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RE: Monster Market Data - Sold Cards!

in #steemmonsters6 years ago (edited)

Excellent work @blervin, you are definitely on the right track of bringing the up to date market analysis of these! A concept that would be very cool, but also tough to track I am sure, would be average units/per level. Meaning a level 3 common is not the same obviously as a level 1, if there were some way to have a registered inherent value based on say the level one basic of each card, and have automatic divisions in the cost. For example lets say "Pirate Captain" has 25 level ones sell, plus 1 level two (0xp for sake of making it simple) plus 1 level three (also 0xp), and a level 4 (also 0 xp). The level two is actually 2 level one values merged, the level three is 4 (level one values merged), and the level four is 9 (level one values merged). To make a long story short if we could find a "price per level 1" formula, as this real total for this example, 25 standard level ones, in addition to the leveled up values 2+4+9=15. 25+15=

Total sales of (given card in this example) / 40 total (base) level 1 value sold = Y daily average

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Separating the data based on level is something I wanted to do from the start. Unfortunately, that is not included in the sale transaction itself and must be 'pieced together' from other blockchain data so I'm still trying to pull that all together.

Wow that has to be a nightmare to come up with then, lol. Oh well, maybe it can sorted out better over time, that is definitely a good reason that is not included then. Great work, thanks so much for putting together a very nice outline of value in sales!

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