Knew Games are Lab Experiments. Weigh In

in #lennythyme6 years ago (edited)

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The scientist within me likes to spend his time with labs. Be it a labrador or a laboratory, the questions of life come down to being a solo dog welcome within the dog pack. Psychohistory is quite a bit different from Sociochemistry, but the premises of the subset fields manufacture a distinct parellel. Isaac Asimov integrated robots into the Foundation so that by the end, it all came together in the whole.

Cryptofiction present is future reality tomorrow, with mandela effects explaining the in between, giving us a mechanism to get there from here. The games people play should be working experiences, developing talents that step beyond the reality of what is accepted as truth. The illusion is all in your mind, the limits are set by your own biases.

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Some of us can relate to the Anathem theme of a mathic universe. Time is a function of size and scale - the human has the ability to use cycles to get back to where we once belonged. Time is not a concept of the fibonacci scale, a vortex spiral reality that projects options to how to grow. Non-local behavior can drive the happenings such that the rules of chemistry are violated - things can happen without a mechanism of how to get there.

Reality stands from a single base, but nuance is a function of level. As you learn a lesson of how the game is played, the rules are changed such that the difference has to become a break-through. You wipe your mind with newspaper, just like you wipe your butt with toilet paper. What sticks stinks to heavenly horror.

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The games are to enhance the learning experience, by introducing concepts that will be useful later in higher level games. Everyone gets credit for the time already spent in Existence, and the level of status is an accumulation of effort. For games at first level, you may play once, register a score and forget about it, unless it strikes you to dig deeper.

You are welcome to interact with any guild that you as a sovereign person wishes to participate with. You track your time spent and submit results to a scribe, while the scribe also measures the functions of the guild. Information within the game stays within the game, held in faith and trust with the people playing the games. Building a meritocracy requires having numerous metrics of measurement that constrast and compare.

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There is nothing you can do that can't be done. The limits of our ability come from pushing the diligence of training ourselves in aspects of knowing. You have to put in the time thinking about what you do to become a master of what you know. The common knowledge base has so many holes that the whole picture cannot be integrated from compartmentalized reality.

Thus, the Knew Weigh Radio Show on Steempunk Radio, weekdays at 10:00 am EST returns from sabbatical on Friday, December 21st - just in thyme for solstice. Guests Richenfaust099 and Twisted Wizard and Doctor Lenny Thyme will discuss the happenings of the political system from a perspective of Canadian truth - a different American perspective. The studio audience spans European perspective, and of course, we have the normal caste of characters.

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See ya Friday ... doc

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Crrow777 today (#139) also discusses Asimov.

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