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RE: Mysteries of Life: Time, Tasks and the Ways We Avoid Working

in #work7 years ago

Mic drop...

The entire nature of work is changing so much that this whole discussion will become obsolete in another 10 years... or maybe 20 years? Automation and mechanization will take over so many jobs by 2050 that the whole notion of a "job" will be virtually unrecognizable through today's lens of perception.

A lot of skeptics (mostly economic conservatives) have their doubts about the viability of a "creativity based" economy, but we are already building it. It may not seem that way, directly... but we can even just use an example like Steemit; it's the gamification of social media. And we're all both workers, and builders of the economy. People come in and build apps, and create things and trade them. Just a tiny and very early example of a process that will take on landslide proportions in another decade.

And here's one for you... this isn't even NEW. We don't really pay much attention to it, but Second Life started creating the first virtual space "Alt Economy" already in 2003.

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Entropia Universe January 30, 2003 >Second Life june 23, 2003 ? Maybe there was even something sooner. Or maybe EU was not developed enough at that point to be considering an alternative economy. I definitely was not around for the start of either.

While I played a little bit of second life I really only was a fisher and sometimes did some mining.

In Entropia Universe I mined high markup ores and work with a small group of miners so we had very detailed maps of where to find things.

Help someone run their shop and sold my own things in their shop as well. Inventorying, checking on prices in auction house.

Gather materials and turn them into hard to get things that people had no clue how to acquire. $$$$$$

Piloted spaceship and booked travel arrangements. (how many people can stay they made money doing that lol)

I have always enjoyed the Alt economy more than normal life stuff. I’ve been involved here or there already in it in some form for another for many years :)

@denmarkguy "the gamification of social media" Can I use that term. It's brilliant.

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