What's What! Video Game Facts (73/365)

in #steemit6 years ago

You can create objects in a virtual world but sell them in real life.


Source


In June 2003, the company Linden Lab release one of the largest and one f the most populated virtual games in the world online Second Life with an approximately one million regular users, although Linden has pronounced several times that SL isn't a game, but many consider a massively multiplayer online role-playing games.

Players who must be of legal age, after creating an account, will have access to the virtual world for free and even avatar created by themselves, one of the most attractive characteristics of the games is the possibility of creating objects and exchanging a diversity of virtual products through an open market, this part seemed awesome to me and it's in the SL economy, there exists no taxes, low "government" regulations, and low production costs, the local currency the Linden Dollar (L$), it can actually be converted into US$ at a exchange rate of L$ 309 to US$ 1.

You can create objects in a virtual world using Linden Scripting Language and sell them in real life and with amounts of L$1.93 billion in monthly transactions, the virtual economy of SL has nothing to envy to real economies of some countries, so it's a good example of a non-centralized government where there is a market who is allowed to fluctuate freely, but I don't think it's that simple, there are 2.1 million items, created by users for sale, so to open up a space in a market that may already be overpopulated can be complicated. But this could give this the first ideas to virtual markets of cryptocurrency I don't know but it is interesting.

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