All about winning

in #thinking5 years ago

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A tiresome feature of this wave of game-based dApps is that it's all about winning. Everyone talking about it is interested in how to win. To be the one who wins, or at least to be one of the group that wins. It's exhausting.

A next iteration will require some co-operation and collaboration in order to "win" or succeed or create useful outputs or whatever you want to call it.

And that should also mean something other than the sort of co-operation and collaboration we often saw in new bits of Web 2.0 where it simply meant exploiting your social graph (or rather exploiting the members of your social graph).

This is the stuff worth thinking about imho. What is it? Where is it? There's nothing new under the sun, so where is this sort of behaviour happening already but could flourish and be valuable to more people if it were made easier with a little liquidity?

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Group competitive games still offer some room for collaboration imo. Look at chess as a big example. There is a ton of educational material, a lot of which is completely free via the open source project Lichess. The amount of secret competitive knowledge is relatively small, mostly just professional players' preparation of lines and strategies for upcoming tournaments.

Or another game that was once popular - Hearthstone - has a huge amount of community conversation around which decks are best and how to get towards the top of the ladder.

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