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RE: Ork Hulk (Game 1) Turn 8

in #slothicorn6 years ago

So the enemy Orks will move on their own... they'll attack any players that they see... and go back to their original spots if they can no longer see a player.

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So if I stand around the corner where moving 5 squares would take me, would they 'see' me and approach or would I be hidden until I step out?

If you're standing around the corner... and there's no line of sight between you and them... then they'll stay where they are. If you can draw a straight line between them and you, then they'll attack you.

Does that make sense... if you look at the comments for yesterday, you can see some diagrams I draw for HappyMe.

Yes it makes sense now, I also looked up the drawings and that works for me!
So we can safely approach in hiding until we eventually pop out to kill them all in one turn.... if we can figure out how exactly.

First things first, this nearest ork needs slaying!

Slayed - barbequed and roasted!

Excellent! So my moves will be South once, then West four times to bring me at the corner.

Also, question: What if during a turn two players both can reach the STEEM at the same time? Is it a first come, first serve basis since we don't have turns assigned? Can we know the exact time of posting in advance? :P

I have to say, you're all keeping me on my toes.... you've asked so many questions that I never even considered... this is a great question.

Yes, as it looks like the game is nearly finished, I'll absolutely let you know when I intend to post the last turn or two... from there it will be a first to comment basis.

Great question!

Also, the burna hits everything automatically within range.. does this mean if @urbangladiator stands just right he can fire and kill all four orks at once????

Hahahaha, yes... totally.
The Burna only has a range of 3 squares... so if 3 enemy orks have run at him in a single file, or if he positions himself just right, he could burn 3 no problems.... and automatically wound them.

I should warn you though... they're all armed with shootas, and are there to protect the Weirdboy so they probably won't run too far away from him.

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