IBT Survival Island - Making a SMT game

in #ibt5 years ago

Welcome to a fresh update on our Educational PC Game Development - IBT Survival Island.

Making a game isn't easy.

When your making nearly everything from scratch, everything needs work and improvement. It's hard to decide what is a bug, and what is something that can be fixed later with an update. 

We really want IBT Survival Island to be a big hit and so we will try to make sure the majority of improvements are in and known bugs are addressed before commencing detailed testing.

To date the only test/demonstration to include other steemians was a live demo given at a mallsballers Steemit catchup, this was short and sharp and seen by well known steemians such as @mattclarke - so if anyone is thinking maybe this game isn't real? please feel re-assured and ask a maller,  if still not sure, ask Matt :)

This week a bit of effort was put towards material fixing: whilst being  a large distance away leaves on trees became white and while close to the leaves they emitted a greenish glow and looked really fake. This was a huge problem but now having a better idea on materials, this has finally been fixed. See the image above.

As mentioned in the last update our community bot is up and running. I will  keep on powering it up as time permits. I'd like to develop the bot just a bit more and increase the vote strength under certain circumstances and on the basis of the quality of your posts - until next time enjoy the free  upvotes :) 

Feel free to join up our discord chat, drop us a message or  just  introduce yourself and watch as it develops.  Get involved and get  free  reserved tokens and benefits. For those who missed it, here is the  first general invite link: https://discord.gg/Gr3kH9T  

All are welcome, Steem on!!  


Noice. Things look like they're really coming along.
Some days the sun here is that bright, leaves kind of do start to reflect like that. It reminded of one of our scorching days. The darker leaves made me feel cooler again.

Moving ahead nicely - working on intro movie at moment, fun :)

-Good points in terms of sun light and colour. Cheers

It really is looking good. I can't wait.

Cheers mate - your support has been great. I suspect testing to come before xmas (pends on how many xmas shows :))..

Are you going to the BBQ?

I sure want to, but triple booked that day and staying in a hotel for a show that night on..

will still try, but not looking good - If i don't make have fun m8 and see ya at the next one!

Looking good. I couldn't start to make something like this. Great to see it coming along.

Thanks @mattclarke - your support to our project has been critical. Many thanks for believing in the project and inspiring people to believe in themselves and do more

From 3d experience your biggest annoyance is going to be learning a boatload of stuff and realising that you can do so much better and wanting to rework all the things XD So unless tweaking models is actually going to speed things up leave that for updates or you will get bogged big time :D

Foliage is looking good and so is the water I couldn't comment on last night as by the time I got to it I was upvote-running because I needed to go to bed XD

Poor old Lordroach is stuck in a recycle machine of build, rebuild better. The good news is somethings are now being locked in, like the trees and leaves ...although yeah, later a better way will be discovered...hehe all fun :)

It's part of the reason why I'm taking so long with my project. I started work on a few characters, then when I was editing my scripts I found so many gaping plot chasms (mostly from where I was thinking things should happen instead of watching what was happening) that it needed a complete rewrite (which took a while) and while I was doing that I realised I didn't understand why some of the things were happening (which was part of the reason why I was trying to write other things) so I started trying to do a basic outline of the past so I could work out why some things were the way they were which led to the discovery of more characters which meant much more detailed outlines than I was intending as I hastily scrawled notes on these new characters I'd found.

And while all THAT was going on my 3d skills improved so much that it was easier to restart than try to fix/salvage my existing work x_x

Fortunately I've only been making tiny managable improvements since 2012 so I my actually get somewhere this time XD

With a game you'll be able to do visual improvements (and they're looking pretty sweet already, but game mechanics and story and engagement are usually more important) in updates down the track when you have time :)

I hope Roachy is commenting his code a lot, as I also remember nightmares of trying to work out what in the hell my amateur spaghetti was trying to accomplish with some early websites I did XD

Yeah I think programmers are very under recognised (the hours that go in are incredible) but at some point you have to release.

Roaches first game took years to release as fast as he could code, newer and better tools were coming out as well (I just kept pushing him)...leaving him never happy and having to start again.

This time he has a supportive steem community sitting on his shoulder and hopefully some keen early testers as well. It's taking a bit of time but things are being ticked off :).

Tell him not to be like me! O_O LoL XD

(I told him on the Discord already but tell him again anyway XD)

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