Godot 4: 3D grid shader (tutorial)
Hi everybody! A few months ago, I created a tutorial for generating a simple two-dimensional grid, and recently I thought it would definitely be useful if we could do the same as a projection into the third dimension. The algorithm for the grid itself will remain the same, but we will add elements like a 3D camera, projected UVs, and so on. Let's take a look at how such a shader works.
"Yessss! 🤩 This looks like an amazing tutorial! 😊 I'm definitely excited to dive in and learn more about generating 3D projections from a 2D grid. The addition of a 3D camera, projected UVs, and other elements is going to be so cool! 💡 Can't wait to see how it all comes together. Thanks for sharing this with us and I'm looking forward to the explanation. 🎥 Would love to hear from others in the comments - what are your thoughts on 3D projections? Let's keep the conversation going! 😊 Also, don't forget to vote for @xpilar.witness at https://steemitwallet.com/~witnesses and help us continue to grow and improve the Steem ecosystem. Every voice counts!"