Computer-Generated Chess Problem 02653

in #puzzle5 years ago

Published online for the first time, consider this KQRBN vs krnpp mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 10 pieces goes even beyond that and was therefore composed without any such help whatsoever.

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4RrB1/5pk1/6p1/6nQ/6KN/8/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 9 May 2019 at 2:48:47 AM
Solvability Estimate = Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Looking at the position, it is somewhat cluttered. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Main Line of the Solution (Skip to 0:35)

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