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RE: [Unity Game Development Tutorial: 14 : Turing Game: 5] - Wrapping things up... theory... where could you go and conclusion of this series

in #turingtest9 years ago

It's already been few weeks?! I missed your posts between, but upvoted them as I voted for this topic. And I agree with you; the theory parts were probably the most interesting ones, but it also was nice to see the code. For more consumer friendly topic, I guess the voxel sandbox rpg would be ideal? But I'm sure any subject you decide to post on and give full attention will be worth our time.

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It's a toss up between cubic voxel setting, or writing a sprite system for use in games like roguelikes and such that does the sprites itself and is easy to add/update sprites, support lighting and normal maps, and such. Those are the two I am kicking around. I'll likely post on some other topics for a few days before diving back into game dev posts. I like to post on a lot of different things. If I don't then my posts do progressively worse as I release them too quick.

Both sound intriguing. I'll look forward to what you come up with.

I already made a mock up awhile ago of how people would intuitively think to approach a cubic voxel world in Unity in anticipation of someday doing such a tutorial. It gives me a chance to show you WHY you don't likely want to go that route. :)

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