Review Call of Duty: WWII

in #review7 years ago

"In the war, there is no victor, everyone is losers." Simple words that any sane person can understand and agree without hesitation. But 60 years ago, 30 countries decided to put more than 100 million people into a bloody war that left behind only millions of victims, No longer fit for life, to know how horrific and brutal World War II and the destruction left by there was no better than the launch of the events of the game from the beach of Normandy, where the player takes the role of a young soldier from the state of "Texas" finds himself surrounded by his comrades by the German forces In the famous battle embodied by many movies and video games In different forms, and within a period of time of 6 hours, you will sometimes find yourself forced to push the German forces in the process of "Cobra" to regain control of the town of Marigny and other times sneaking into a Nazi camp in Paris to get explosives for use in another operation.

Almost 10 years ago, when the Call of Duty series was disengaged from its roots, which secured a mass base that is the largest in the history of any game of correction, the Second World War period provided by the game in various forms and tasks in its early parts was merely a prelude to the transition to contemporary times, Future wars, until the lovers of the series saturation of the same commitment to the elements of the method of play in the last 3 parts, which reflected negatively on the sales of Infinite Warfare and the fierce criticisms to determine Activision return to World War II again through Call of Duty: WWII.

In fact, Infinite Warfare has not been criticized for the game itself, but the company's insistence on continuing to go forward and not being able to provide significant changes between the annual releases. Therefore, WWII was an ideal solution to satisfy the masses and ensure the usual profit of the game, Introducing the Second World War in a different and innovative way As with World War I in Battlefield 1, the game was committed to the same key elements that it used to offer over the years in the hope of achieving a safe success without risking major changes that could have negative reactions.

The previous games of Call of Duty have provided great stories and events, such as MW2 and Black Ops. These games, which have seen major changes in all of its elements and brought about a shift in the world of shooting games. In WWII, the story goes well throughout its events and offers diverse tasks and logical and convincing scenarios What, but anyone will immediately feel that it is in front of an re-presented experience as if they had already done the same tasks before or seen the same settings and designs in other previous games including the first parts of Call of Duty and it extends to the design of characters also where you will find a wise companion Cowardice and frequency and the usual group in any business A technician who focuses on World War, it is as if Activision uses the same formula to present the same elements that it has provided for more than 10 years in a game released in 2017 with minor changes that I can not consider as a re-submission of the series in such a way that it can continue to be published annually.

One of the changes in the game in the story is to dispense with the player's ability to restore his health automatically, which has positively affected the method of play and will make any user moves cautiously and look to his enemies better because each injury may cost his life faster than expected, instead of A more realistic approach from the development team's point of view is the first-aid packages and the special capabilities that your squad members have, and they are shipped by killing more Nazis. Whether you want medical support or rocket-propelled grenades towards the area, you have to run right and search for the person responsible. About this He passed and asked for his help.

The story of the game is one of the best stories that are presented in the games of correction as usual, and regardless of the unevenness of the importance of events presented either in a positive way such as the task of espionage excellent or in a negative way such as ignoring the massacre of the Holocaust as if it did not occur, but the story is not The most prominent part of the game compared to the team play, next to the survival or zombie, which has become a major part in all recent releases.

After four years of futuristic wars and the use of the EXO Suit's ability to jump or run on the walls, the game of WWII is developed by simple rules, fighting only on foot. Here, there is no preference for the player at any other expense depending on the faction he uses or special abilities. But the speed of movement and accuracy in the correction is what ensures you to survive for as long as possible in the stage of the collective, and although that era has not seen a high technology in the manufacture of weapons, especially machine guns and guns, but the game offers a huge list of accessories that can be chosen from Among them for each type of Weapons and each faction is available to play.

In the beginning, the player will find himself at a Headquarters where he can practice a variety of social activities, such as communicating with other players, experimenting with classic Activision games and opening boxes with distinctive accessories and fashion. And various tasks such as Orders and Contracts that provide him with a goal to work for, while at the same time helping to upgrade the personality and get more experience points in less time.

The headquarters of the new operations is a wonderful addition to spend time away from the battlefield by changing the appearance of the character and clothing and helmet and modification of weapons and accessories, or change the faction that fights under the banner, and talking about the factions, the game offers 5 people to choose from each of them different style and tools that can Fully recognizable by a short video, there is a division of armored vehicles, infantry and parachutes. According to the platoon where the player is based, the skills and equipment he or she has access to vary.

WWI's teamplay was generally fun considering a variety of maps inspired by the best-known World War II battles and offers the player many options to deal with enemies such as the Aachen map controlled by Nazi flags every inch or visit the Soviet Union through Gustav Cannon or move to the frozen Belgian territory through the map of Ardennes Forest.

The more the player can kill more opponents without dying, the more Killstreaks will be added. Contrary to expectations, the return of the World War II series will not change these additions to fit the new situation. Remote control and control, while other capabilities remain somewhat more logical, such as calling a flight to bomb a site, detonating a bomb and similar objects.

As with the previous series, there is a huge list of gameplay modes available, such as Team Deathmatch and Domination, while the War style is the first to offer more exciting games similar to the one provided for Battlefield 1, where players must perform a set of tasks to win a game To secure a moving car or to prevent enemies from progressing, each mission has a specific period of time and the players have to work together to achieve the goal successfully while the opposing team tries with all its might to thwart the attack by fortifying the space allocated to them. This mode provided a different and different Previous CoD Games Include more players and longer and more fun games compared to repeated play patterns each year.

On the other hand, the zombies are back again and do not seem to disappear any time soon. The player takes on the role of a group of celebrities who decide to work together to stand up to Nazi cannibals by killing as many people as possible to get the money to open more doors and buy Stronger weapons and ammunition ensure them to survive for as long as possible.

The most notable changes in this pattern are the zombie design itself, and the supernatural abilities that provide the player with more feasible options to eliminate enemies but without that there are no significant changes and you will feel that you are in the same experience as the game since World at War.

On a graphical level, WWII has provided well-designed environments and character models with precise details and sound performance for the events it addresses. The same applies to the sounds of weapons and their impact on the surrounding area. The Second World War clothing was also distinguished by its simplicity and distinctive classic design, The previous parts have made the game look like a space correction title.

                 Final Evaluation         7.0/10


7.0/10

User Manual

Call of Duty: WWII may be a step on the right track in terms of listening to players' opinions and keeping away from future wars. Unfortunately, Activision did not risk changing the basic version of the game, but merely introduced the same key elements on which the series was based in its first parts. The zombie phase is a fun way to play with friends as well as a movie story that captures many of the highlights of World War II, but without that, you do not expect to have a completely different game compared to the previous series.

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@ahmadtahir


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I do like COD as a game, don't see this in the wrong way. However, as years go on, the fundamental gameplay for the franchise has remained constant. Whilst some may say that this is the point that makes them come back every year as the formula is something they're comfortable with, I'd rebut saying that the idea around COD has been repeated to the point where the game has become monotonous.

When we had the phase of futuristic COD games, I hoped for an overhaul in the general feel of the game. Yet, the generic idea stayed the same.

Again, with COD WWII, I was hoping for a major change after this phase. Although adapting the game slightly, it's still, at the end of the day, a re-skinned COD game, which is becoming a real turn-off for the franchise.

I like to see innovation and creativity being expressed in games, and keeping the basic formula of the game the same inhibits this flair, in my opinion.

excellent review
thanks for share

If you want a flag war, I can provide.

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