You are viewing a single comment's thread from:

RE: Ork Assault - Game 1 - Introduction and Rules

in #newbiegames6 years ago (edited)

Actually the weirdboy looks to be the most powerful of all!

-It has the same range as the long range guns
-It has a super strong insta-kill ability up close
-It can teleport itself and others
-Has buff powers
-Isn't bothered by cover modifiers (big deal!)

The only thing the Weirdboy doesn't have is an increased defense and/or an AoE ability, but other than that it can hold it's own against pretty much anybody!

But.. you roll a 1 once and it's over.
But then you can teleport yourself from the respawner all the way across the map in a single turn to get back to where you were

Sort:  

You know the map's not finished right... there's lot of stuff that won't be in LoS of the start...

... but yes, all amazing points. Also, the roll of 1 doesn't mean the Weirboy is instantly dead, he just loses a wound. So you'd have to roll 3 ones... or get shot a lot.

Well, I'm pretty settled on the Mekboy for this game! Can't wait to begin!

Awesome - I was going to press you for an answer so I could start...

I'll just finish up the map and we'll be on our way!

Oh didn't realize you were waiting on me! Yes Mekboy it is.

But I consider the chance high that I may respawn as a Runtherder at some point.. in case you need to prepare extra icons for gretchin!

The idea of a shield of gretchin with two or three meganobs behind is just very appealing

I wasn't really waiting on you, because I haven't finished the map yet... but now that you've picked, once I have finished we're good to go!

Coin Marketplace

STEEM 0.18
TRX 0.16
JST 0.031
BTC 60371.26
ETH 2609.98
USDT 1.00
SBD 2.54