Building a eWrestler, TagTeam, and Stable
This article assumes that you already know what eWrestling is and are ready to make a eWrestler or more to be able to participate. If not, check out this article in order to get some idea of the amazing hobby that you find yourself looking at.
https://steemit.com/roleplaying/@vastrix/what-is-ewrestling-9e46ef3260825
So, why this article? If you have been in eWrestling for years, you maybe know how to make a eWrestler. Make a name, pick your favorite music for entrance music, steal all of the moves and even finishers of your favorite wrestlers. Boom! You made a eWrestler. Right?
If you stand by this, here’s my invitation to stay back and enjoy wrestling video games or join one of those feds that’s more...simple.
You’re going to be writing about this person in your roleplays. You need material to be able to work with. Your opponents are going to be also writing about you. A good sport would also have material for them.
Think of the core of the character. The seed concept that brought him or her about in the first place. Let me take you through a creation process for one of my own characters. She is named “Zolothach” Tabitha Osborne.
I wanted a Cthulhu Cultist as a concept. A female wrestler that’s about as broken mentally as possible. She was obsessed with becoming a great wrestler like she saw in her father, who felt that girls did not become wrestlers. She was abused mentally, physically, and sexually and isolated from the outside world until she lost her mind as she turned to the worship of Cthulhu to deal with the pain in her life. She’s spent years in an asylum, left to die more like, after killing her family and going on a twenty state killing spree.
Lots of material for me to use and a good amount of material for you to pick at.
Next is theme music. Something that’s good and sort of fits into the theme of the character. I originally used something by Nox Arcana, but then switched to something by Metallica. Both songs were based around the concept of Cthulhu still.
Then the moves. I choose what kind of style that I want for the character, pick the finisher, a few signatures, and let the match writer fill in the Basics. In this case, Tabitha is something of a Hardcore High Flyer. She prefers to dodge or counter your moves than take them, but a lifetime of abuse has toughened her up. She would prefer to keep her distance and strike from the air, but will sweep in at the last moment to tie you up.
Going with just a finisher doesn’t really give an idea of how your wrestler will do their thing in the ring. Going to pick a laundry list of finishers to sound “badass” doesn’t either. I would prefer like I mentioned above. A finisher or two, a few signatures, and then a brief description of how they wrestle style-wise. That way I can fill in the basics of how they wrestle in the ring without being told their entire moveset. It allows a bit of elbow room in writing their match.
Now there are some that want to have a bit more control over their character. If you are like that, then a full moveset might be more for you. There are also feds that may prefer to have that full info for easier inspiration on writing matches. Just...try to not fill the set full of finishers and be done with it. You know?
Finally, a bio helps. Reveals the past of the character. Their likes and dislikes, weaknesses and strengths, and whatever else you feel like you need to include to make your character well rounded.
Now you have a wrestler and want to participate in the grand joy that is the Tag Team Division.
Ok, let’s stop for a moment. Unless you control both characters in a tag team or are good friends with the person who runs your tag team partner, there are few who really want to do tag teams.
You know how you roleplay, but not always if the other player can really “hang” with you. There’s the “should we co-write roleplays, use each other characters, or just do our own thing” debate for roleplays. There’s even the “If I run both characters in the tag team, do I still need to write two roleplays?” question.
Most of these questions can be answered just by communication between tag team partners and the fed head of the fed you are in.
Here is what I think would be best looked for in a new tag team.
How long have they been a tag team? If they’re new, it’s likely that they will miss some cues or still be looking out for themselves if they’re inexperienced in the tag team division.
How do they mesh? Do they cooperate evenly, make quick tags, or do they fight, argue, and hog the action?
Do they have any double team moves? Do they fight dirty in the ring? How do they react when the other team plays dirty? Tactics, do they just wrestle or do they work to keep the ring “cut in half” by keeping the match close to their own corner so that the tags can come quickly?
Do they have a tag team finisher?
Why are they a team in the first place?
These are questions that would be good to answer when deciding to get into the tag team division.
Now, you say that you want to go even further and form/join a stable?
A stable is similar to an expanded tag team. A group of wrestlers with a common goal (and often common enemy). You should have a purpose for the stable and enough trust in the members to be able to use each other in roleplays without having to ask for permission each time as is the normal.
What kind of purpose?
Is the purpose just to sort of hang out, prove dominance, and win titles over several different efeds? That works.
Is it a temporary alliance to try to defeat the all powerful Hulk Hogan wannabe World champion? Also good.
Is it to just be able to have a Manager character say that they manage the best wrestlers around? Also good.
If you can’t trust each other enough to be able to use each other in your roleplays and work together like a larger version of a tag team. Well, you’re a stable in name only. Time to either man up and do it right or break up.