Computer-Generated Chess Problem 02654

in #puzzle5 years ago

Take a look at this 'KQBNN vs krp' mate in 3 chess problem generated by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (such as using only a queen vs. rook and knight). Read more about it on ChessBase. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.

image.png

1K6/8/2r1p3/1BNNk3/8/7Q/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 9 May 2019 at 3:02:32 PM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Everything composed by Chesthetica is original. Try to solve this as quickly as you can. If you like it, please share with others. Take some time to study the analysis and you might appreciate the puzzle a little more.

A Similar Chess Problem by Chesthetica: 01100

Main Line of the Solution (Skip to 0:35)

Coin Marketplace

STEEM 0.18
TRX 0.16
JST 0.030
BTC 62984.33
ETH 2453.70
USDT 1.00
SBD 2.67