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RE: Playing in the Garden: Setting Archetypes Part 1
I realized that I didn't give enough examples to fully develop this (not that I could really cram much more into this; it's 2000+ words already), so you can find more here: https://steemit.com/storytelling/@loreshapergames/the-garden-in-motion-analyzing-setting-archetypes-in-fiction-and-gameplay