用AI编写背单词软件

in STEEM CN/中文6 hours ago

小宝贝三年级开始学英语了,背单词成了一个难题。还好现在AI编程能力强。自己设计了一个背单词的游戏,让AI来替我实现。

这个是游戏的运行效果:

Animation.gif

下面是我的提示词,描述了这个背单词游戏是如何工作的。

Role

专业的web开发工程师,熟悉HTML和javascript开发。

profile

能够准确的理解用户需求,并创造性的用编码进行实现。

task

编写一个背单词小游戏。

游戏循环

从给出的单词列表中随机选一个,然后随机从单词中去掉3到4个字母。去掉的字母用横线代替。让这个单词从屏幕中间上方缓缓下落,下方有一个键盘,大约10个按键。正确的字幕和随机的混淆字母,随机地分布在这十个按键上。玩家要在单词落到地面之前将单词正确地补充完整。

游戏细节

  • 如果单词拼写正确,单词显示2秒后消失。
  • 不能把单词的所有字母都用横线代替,至少要保留50%的字母。

用于出题的单词列表

["come","smart","upstairs","nice"]

每轮循环次数

10次

程序结束时的操作

每轮游戏完成后,显示得分和正确率,并提示是否重新开始新一轮游戏。

任务初始化

请用html和javascript,完成上述任务。

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Word Guessing Game</title>
    <style>
        body {
            font-family: Arial, sans-serif;
            text-align: center;
            position: relative;
            height: 100vh;
            margin: 0;
            overflow: hidden;
            background-color: #f0f0f0;
        }
        #game-container {
            position: absolute;
            top: 50px;
            width: 100%;
        }
        .word {
            position: absolute;
            left: 50%;
            transform: translateX(-50%);
            font-size: 2em;
            color: #333;
        }
        #keyboard {
            position: absolute;
            bottom: 20px;
            width: 100%;
        }
        .key {
            display: inline-block;
            width: 50px;
            height: 50px;
            line-height: 50px;
            margin: 5px;
            background-color: #fff;
            border: 1px solid #ccc;
            cursor: pointer;
            border-radius: 5px;
            font-size: 1.2em;
        }
        #result {
            position: absolute;
            bottom: 80px;
            width: 100%;
            font-size: 1.5em;
        }
        #restart {
            display: none;
            margin-top: 20px;
            padding: 10px 20px;
            font-size: 1em;
            cursor: pointer;
            background-color: #007BFF;
            color: white;
            border: none;
            border-radius: 5px;
        }
    </style>
</head>
<body>
    <div id="game-container"></div>
    <div id="keyboard"></div>
    <div id="result"></div>
    <button id="restart">Restart Game</button>

    <script>
        const words = ["come", "smart", "upstairs", "nice"];
        let score = 0;
        let correctCount = 0;
        let round = 10;
        let currentWord = '';
        let maskedWord = '';
        let lettersToGuess = [];
        let keys = [];
        let wordElement;
        let gameInterval;

        function getRandomWord() {
            return words[Math.floor(Math.random() * words.length)];
        }

        function maskWord(word) {
            let masked = word.split('');
            let minLettersToShow = Math.ceil(word.length / 2);
            let numLettersToRemove = Math.min(Math.floor(Math.random() * 2) + 3, word.length - minLettersToShow);
            let positions = [];

            while (positions.length < numLettersToRemove) {
                let pos = Math.floor(Math.random() * word.length);
                if (!positions.includes(pos)) {
                    positions.push(pos);
                }
            }

            positions.forEach(pos => {
                masked[pos] = '_';
                lettersToGuess.push(word[pos]);
            });

            return masked.join('');
        }

        function createKeyboard() {
            const keyboardDiv = document.getElementById('keyboard');
            keyboardDiv.innerHTML = '';

            let allKeys = [...lettersToGuess];
            while (allKeys.length < 10) {
                let randomLetter = String.fromCharCode(Math.floor(Math.random() * 26) + 97);
                if (!allKeys.includes(randomLetter) && !currentWord.includes(randomLetter)) {
                    allKeys.push(randomLetter);
                }
            }

            keys = allKeys.sort(() => 0.5 - Math.random());

            keys.forEach(key => {
                const keyDiv = document.createElement('div');
                keyDiv.className = 'key';
                keyDiv.textContent = key;
                keyDiv.onclick = () => handleKeyPress(key);
                keyboardDiv.appendChild(keyDiv);
            });
        }

        function handleKeyPress(letter) {
            let index = lettersToGuess.indexOf(letter);
            if (index !== -1) {
                maskedWord = maskedWord.split('');
                maskedWord[maskedWord.indexOf('_')] = letter;
                maskedWord = maskedWord.join('');
                wordElement.textContent = maskedWord;
                lettersToGuess.splice(index, 1);

                if (!maskedWord.includes('_')) {
                    clearInterval(gameInterval);
                    score += 10;
                    correctCount++;
                    setTimeout(() => {
                        document.getElementById('game-container').removeChild(wordElement);
                        startNextRound();
                    }, 2000);
                }
            }
        }

        function startNextRound() {
            if (round > 0) {
                round--;
                currentWord = getRandomWord();
                maskedWord = maskWord(currentWord);
                createKeyboard();
                wordElement = document.createElement('div');
                wordElement.className = 'word';
                wordElement.textContent = maskedWord;
                document.getElementById('game-container').appendChild(wordElement);

                let position = -50;
                gameInterval = setInterval(() => {
                    position += 2;
                    wordElement.style.top = position + 'px';

                    if (position > window.innerHeight) {
                        clearInterval(gameInterval);
                        document.getElementById('game-container').removeChild(wordElement);
                        startNextRound();
                    }
                }, 20);
            } else {
                endGame();
            }
        }

        function endGame() {
            const resultDiv = document.getElementById('result');
            resultDiv.textContent = `Game Over! Your Score: ${score} Correct Rate: ${(correctCount / 10 * 100).toFixed(2)}%`;
            document.getElementById('restart').style.display = 'inline-block';
        }

        document.getElementById('restart').onclick = () => {
            score = 0;
            correctCount = 0;
            round = 10;
            document.getElementById('result').textContent = '';
            document.getElementById('restart').style.display = 'none';
            startNextRound();
        };

        startNextRound();
    </script>
</body>
</html>
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