Quest post week Ten: pumpkin man part three
@cyber.explorer charge the Scarecrow big jake and @happyme joning him. and
one arrow from @methus bring him down. under his shirt pumpkings are falls out. his attackers picking them up. @paradigm42,@stever82 ,@creativetruth is in combat whit the pumking man
creativetruth carved him a new face stever82 hit him in the back whit his club the pumking man was angry..raised his hand to hit stever82 but insted get a battel axe from paradigm42 one time then one more then one more. the pumking meat is flying all over. paradigm42 is cowed all over. but paradigm42 gets a return hit. @enjar, @blockurator, @hhayweaver, @simplegame are kicking stomping pumpkins. enjar has start using his bow it semms to be a bit more clean. and it sems to be working the number is decreasing
two groups of pumpkins cant find new friends and are down to 3 (dark small red) most of the colonist has taken damage now. @simplegame is in danger whit only one hit points left.
the pumpkin man seems to lost his focus and is open to attack.
but he has a lot of hit points/pumpkins.
he need a weapon attack to take damage
Special event rule
The unarmed attack. melee (Grab the pumpkin and shake it) by using the @ rolld20 1-15 hit over is a miss. if you successful you get one pumpkin.
the smash attack melee (stomp stomp jump on the ground)
@ rolld20 1-8 to hit if successful you get 3 pumpkin
by doing a normal weapon attack you get two pumpkins per successful attack.
The spesial attack your equipment do not counting in
in the end of the quest you can take the pumpkins home (food) or
Exchange them to wood or stone after your choice
Quest Rules: Rules
Colony file: https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
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@cyber.explorer (wolf pelt)(ale) 8 (+5 iron sword)(+4 iron spear)
4 hit points (+2 armor)(wounded)
(8 pumpkins)
Color: big dark Turquoise
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@Creativetruth (ale) 7 (+5 long sword)
4 hit points (+4 armor) (wounded)
equipment (1 health potion)
Big Jake (ale) 5 (+4 "Fang)(+4 bow)
3 hit points (+0 armor)(wounded)
(10 pumpkins)
Color: bright green
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@methus (gem Ring) 6 (+4 bow) (+4 heavy stone spear 3 dam)
4 hit points (+2 armor)(wounded)
(10 pumpkins)
Color: Dark green
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@paradigm42 (bear cape)(ale) 9 (+4 iron battle ax w/ 4 damage).
4 hit points (+3 armor)(wounded)
Equipment (1 health potion)
(10 pumpkins)
Color: big yellow
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@happyme (gem ring) 6 (+5 long sword)(+4 iron spear)
4 hit points (+2 armor)(wounded)
(8 pumpkins)
Color: orange
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@blockurator 5 (+5 iron long sword)(+3 crossbow 4 dam)
4 hit points 4 (+2 armor)(wounded)
refugee worker 3 (+4 iron axe)
4 hit points 4 (+2 armor)(wounded)
(14 pumpkins)
Color: blue
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@simplegame 5 (+3 stone club)
1 hit points (hard wounded)
(0 pumpkins)
Color : black
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@enjar 5 (+3 stone club)(+4 bow)
2 hit points (wounded)
(10 pumpkins)
Color: Turquoise
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@hhayweaver 5 (+3 stone axe)
3 hit points (wounded)
(12 pumpkins)
Color: violet
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@stever82 5 (+3 stone hammer)
4 hit points
(6 pumpkins)
Color: dark violet
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Pumpkin man 12 (summoning)
hit points 10 (wounded)
Color: big red
Scarecrow 8 (+4 hay fork)dead
10 hit points
x5 pumpkins in one square 5 (+1 small hands/feets) 1 dam
1 hit points
Color: small red
x3 pumpkins in one square (+1 small hands/feets) 1 dam
1 hit points
Color: dark small red
As @cyber.explorer attacks the pumpkin man from the flank, @creativetruth thrusts at him from the other side. The slightest miss step and it's head will become a kabob on my blade.
@rolld20
I think the 11 is barely a hit because of the +1 ale and my +5 sword.
Second attack.
@rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
Anybody want pumpkin pie?
2 more HP, so one more hit should finish him off.
Final attack. I raise the sword for a big two-hand overhead chop of the sword.
@rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 14.
A miss!
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
OOC: All the small red dots look like the same colour to me, so I can't tell which is a group of 5 and which is only 3. I'll move around just in case.
IC: (Action 1) Charge 1 square south and do a normal charge attack using my long sword (6+5+2=13 to hit) @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 19.
Failed attack, so
(Action 2) Charge 1 square west and do a normal attack as before. @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
That's a hit for 2 pumpkins.
(Action 3) Charge attack back to the square 1 east using my sword (again, 6+5+2=13 to hit) @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 2.
Another hit for a total of 4 pumpkins.
That leaves either 1 or 3 pumpkins in each group that was successfully attacked.
A map to clarify my moves and suggestion for placing a number over the enemies so we know how much life is left. Some other sort of tag on players would also be helpful for better identification. Instead of colours, perhaps just a plain white circle with a player number inside?
R-click and open in a new tab to see the image full size.
I will charge attack the pumpkin man with my sword. @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 8.
A hit doing 2 damage!
Again i swing my sword at the pumpkin man. @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 17.
Miss...
Last swing with my sword. @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 1.
A hit! Doing another 2 damage!
Very good!
Enjar (turquoise) noticing the groups of pumpkins are starting to thin out keeps at it trying clear the adds away so the main group can keep tanking and damaging the Pumpkin man.
Move 1:
Smash attack melee @rolld20 with +3 stone club on the square I am on.
Update:
Action 1 missed. Actions 2, and 3 hit. I collection an additional 5 pumpkins.
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
Action 1 Miss!
Action 2:
Smash attack melee @rolld20 with +3 stone club
Shake shake shake, you roll the 20-sided die.
You rolled a 8.
Action 2 is a hit
Action 3: Smash attack melee @rolld20 with +3 stone club
Shake shake shake, you roll the 20-sided die.
You rolled a 1.
Action 3 is a hit
Big Jake will back off from the pumpkin man and instead head south one square to join in the pumpkin hunt.
He tries smashing 3 pumpkins with stomps. Need an 8 or less.
@rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 10.
2nd Attempt. Smash attack. Need and 8 or less.
@rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 1.
Hit! 3 pumpkins stomped to pieces.
Third attack will be a weapon attack.
Targeting 2 pumpkins. The +4 axe and +1 ale means he needs a 10 or less.
@rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 18.
I attack the pumpkin man hoping to finally end this long pumpkin gut filled battle.
@rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
With a victorious roar, I split the pumpkin man head in two! Just in case the smaller pumpkins are still active, I attack the small pumpkins the space below me with a pumpkin stomp.
@rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 10.
A miss on the pumpkins.. I try again with the same attack.
@rolld20
@@@rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 13.
Same moves as before. The worker and me are shaking the pumpkins in front of us. Me first @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 3.
Got that one. The worker @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 8.
That's 2. Now me again = @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 7.
Okay, we're on a roll. The worker again - @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 12.
Nice. One last turn for me - @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
Got all 5. The worker grabs his axe at the ready and moves two squares toward the melee.
I see the back of the pumpkin man and take aim with a weapon attack @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
I miss fear might have got the better of me on that attack so I try again with a weapon attack @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 14.
I miss again but prepare for on last try. I can't back away without landing a blow can I? I try again Weapon attack. @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
For such a big guy my club fails once again my head drops in shame and I think I hear a chuckle
The little pumpkin guys appear to be pissed at my stomping of so many of their brothers, So I decide to stomp some more, Die Pumpkins Die!!! @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 11.
Oh no that is a miss, those little guys are quicker than I thought, I try again, Stomp @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 19.
Thing are not looking too good for me. Discretion being the better part of valor I think I better get away from this horde of little guys. If I can I will charge attack with my +3 axe the group of small guys to the southeast next to @enjar (5 +3axe, +2 charge = 10 or better) @rolld20
If not I will run 6 squares south to see if I can help @simplegame off the battle field next turn.
Shake shake shake, you roll the 20-sided die.
You rolled a 19.
I'll swing my stone spear at the pumpkins in my square. @rolld20
Edit: Result - 2 Pumkpins smashed.
Shake shake shake, you roll the 20-sided die.
You rolled a 6.
A hit for 2 pumpkins down. Again @rolld20.
Shake shake shake, you roll the 20-sided die.
You rolled a 19.
Miss. Once more @rolld20
Shake shake shake, you roll the 20-sided die.
You rolled a 17.
Shake shake shake, you roll the 20-sided die.
You rolled a 15.