Crypto Empire Game Launch: First Bot Update

in #steemit6 years ago

As @SpiritualMax waves goodbye to his armada, the ships raise anchor with all of the brave souls who will colonize the New World.

The ships carry the colonists, supplies, tools and soldiers, as the challenge will be beaten no matter the cost.

The valiant colonists know this.

After some months of sailing through the open seas, here are the colonists who disembarked on the New World this week:

Other than these colony leaders, more people arrived to set up the Imperial Outpost for the campaign.

The Imperial Outpost has the current staff in it:

The colonists breathe in the fresh air and prepare to take their first steps into this brave New World!

Game Start: The Rules!

The game is pretty simple.

Each colonist has his/hers own colony. At first, it is lackluster of course, but with time they'll develop into profitable hubs of trade, commerce, industry, or even war.

The turns are weekly and they are made of 4 distinct phases:

  • Resource Phase;
  • Colony Phase;
  • Action Phase;
  • Diplomacy Phase;

In each of these phases, you'll have different actions available depending on what you have at your disposal that turn (that week).

At any time, a user can state that he wants his colony to be inactive so it is paused in its current state. This is useful if the colonist doesn't want to play or wish to pause his colony suffering no risks.

His steem and sbd income are safe.

Let's Start!


@Amymya's Colony:

As @amymya arrived alone, she went in search for a clearing.

After finding a good spot, she cleared out the grounds in order to establish her colony's perimeter and she sold what she found daily for a total income of 0.134 SBD and 0.012 STEEM this week.

She also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.134 SBD and 0.012 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 50SP unused, @amymya has the choice to hire:

  • A Lumberjack;
  • A Forager;
  • A Miner;
  • A Builder;

With her current resources @amymya has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Anjkara's Colony:

As @anjkara arrived alone, she went in search for a clearing.

With a rake she brought with her, she cleared out the grounds in order to establish her colony's perimeter and she sold what she found daily for a total income of 0.476 SBD and 0.051 STEEM this week.

She also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 250SP (unused)
Week Colony Profits: 0.476 SBD and 0.051 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 250SP unused, @anjkara has the choice to hire:

  • 5 Lumberjack;
  • 5 Forager;
  • 5 Miner;
  • 5 Builder;
  • 1 Legionnaire (5 Defense)

With her current resources @amymya has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP each and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Bluntsmasha's Colony:

As @bluntsmasha arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.007 SBD and 0.095 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.007 SBD and 0.095 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 50SP unused, @bluntsmasha has the choice to hire:

  • A Lumberjack;
  • A Forager;
  • A Miner;
  • A Builder;

With his current resources @bluntsmasha has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@CarrieAllen's Colony:

As @carrieallen arrived alone, she went in search for a clearing.

After finding a good spot, she cleared out the grounds in order to establish her colony's perimeter and he sold what he found daily for a total income of 0.007 SBD and 0.139 STEEM this week.

She also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.007 SBD and 0.139 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 100SP unused, @carrieallen has the choice to hire:

  • 2 Lumberjack;
  • 2 Forager;
  • 2 Miner;
  • 2 Builder;

With his current resources @carrieallen has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Creativetruth's Colony:

As @creativetruth arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.003 SBD and 0.033 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.007 SBD and 0.095 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 50SP unused, @creativetruth has the choice to hire:

  • A Lumberjack;
  • A Forager;
  • A Miner;
  • A Builder;

With his current resources @creativetruth has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@cyber.explorer's Colony:

As @cyber.explorer arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.003 SBD and 0.033 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.007 SBD and 0.095 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 50SP unused, @cyber.explorer has the choice to hire:

  • A Lumberjack;
  • A Forager;
  • A Miner;
  • A Builder;

With his current resources @cyber.explorer has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Dawnsheree's Colony:

As @dawnsheree arrived alone, she went in search for a clearing.

After finding a good spot, she cleared out the grounds in order to establish her colony's perimeter and she sold what he found daily for a total income of 0.009 SBD and 0.107 STEEM this week.

She also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 10SP (unused)
Week Colony Profits: 0.009 SBD and 0.107 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 10SP unused, @bluntsmasha has the choice to hire:

  • No choice.

With his current resources @bluntsmasha has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Defor

@defor died of Scurvy during the long naval trip. His earnings will be sent to his relatives.

@Derangedvisions' Colony:

As @derangedvisions arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.001 SBD and 0.026 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 15SP (unused)
Week Colony Profits: 0.001 SBD and 0.026 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 15SP unused, @derangedvisions has the choice to hire:

  • No Choice

With his current resources @derangedvisions has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Dranren's Colony:

As @dranren arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.003 SBD and 0.033 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.003 SBD and 0.033 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 50SP unused, @dranren has the choice to hire:

  • A Lumberjack;
  • A Forager;
  • A Miner;
  • A Builder;

With his current resources @dranren has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@felander's Colony:

As @felander arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.016 SBD and 0.192 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.016 SBD and 0.192 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 100SP unused, @felander has the choice to hire:

  • 2 Lumberjack;
  • 2 Forager;
  • 2 Miner;
  • 2 Builder;

With his current resources @felander has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@irwanumpal's Colony:

As @irwanumpal arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.007 SBD and 0.066 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.007 SBD and 0.066 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 50SP unused, @irwanumpal has the choice to hire:

  • 2 Lumberjack;
  • 2 Forager;
  • 2 Miner;
  • 2 Builder;

With his current resources @irwanumpal has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Kimaben's Colony:

As @kimaben arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.002 SBD and 0.000 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 4SP (unused)
Week Colony Profits: 0.002 SBD and 0.000 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 4SP unused, @bluntsmasha has the choice to hire:

  • No Choices

With his current resources @bluntsmasha has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 4SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Kryptocek's Colony:

As @kryptocek arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.016 SBD and 0.192 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.016 SBD and 0.192 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 100SP unused, @kryptocek has the choice to hire:

  • 2 Lumberjack;
  • 2 Forager;
  • 2 Miner;
  • 2 Builder;

With his current resources @kryptocek has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Maverickinvictus' Colony:

As @maverickinvictus arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.005 SBD and 0.049 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 175SP (unused)
Week Colony Profits: 0.005 SBD and 0.049 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 175SP unused, @maverickinvictus has the choice to hire:

  • 3 Lumberjack;
  • 3 Forager;
  • 3 Miner;
  • 3 Builder;

With his current resources @maverickinvictus has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Minersean's Colony:

As @minersean arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.005 SBD and 0.000 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 5SP (unused)
Week Colony Profits: 0.005 SBD and 0.000 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 5SP unused, @minersean has the choice to hire:

  • No Choice

With his current resources @minersean has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Moneyinfant's Colony:

As @moneyinfant arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.022 SBD and 0.218 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.022 SBD and 0.218 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 100SP unused, @moneyinfant has the choice to hire:

  • 2 Lumberjack;
  • 2 Forager;
  • 2 Miner;
  • 2 Builder;

With his current resources @moneyinfant has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Phelimint's Colony:

As @phelimint arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.016 SBD and 0.192 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.007 SBD and 0.095 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 100SP unused, @phelimint has the choice to hire:

  • 2 Lumberjack;
  • 2 Forager;
  • 2 Miner;
  • 2 Builder;

With his current resources @phelimint has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Phgnomo's Colony:

As @phgnomo arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.019 SBD and 0.000 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 15SP (unused)
Week Colony Profits: 0.019 SBD and 0.000 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 15SP unused, @phgnomo has the choice to hire:

  • No Choice

With his current resources @bluntsmasha has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Saliv8's Colony:

As @saliv8 arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.007 SBD and 0.063 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 95SP (unused)
Week Colony Profits: 0.007 SBD and 0.063 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 95SP unused, @saliv8 has the choice to hire:

  • A Lumberjack;
  • A Forager;
  • A Miner;
  • A Builder;

With his current resources @saliv8 has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Sames's Colony:

As @sames arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.002 SBD and 0.000 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 5SP (unused)
Week Colony Profits: 0.002 SBD and 0.000 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 50SP unused, @sames has the choice to hire:

  • No choice

With his current resources @sames has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Simplymike's Colony:

As @simplymike arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.001 SBD and 0.033 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.001 SBD and 0.033 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 50SP unused, @simplymike has the choice to hire:

  • A Lumberjack;
  • A Forager;
  • A Miner;
  • A Builder;

With his current resources @simplymike has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Stephen.king989's Colony:

As @stephen.king989 arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.016 SBD and 0.279 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 200SP (unused)
Week Colony Profits: 0.016 SBD and 0.279 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 200SP unused, @stephen.king989 has the choice to hire:

  • 4 Lumberjack;
  • 4 Forager;
  • 4 Miner;
  • 4 Builder;

With his current resources @stephen.king989 has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Svkrulze's Colony:

As @svkrulze arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.003 SBD and 0.051 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 20SP (unused)
Week Colony Profits: 0.003 SBD and 0.051 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 20SP unused, @svkrulze has the choice to hire:

  • No Choice

With his current resources @svkrulze has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Swolesome's Colony:

As @swolesome arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.003 SBD and 0.069 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.003 SBD and 0.069 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 50SP unused, @swolesome has the choice to hire:

  • A Lumberjack;
  • A Forager;
  • A Miner;
  • A Builder;

With his current resources @swolesome has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Underground's Colony:

As @underground arrived alone, he went in search for a clearing.

After finding a good spot, he cleared the grounds with his rake in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.044 SBD and 0.418 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 153SP (unused)
Week Colony Profits: 0.044 SBD and 0.418 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 153SP unused, @underground has the choice to hire:

  • 3 Lumberjack;
  • 3 Forager;
  • 3 Miner;
  • 3 Builder;

With his current resources @underground has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Yabapmatt's Colony:

As @yabapmatt arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds with axe and pick in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.186 SBD and 1.194 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 1000SP (unused)
Week Colony Profits: 0.186 SBD and 1.194 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 1000SP unused, @yabapmatt has the choice to hire:

  • 20 Lumberjack;
  • 20 Forager;
  • 20 Miner;
  • 20 Builder;
  • 1 Carpenter;
  • 1 Farmer;
  • 1 Smelter;
  • 1 Architect;
  • 4 Legionnaires (5 Defense each)
  • 1 Legate (25 Defense)

With his current resources @bluntsmasha has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

The Imperial Outpost:

You approach the Imperial Outpost and look at the Quest Pannel.

Here are the Quests Available this week:

Quest 1: First Contact

Venture into the deep jungle and try to find one of the native Tribes.
Difficulty: Medium
Danger: Medium
Reward: 5 SBD

Quest 2: Find Treasure

Embark on an adventure to find out about the New World's Emerald Caves. Bring them in for the Empire.
Difficulty: Very Hard
Danger: Medium
Reward: 15 SBD

Quest 3: Study Fauna

The Emperor needs to know what kind of animal is present on the New World's Jungles.
Difficulty: Easy
Danger: Low
Reward: 1 SBD


In Conclusion:

And the game is on!

Pick your actions and Godspeed!

Sort:  

Is there any more information about what this stuff does? It's hard to make a decision about what to do otherwise.

What do you get for hiring the different types of workers? If I hire some now do i keep them forever and can hire more next week? Do they require upkeep?

What buildings are available to build and what do they do and what resources do they cost to build?

Regarding the quests - if I embark on one how do i know if i will complete it or not? Is it just chance based? Is there anything I can do to improve the chances?

Do you get any benefits in the game for upvoting these posts? If not I would like to suggest that :-)

The beauty of exploration is that you never know what you're going to find... this is an old school RPG type game, where you learn as you go, plus I was never a fan of people who check the wikias for their games to go better :P

On the other hand, the second question is pertinent. Yes, workers are permanent!!

The buildings and their costs unlock as you get the right things for them... For starters, nobody has enough wood to build a basic shelter still, but when they hit 10 wood they will be unlocked for that person.

The quests have different modifiers and so a lot of the outcome depends on what you take or dont for a quest, BUT a certain random factor as well.

For instances, do you want to search for natives without an escort?

As far as the benefits for upvoting these posts, good idea, so far the total income from the posts is distributed towards the participants, even @defor who died of scurvy.

I'm all for learning as you go - but we need some information. For example you say:

to build a basic shelter still, but when they hit 10 wood they will be unlocked

Can we at least know what buildings are available, what they do, and how much they cost? A big part of these games is having goals and planning but if we have literally no information then we will just have to do things randomly and hope it happens to work out.

Should i get 20 lumberjacks or 1 farmer? I have no idea.

The quests have different modifiers and so a lot of the outcome depends on what you take or dont for a quest, BUT a certain random factor as well. For instances, do you want to search for natives without an escort?

I didn't know you can "take" things on a quest...what things can you take? How does that help you? I didn't know you can have an escort either.

It sounds like you came up with a really awesome and intricate game but all of us don't have any idea what's going on or what we can or should be doing!

Buildings are hidden until their cost is met, surprise factor.

Your goal should be to expand the colony and increase its profitability as well as your chances at getting extra income.

Well 20 lumberjacks or 1 farmer... one gives you a good amount of wood per week, while the other gives you food. What do you want?

Ever played an idle game or management game? You buy stuff without knowing the exact output numbers. Of course a farmer gives you more food than a forager. 20 lumberjacks would be good to get a lot of wood and unlock buildings for instances, since you'll be meeting their requirements....

So think of it in a tactical standpoint...

This game is along the lines of - what kind of stuff do I want to figure out?

I made it this way because variety will shape colonies to be different, different focuses will develop colonies in unique ways, specializing them.

Think about the things you can unlock with stone, wood, different workers... then take the necessary measures.

Your colonists are at your command, you can order them to do everything, but they won't perform out of their specialization... for instances, order 20 lumberjack to mine for stone, they'll do it, but the results would be less than optimal.

It's natural for people to be a little bit disoriented with the game, it's on purpose, to hide the features until the way people play the game unlocks them. Plus, from an organizational standpoint it's the best choice.

If you have any doubt, just ask, just don't ask me about future unlocks, like buildings, techs and so on, I want players to have their prefered way of playing reward them for it.

Hope to have cleared the air a bit for you, but open to questions.

Thanks - I'm good with not knowing the unlocks and whatnot if that's how you want it. But just from this convo i've learned a lot of information that I would think should be made available...like that colonists can do other things outside their specialty, for example.

It sounds like you know what you're doing, but my suggestion, as a professional game developer and designer for the past 7 years, is to write up a post that explains how the game works and all the things you can do - like an instruction manual.

Even starting with how we take our turns - the assumption is that we comment on the post here, but it doesn't actually say that anywhere. Is there a time limit by when we have to submit our moves? Can we change them by editing the comment? If so, by when are they considered final?

Sorry to be such a pain - i'm just really excited about this :-)

Thank you for the input. I agree.... I'm going to make it today's post.

Hopefully it will help everyone and I'll include a link to in down on the footer of each week's update.

Glad to have a professional opinion, and a free one even :D

Thanks man!

Yea well my professional experience doesn't help nearly as much as spending my entire childhood playing games while my parents yelled at me to go outside - but it definitely sounds better!

Can't wait for the post, and to start up my kickass colony!

Wow, that's a serious gamer! I used to dream of doing game design when I was a kid and programmed super simple stuff when I got my first computer, but unfortunately all the past. Sounds like serious competition or friendship opportunity in this game so. Still not sure how diplomacy works but Hi! 👋?

yes, good questions that I would like more info on too.

like, could I find a natural cave for shelter, or live underground as a result of mining?

For shelter, you need to build it. Your colony is in that clearing... you aren't going to build the colony in a cave... you'll have to get the right resources to unlock certain buildings. What resources? We don't tell, but obviously as far as building is concerned wood and stone are kings.

Read my answer to Matt above as well.

Cheers

Hey @spiritualmax
Are we able to team up to do the quests? For safety's sake since most of us can't afford troops.

And how long do we have to make our decisions on everything?

Also, do the workers have static rewards or variable? For example, will a forager always bring say 5 food, or could it vary from 0 to 10 food per round?

Nope, no partnering for quests.

You have until the next update.

The workers have variable rewards and the debuffs or buffs play a good part in it.

The quest rewards are high, you cant team up to rape my reward pool :D

I will forage for food

Oh yay, great :D

I'll have a lumberjack (coz he's all about the wood) and I'll forage for food :P and I'll try to make contact with @underground if he's not hiding :D

PS I don't know what I'm doing hahaha

cheers
Great idea, Max XD

You're doing well... you went foraging... I take it that you'll put the lumberjack to harvest wood?

Oh, I found @underground. He was hiding in a patch of eggplants.

hahah quick... we need to get a builder to build us a shelter. Don't get me pregnant while I'm not looking. We can't afford kids yet. Lol :P

Thanks CE. Yes, he went foraging for wood and he's building a fire to sort the cold out. Oh, And I found a load of food which I'm sharing with lumberjack. Think we'll need a builder to sort out some sort of shelter.

There's a high possibility you'll regret that. I have no idea what I'm doing :P

Lol
Man, I'm outa my depth :P

No he's not... each of you guys have their own colony, and the fire wasn't yet unlocked by either. Plus, you didn't find food. The mechanics and resources aren't RP here. :D

oops lolz hahaha XD

I apologise CE. Was running ahead of myself. Shall I delete the weapons I was stockpiling too :P

Take your actions then, dont forget you need to take actions for Undie too.

Ok, Undie gets foraging, hires a miner. And then he goes on a first contact quest :D

Either foraging or going for the quest.

Wtf i donated 100 SP @spiritualmax did i get left at the dock lol

Your donation came after the crawl, you're getting in on the second wave of colonists.

more meat for the grinder ;) woohoo!

I will forage for food! Always hungry.

Let's start by saying I really love this and am cool with the total confusion and chaos and unknown of what to do. I never read the game manual and usually have to remake my characters after totally messing up my first account on any RPG. I admit it's frustrating but all add's another layer. (PS I'm not ass kissing...lol).

As for my turns. I will hire 1 lumberjack and 1 miner and send them both on their assigned roles to harvest lumber and stone.

I will set off foraging for food, since I don't trust the hired help and feel quite qualified to do this task.

At this time, I will decline to trade with anyone else, but quite happy to negotiate and open any formal diplomacy channels with everyone else. I have also upvoted everyone comments as a show of good will and hope that somehow helps me.

I will also be increasing my delegation by an additional 150SP in hope that reaps me some sort of additional benefit next round.

PS where the heck did @carrieallen get teenagers from, and when will the cookies be ready!

Lol! I went back through and reread the given info... Turns out I just assumed that the boat came with colonists and to me that includes ALL ages. At least all the pictures in my head do. 🤔

I went back and decided it possible this was a small boat of folks to get started and we'd send for others later. But was confused at the ability to PAY people who weren't part of the game.

Alas, it's been confirmed. I don't have any hard-working teenagers. 😏

But- no doubt I'll find the supplies to make cookies in no time!

Side note: the ONLY other (kinda) RPG I've played was a post-apocalyptic online story. I (as usual) chose to be the cook/baker. So a big part of my foraging was finding things to make sweets/snacks. As morale is HIGHLY boosted with things like these. I still think it's important. 😉

Also, I do hope your first few days on the island proof successful and safe. Let me know if you need a hand with anything. 😍

Dont know about Carrie's teenagers.

Your actions are noted. I also dont read game manuals or wikis, this seems natural to me. :D

Greetings fellow colonist,

My colony, the 'DoEMaAC', are always open to negotiate on any diplomatic relationships.

~ namaste

Colony Phase: Hire a miner and send him off to mine. 🌋
Action Phase: Forge for Food 🍎
Diplomacy Phase: I'd like to offer 3 stone and in return would like to receive 3 wood. If any other colonist is interested just leave me a reply. 👍

Greetings fellow colonist,

I have nothing to barter with today, however, My colony, the 'DoEMaAC', are always open to negotiate on any diplomatic relationships in the future.

~ namaste

Will hire a builder and forage for food. When we get to diplomacy I want to reach out to my neighbor @yabapmatt 's encampment to share/trade food and resources to survive the cold.

You're free to do so whenever you'd like.

Ok so i send emmisaries to ALL camps to see whom would like to combine forces and economics. Tis better to split a watermelon than have a whole grape.

Willing to share here brother

Same here. Hm. Should one focus on wood whilst the other focuses on Food?

I've got a builder and a miner at the moment. So hopefully you could split some food and I could share some coal or maybe some gold if I find it in the mine! :D

Greetings fellow colonist, I have nothing to barter with today, however, My colony, the 'DoEMaAC', are always open to negotiate on any diplomatic relationships in the future. ~ namaste

Will keep in mind, thank you!

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