Small game making in C++

in #programming6 years ago

Program

 A program is set of instruction given by user to computer to perform a specific task.computer program, in depth intend or else process in lieu of solving a riddle by means of a computer; supplementary specifically, an unambiguous, well thought-out string of computational advice indispensable near attain such a solution.   

Program Body

#include "MainWindow.h"
#include "Game.h"

Game::Game( MainWindow& wnd )
	:
	wnd( wnd ),
	gfx( wnd )
{
}

void Game::Go()
{
	gfx.BeginFrame();	
	UpdateModel();
	ComposeFrame();
	gfx.EndFrame();
}

void Game::UpdateModel()
{
	x = x + vx;
	y = y + vy;
	if (wnd.kbd.KeyIsPressed(VK_UP)) {
		if (iup) {

		}
		else {
			vy = vy - 1;
			iup = true;
		}
	}
	else {
		iup = false;
	}	if (wnd.kbd.KeyIsPressed(VK_DOWN)) {
		if (idown) {

		}
		else {
			vy = vy + 1;
			idown = true;
		}
	} else{
		idown = false;
}
	if (wnd.kbd.KeyIsPressed(VK_LEFT)) {
		if (ileft) {

		}
		else {
			vx = vx - 1;
			ileft = true;
		}
	}
	else {
		ileft = false;
	}
if (wnd.kbd.KeyIsPressed(VK_RIGHT)) {
		if (iright) {

		}
		else {
			vx = vx + 1;
			iright = true;
		}
	}
	else {
		iright = false;
	}
	shift = wnd.kbd.KeyIsPressed(VK_SHIFT);

};


void Game::ComposeFrame()
{

	if (shift) {
		gfx.PutPixel(x, y, 400, 0, color);
		gfx.PutPixel(x + 1, y, 400, 0, color);
		gfx.PutPixel(x + 2, y, 400, 0, color);
		gfx.PutPixel(x + 8, y, 0, 400, color);
		gfx.PutPixel(x + 9, y, 400, 0, color);
		gfx.PutPixel(x + 10, y, 400, 0, color);
		gfx.PutPixel(x - 3, y, 400, 0, color);
		gfx.PutPixel(x - 3, y - 5, 400, 0, color);
		gfx.PutPixel(x - 3, y - 5, 400, 0, color);
		gfx.PutPixel(x, y, 0, 400, color);
		gfx.PutPixel(x, y + 9, 400, 0, color);
		gfx.PutPixel(x, y + 10, 400, 0, color);

	}else{
		gfx.PutPixel(x, y, color, 500, 0);
		gfx.PutPixel(x + 1, y, color, 500, 0);
		gfx.PutPixel(x + 2, y, color, 500, 0);
		gfx.PutPixel(x + 3, y, color, 500, 0);
		gfx.PutPixel(x, y + 1, color, 500, 0);
		gfx.PutPixel(x, y + 2, color, 500, 0);
		gfx.PutPixel(x, y + 3, color, 500, 0);
		gfx.PutPixel(x, y, color, 500, 0);
		gfx.PutPixel(x + 1, y + 1, color, 500, 0);
		gfx.PutPixel(x + 2, y + 2, color, 500, 0);
		gfx.PutPixel(x + 3, y + 3, color, 500, 0);
		gfx.PutPixel(x + 4, y + 4, color, 500, 0);
		gfx.PutPixel(x + 4, y + 1, color, 500, 0);
		gfx.PutPixel(x + 3, y + 2, color, 500, 0);
		gfx.PutPixel(x + 2, y + 3, color, 500, 0);
}

};

 

Written in C++

Source

Made in Visual C++ IDE

Source

 I hope it was helpful and you learned something from it, Thank

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