Ork Hulk
Welcome to Ork Hulk - the steem game.
Introduction
Ork Hulk is a turn based game where players are teleported onto a hulk drifting in space. They have to fight their way through the corridors and rooms of the abandoned ship to find the Steem.
Once the Steem is collected the game is over, players do not have to make their way back to the start.
Prizes
The player who picks up the Steem icon wins 2 Steem.
The player with the most kills at the end of the game also wins 2 Steem.
Interested
Leave a comment below. The game will start in a couple of days.
Game board
Currently the majority of the board is greyed out with the fog of war. As players explore corridors and rooms the fog of war will dissipate for that section.
Rules
Any starting or returning players start at the teleportal in the North West corner. It looks like this:
- Players can move 5 squares in a turn.
- Players can not occupy the same square as an enemy or another player.
- Players can pass through squares occupied by players, but not enemies.
- Players can also choose to shoot or charge into hand to hand combat. A charging player moves 6 squares and gets a +1 to wound.
- Players can flee from close combat, but must roll a 4+. On a roll of 1, 2 or 3 they suffer a wound to represent being hit when their back was turned.
- Players can shoot through squares other players are in.
- Players will shoot the closest enemy in a bunch, but can spread successful shots around.
- Players can not shoot an enemy in close combat with another player.
- Players and enemies can charge into already existing close combat, They get an extra +1 modifier since their target is already distracted by the other combatant.
- Players come through the teleportal with a Slugga.
- Players can find weapons or armour and pick them up by moving onto that square. Players can choose to pick up the new weapon or keep their current weapon.
- Players must stop on that square to pick up the new weapon... but can use it immediately.
- Players start with 3 wounds which can be lost over multiple turns. A player who loses all 3 wounds is dead and can choose to teleport in again with a new Ork boy.
- Players keep their kill count for the entire game regardless of deaths.
- Enemies have 1 wound.
- Enemies move in the same way as players.
- Enemies cannot pick up weapons.
- Enemies will only move towards players in their line of sight.
- Enemies will move back to their original positions if they lose line of sight with a player.
- New players can start at any time.
- All players and enemies will have at least a combat knife at all times.
- Players will be represented by their Steem profile pics.
- There is no friendly fire.
- Players can not move diagonally (at least for this first game).
- Grenades are additional wargear, so may be added to any existing weapons.
- Ammunition (including grenades) is unlimited.
- Players may only choose to charge if their enemy is within 6 squares.
- Players who die will leave their wargear on their death square.
- Extra rules can be added during gameplay for certain enemy types.
Turns
- Players move first. Enemies move after all players have completed their actions.
- Players will have 24 hours to list their actions in the comments.
- Move turns are based on which players comment first.
- After 24 hours the enemies will take their actions
Weapons
Name | Melee | Range | Roll to wound | Special rules |
---|---|---|---|---|
Knife | Yes | 1 square | 6+ | |
Slugga | Yes | 3 squares | 5+ | Two shots |
Shoota | No | 6 squares | 5+ | Two handed. Two shots |
Power Klaw | Yes | 1 square | 3+ | |
Big Shoota | No | 12 squares | 3+ | 4 shots. Move or shoot |
Burna | Yes | 3 squares | Auto | Hits all enemies in range |
Frag Grenade | No | 4-8 squares | 5+ | 9 square AOE |
Krak Grenade | No | 4-8 squares | 3+ | 4 square AOE |
Grenades must be thrown a minimum of 4 squares so they don't wound the player.
Players and enemies in close combat only get one attack regardless of how many shots their weapon has when shooting.
Armour
Name | Negative Mod | Notes |
---|---|---|
Cybork Armour | -2 | comes with Power Klaw |
Kustom Force Field | -2 | Field dies after 5 wounds |
Burnas automatically wound all targets within range... unless a target has a Cybork Armour or a Force Field then the Burna will have to roll a 3+ to wound.
Protocol
- Players must comment their actions. @daclawboyz will either roll on their behalf and work out the results or they can use the @rollthedice bot.
- Each player should browse the comments of each turn before they take their action, just in case enemies have already been killed.
- Players move and then fight. Players can not move again after shooting or close combat (follow up moves may be introduced into future games).
Disclaimer
As far as I know a game this complex hasn't been played on the Steem blockchain before, so please bare with me if we come across any weirdness. This is the playtest group.
Questions?
Ask away, obviously we're kinda working this out as we go along.
I'll join :)
This has a similar rule system to @happyme's Zombie Survival games, but these rules are a tad more complex.
It should be very interesting to test out.
For the glory of the Steem Orks !
Awesome! Thank you so much!
@happyme's Zombie survival game is very much the inspiration behind this... his game is just incredible.
Here is your player piece:
Let me know if you want the colours changed.
There we go, now we're ready !
Thanks for the resteem pbock! Really appreciate it!
well, we needed some more players for me to
backstaphelp in the game :)No worries, I'm here now!
Hahahaha, you're the bestest ork eva
Ahhh... what was your gun's name? It wasn't Big Bertha... it was something way more original...
You're gonna be so disappointed with your starting slugga.
Pardon me for interrupting the conversation, but have you heard of the steempunknet MMORPG Steemit-based game? Come over and have a look, you might find friends in the game already. :D
Source
enter the server, follow the welcome guides, and ask to participate in the project.
You might like to invite your friends to the game, so you can battle each other.
Ah... you were my arch-nemesis for so long... but then I stopped playing because I had to travel for work... and it was so sad. And then I never got back into it...
haha, I think I like being an 'arch-nemesis' :D
Join our guild and be on the right side of the fight ;)
Wow! Nice initiative. You've worked it out really well.
I'd play (although I think it's REALLY complicated), but I'm undergoing surgery on Tuesday, and I don't have a clue when I will be able to drop in on SteemIt again.
Wishing you loads of success with the game!
@simplymike
Thanks so much @simplymike!
It is complicated, but with only a turn per day I'm hoping players can pick it up pretty quick. Good luck on your surgery... I'm sure we'll all be here when you get back.
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I've realized in hindsight I might need to be a bit more generous with the Fog of War at the start... Players should be able to complete their full turns without walking into the fog.
I'll play!
Thank you so much... here is your player piece:
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This sounds interesting! I'd like to play this as well!
I worry that the rules may be too complex for some players so you better pick the players carefully or you'll end up with many frustrations in telling players the rules over and over again! Though some mistakes are bound to happen as the system is a bit more complex than @happyme's system.
I especially like the idea of representing players based on their Steemit icon! That's going to make it a lot easier to figure out who's who! But maybe assign a numer or name as well, because not everybody knows how to recognize eachother's name based on the icon.
Incredible Idea young lady! I updated the Player box with the icon instead of a player number... hopefully that simplifies everything.
Let me know if you want anything changed:
We're going to start with just the 4 of you... and what a great 4... but yes, you're right, I had always intended to be fairly picking with players... or just get really good at copying and pasting rule selections.
It's looking pretty darn good already, in any case! Excited to see where this is going!
A question on the rules.. It says we have a knife and a slugga, and also that charging into melee combat gives a +1 to wound. But which weapons are melee weapons and which are not? Is melee done with the knife which is 6+ to wound, with the charge bonus becomes 5+. Which is equal to the slugga. So shooting seems preferrable to charging since you get two shots and never lose the charge bonus? Or is there another melee weapon that I am missing out on?
Sorry, I'll clarify that in the rules... I need to expand that table I think.
A slugga is a pistol weapon and can be used in close combat. If you find another weapon, you'll lose the slugga but always keep the knife.
If you charge with the slugga then you wound on a 4+. If the close combat continues after that turn then you'll wound on a 5+.
If you found a shoota for example, then that isn't a melee weapon and so you'll charge and melee with just the knife, giving you a charge of 5+ and normal melee of 6+.
So... with the slugga, you can decide whether to charge to get the 4+ roll, or take two 5+ shots... but you might want to charge to ensure that enemy doesn't charge you to get the +1.