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RE: Node Setup For Blender Cycles Material
Fun.
I liked how the curves accentuated things. Handy. Pretty procedural. I guess you could export the result for a displacement map also.
I liked how the curves accentuated things. Handy. Pretty procedural. I guess you could export the result for a displacement map also.
Yes it can be done. But it need to go through the process of retopology and baking :).
It's a Dynatopo sculpt? Have you used the Instant Remesher addon/application? What would you bake?
Thanks for sharing buddy.
You welcome. The model is made with subdivide and displacement modifiers using textures.
I'm using Instant Meshes, it's very helpfull. I have post on that actually :).