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Oh, the background audio on the intro is pretty slapped together. By the time I got to that point, I just wanted to have something to show for it. Grab a couple of machine noises from the library, splice them together, a little bit of fading, and voilà.

A significant effort would have involved actually finding some appropriate sounds for battlemech footsteps and synchronizing them with the shudders. Lazy, on my part, really.

Should have actually been there... I was hearing @lextenebris and myself twice -- once when we were talking then on a delay.... -- ok, apparently it worked like that on the video too... LOL.

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