STEEMIT QUEST: Day 2 part 1. "Anyone dead yet?"

in #life7 years ago

********PLEASE PAY ATTENTION TO YOUR TEAMS' OPTIONS, NO TWO TEAMS HAVE THE SAME STORYLINE.*********

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Our brave adventurers have come across a help wanted sign. A rich traveler that wanted to be escorted to the East Barrens. They followed the barkeeper's instructions and made haste towards the Inn he was staying that night. Along the way the teams felt eyes on them. They were faced with a trio of options.

rutty.JPG

choose option 2. They slept the night comfortably in rooms above the tavern. All members have full health in their room they found the previous guests had left a canteen of elvish mineral water. Good for healing and trading with other parties.

After resting in the tavern's guest rooms they travel with their healing potion towards the inn. A man is selling horses on the outskirts of the city. Unable to find any SteemitQuest Tokens (yes it will be a thing), Rutty's group decides on their options.

rutty.JPG
@ruttydm
@vcelier
@papa-pepper
@fishjojo1
@nepd
@bluerthangreen

Option one: Barter with the man, see if he'll take mineral water for the horses.

Option 2: Threaten the man with his life.

Option 3: Release the messenger birds he has curled up in the coop beside him and steal the horses in the confusion.

Option 4: Beg like dogs.

sqeerch.JPG
Choose option one. The torches proved effective to see in the dark. But it also enabled a group of bandits to ambush the group!
A thrilling battle ensued. @darkerwritings and @hippiexxxscum left the fracus unscathed. Admist the slaughter @cosmo.crator suffered two damage. He now has 6 health remaning. He also has open wounds and will lose two health per day until the team rests. At 0 your character dies.

Dead characters can only be revived from an event or by paying steem to the traveling salesman (me, when that is an option).

@jennswall also suffered two damage leaving her at 6 health. She does not have any open wounds. Exhausted from the battle the team falls asleep on the ground till the morning. Halway between the tavern and the inn.

Option one: Wander to the nearest healing spring and heal up. This will take the whole day.

Option 2: Ambush a passing team and hope they have healing supplies.

Option 3: Trudge along to the inn.

thoughtpatrol.JPG
choose to sneak through the woods. They bumped into trees and scracthed themselves on the thorny brush. All members (@ackza @mintrilweed @grognak) except @aggroed have open wounds. They need to rest or take healing items to offset the bleeding. They all have eight health left. But wounded team members will lose 2 health a day until they heal. They had camped out by the road and can see the inn's lights.

Option one: Find the nearest healing spring. This will take up the rest of the day.

Option 2: Investigate the local shrubs you have found see if they have healing properties.

Option 3: Go straight to the inn.

received_1445838388811886.jpegchoose option 3 no one was wounded by the thorns!

Due to not being injured. They were able to travel without growing too weary or being slowed down by inured teammates. They camped out in a clearing and can see the inn and another campfire.
@jeremey93
@avarice
@nathanjones
Do you.

Option 1: Ambush the group.

Option 2: Stalk the group.

Option 3: Forget the group and head toward the inn.

kiwis.JPG
spent the night chatting up the barmaid. Talked politics, the goblin wars and she hinted about a traveling salesman a day or twos ride from the pub heading East. They left such an impression on her she led them to the old smuggling tunnels beneath the tavern. She admintingly doesnt know where it goes but promises that the man they were going to work for may be in danger so haste is essential. Noises echo down the corridor. The tunnel forks into two dark abysses.

Option 1: Take the leftmost hole, there is a light breeze.

Option 2: Take the rightmost hole,the walls are wet and you can hear running water.

geek tragedy.JPG
also spend the night at the pub. They were ignored by the barmaid and had to wait until Agnus oepened up a new container of mead. They too overheard about the salesman a few towns over. Agnus took a liking to the group and offers them a horse and a cart. Along with a barrel of mead with 'magic' properties. She smacks the horse and gives @whatageek a wink with a large toothless grin. As you go down the path she told you about, you come across a bridge. A large hooded man carrying a large bowstaff stands at the foot of it. His eyes watch you.
@whatageek
@nba05
@natator88
@brevenbronovan

Option 1: Challenge him to combat.

Option 2: Offer him mead for a pass.

Option 3: Insult his mother.

Erik's team chose option 2. They had a near scare with an angry dwarf over a game of dice. After being talked down he offers them dwarven chainmail if they trade all the SteemQuest coins (coming soon!) that they won from him. All members gain 2 armor.
Armour works like health only in preventing/reducing physical injuries. Magical harm will go through. Health for all in the party 8 (+2a).
The party wakes up an as they depart they spot their dice partner from last night.
@eirik
@erikaflynn
@unusualconcept

Option 1: Head towards the inn.

Option 2: Bribe the dwarf with his own chainmail to come with you.

@Christoryan's squad had to have the fates roll for them. The cackling witches were somewhat kind. They decided to trek through the dark. Only @christoryan suffered open wounds. He needs to be healed.
@ionlysaymeep
@christoryan
@steemerstan
Option 1: Head toward the inn.

Option 2: Find a healing spring.

THAT was a lot of typing. But since we are so early into the game I want to do an experiment.

×*************×
My very good friend has joined steemit as @julia-alexis22.
If you guys want free items all you have to do is follow her, upvote her intro post and resteem. If you do all three and tell me you did. I'm going to handsomely reward you guys. First team to have all the members do that gets a free team heal item courtesy of the fates.
Those sneaky witches.

If you guys are OK with that I am going to randomly select one member of the game and promote them here on out, each steemit quest post for rewards. Might even give away t-shirts (no really).

Sort:  

Option 1 then? What do you think guys?

I'm with you on that.

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Nice, I'm guessing hook up with Agnus is not an option :p. I say option 2, he can have the mead if he wants it. No need fight unless we have to.

Geek tragedy selects option 2 bribe with booze.

@erikaflynn, @unusualconcept.

Friends, we need a name. And also we could take the dwarf with us. But he is an angry man and that chainmall could be important. I would choose option 1 then. :)

yep, we could use an extra warrior, but an angry one could ruin our quest; i agree: 1 option. Also, the name! hum what about an animal name or something... wolves, or hawks, or serpents, or creatures, the best way is to brainstorm and find a name that makes sense for all three of us :)

Where is our companion @erikaflynn though? :o We cant make a choice without her!

Agree with you, guys! Option 1 for our team. Sorry for long silence.
As for name, what about the hunters? it's better to be the hunter than the prey. Wolves or hawks are also a kind of hunters and can be used for naming or we could use the common name "the hunters". What do you think?

Upvoted, resteemed, and followed @julia-alexis22 ---> Hey, @jennswall, the lady has Bearded Dragons. ;)

Option 1 may be safe, but it increases the chance that we miss the client. Option 2 is tempting, you know in a "pass it forward" kind of way, but fates are cruel to the cruel. Plus, with two of us injured, we may not be successful robbers. Option 3 isn't ideal...two of us injured, but we'd get to the Inn sooner, and Inns have beds.

I vote Option 3.

I vote option 3 as well. We can get a meal and bed at the inn, not to mention that there is usually basic medical supplies at an inn. Either that or we take the time for option 1 and heal up. Did anybody pack a band-aid?

I'm on board for option 3 as well

Sqeerch! is going for option 3 then, press on to the tavern. (I am famished and bleeding. I need a pint!)

Reading down in the comments I've found that Inns don't heal wounds, but will replenish health. As we have 2 members who have sustained wounds, I vote that we head to the springs instead. As long as we can still change our vote of course, being that it has now been over 24hrs?

I'm still waiting. For a lot of teams to respond. I'll change your vote.

Ah, I see. It is hard responding in 24hrs with everything that goes on in life, so I appreciate the extra time. I am addictively checking my feed for more though, whenever I can! Thanks for doing all the hard work.

No problem. I LOVE doing contests. I'm thinking about doing a lottery for my active followers.

Well, I'll be hanging around here plenty. I love contests as well. I run a Kindness Challenge myself!

@jeremey93
@avarice
What do you all think we should do? I am thinking either option #2 or #3 are maybe the best. I am tempted to say option #2 stalk the group, or maybe #3 just head to the inn?

Hi @nathanjones, sorry about the lack of responses; I recently I stopped getting notifications and whilst some are back again I don't seem to get them all - I only noticed this by chance because of another comment by @swolesome

I would suggest we carry on being cautious and stalk the group: move in closer quietly and see if we can overhear their conversation and / or get some more intel on them.

@avarice, I think I have beem experiencing aome of the same issues with notifications. But, i agree with you option #2 sounds good to me. @swolesome, Team Umbreon selects Option #2 - stalk the group.

As a member of Christoryan's team, I vote for option 1. If we had a canteen that would hold water for 2 or 3 healings, that would be tempting. However, we want to find the one needing an escort and the inn would be better for a rest so our wounded one can heal up. I am assuming the wounds cost 2 health out of 8 or 10 and will cost 2 more health per day until healed.

Max health is 8. Inns replenish health but won't stop wounding. Healing Springs and items will.
And yes wounds take away 2 health per full day.

Assuming Christoryan agrees, since he is the wounded one, I still vote option 1 to move on the quest. Sounds like healing springs are not hard to find. If they are then we will pick up a healing item ASAP.

We could also use a team name. Dragonslayer's? Certainly open to other names too.

Good name so far.

the kiwis, being fresh fruit and fresh air types will go left towards the slight breeze.
option 1
half of us have checked in with @julia-alexis22. Trevor is 'being busy today' but will, like all good things "get a round tu it"
round tu its are very scarce here, may take him a while.

Very beautiful =) follow me to help us

Don't ask for follows.

The kiwis, having hung around tor three days, are consideri g going back to the pub. The beer was drinkable, the serving wench was eazy on the eye, and the fire kept off the chill.

I'm waiting for two teams to get back to me. Notifications have been buggy on here. If I don't hear from them by midnight I will roll for them. I hate waiting too.

we will be in the bar, having a few ales while we wait. They say it helps the brain. No brain, no pain, the ideal start for an adventure.

2 thought patrol

Thanks. 2 it is.

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