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RE: How To Fix Steemit For Communities & Viral Engagement
but it isn't very monetary (mathematically the typical user can't earn more than ~$5 a month on Steem even if rewards of uniformly distributed)
Maybe a small point but perhaps not since it relates to near-term growth. The current content reward pool is about $64000 per day. The current daily active user base is about 6400. If all of those posted daily and split rewards equally they would earn $10/day. That might be enough (even if not equally distributed in practice) to continue motivating signups and usage for the foreseeable future.
It is always helpful to have clear data. Thanks. I agree for that small size userbase. Perhaps you read my post at BCT where I made the point if they want to establish a merchant ecosystem, I think need at least 1 or 2 (and probably 3 or 4) orders-of-magnitude more active users.