulk bare-handed. @rolltwodice
Action 2: Attack again.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 5.

Second die lands...
You rolled a 4.

The hulk takes 1 damage point from 2 hits of 0.5 each.

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

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