cloudif (57)in #games • 4 years agoBehind Gaming InterviewThis interview was originally published at Behind Gaming in July 2020. This is the full, English version, were we…cloudif (57)in #art • 4 years agoResolutiion: An Artist DialogThis conversation is an excerpt from Polychromatic — The Art of Resolutiion . Chris and Günther debate the…cloudif (57)in #toy • 4 years agoThe Legend of Mr. P: How a Mini-Boss turned Adult ToyThe Legend of Mr. P: How a Mini-Boss turned Adult Toy In the dimming light, we set down our tools, swept the…cloudif (57)in #godot • 4 years agoGodot engine: How to prepare your game for Steam and GOGHey. We’re Monolith of Minds. We’ve spent the last five years building our first video game, Resolutiion , with…cloudif (57)in #gaming • 5 years agoIndiegraze InterviewThis interview was originally published at Indiegraze in March 2020. We were asked some quite sophisticated…cloudif (57)in #gamedev • 5 years agoUse a Potion InterviewThis interview was originally published at Use a Potion in February 2020. We talk about Resolutiion’s influences…cloudif (57)in #game • 5 years ago9 Tips from our Gamedev-JourneyThis article was originally published at Gamasutra in February 2020. We took a step back from game-development to…cloudif (57)in #gamedev • 5 years agoPlay Station Official Magazine InterviewExcerpts of this interview were originally published in Play Station Official Magazine UK in January 2020. This is the…cloudif (57)in #gamedev • 5 years agoWalking on Paper: Crafting Resolutiion’s LevelsThis article was originally published at LV80 in November 2019. Here, we take apart Resolutiion’s visuals and shed…cloudif (57)in #games • 6 years agosteemCreated with Sketch.Crash, Replace, Repeat — Porting Resolutiion to Godot 3Resolutiion is an indie action-adventure game in the making, with a modern pixel style and plenty of fat, yellow…cloudif (57)in #gaming • 6 years agoLearning to game-dev on Linux: Resolutiion is a Zelda-like in the makingWe wrote this article earlier this year for gamingonlinux.com . It’s a great introduction of how we started to…cloudif (57)in #game • 6 years agoFalling into indie-game-development in four phasesPhase 1 — Rejection “I can draw a black square on the screen, and move it in four directions. Want to work with…