Zombie Adventure (Minting Madness) - Game 98 - Day 14 (July 24, 2024)
Affiliate program links you may wish to take advantage of:
- PublishOx Tip authors with tokens you don't own and keep up to 90% of it!
- LBRY LBRY.TV (and its new front end, Odysee), a decentralized video channel that pays you to watch videos. To claim rewards, you need to set them in the "rewards" link under your profile after making your account. To get the invitation reward from this link, click on "change inviter" and paste in @UpHill .
- Atomic Wallet A multi-coin wallet. Under the AIRDROP tab, enter 197SDS as the PROMO CODE to get your bonus.
Objective:
Have at least 7 happy coins in your inventory, which will earn you a Hive SBI.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).
The Rules of this game can be found here:
on Steem New content updated within 10 seconds.
on Hive New content updated approximately every minute.
Prizes:
Hive Basic Income sponsorship for collecting 7 or more happy coins. PLUS...
Everyone who plays gets daily up-votes on their comments. (Delegating SP/HP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Additional twist:
Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.Minting:
In order to mint a happy-coin, you must deposit a happy-coin into the mint and pull the lever (2 actions). Your original coin will come out of the machine and you may retrieve it (another action). A new coin will be minted and appear somewhere on the map. To determine its location, roll a D6 and use values between 1 and 5; starting from the bottom right corner (where everyone begins) and count columns to the left. Then roll a D12 and use only values between 1 and 9 to count rows up. That is where the coin appears.PLEASE NOTE that dropping 2 coins into the machine without pulling the lever in between will cause the machine to jamb!
Zombie turn after the players made their moves:
- A walker attacks P6 & P7, rolls 4 and does 1 damage to (1-3=P6, 4-6=P7, roll=2) P6.
- Zombies preexisting on the board move toward players.
- Rolls for spawning are: 2,1,3, so nothing, nothing and walker spawn.
Please use my online tool for determining actions.
NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.
You may wish to use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll:
Action 1:
Action 2:
Action 3:
Tagging players ( @simplegame, @holybread, @dksart, @badpupper, @aussieninja, @hhayweaver, @jfang003, @luizeba, and @secret-art) so you know a new post has been made. You can post to either or both chains.
Player No. 11 (order No. 1)
Bonus roll: 18
Action 1: Axe the walker in my square. Roll 4 and kill it.
Action 2: Search the room for a rifle. I found an axe instead. I'll take that!
Action 3: Move east and prepare to let someone take my extra axe.