Zombie Adventure (Clueless) - Game 70 - Day 17 (May 23, 2022)

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In a previous game (played long ago) our fearless adventurers rescued 2 children and got them out of a zombie-infested town. The eldest child left an encripted message for the world to see, but unfortunately, some of the clues needed to decript the message got scattered about.
Find the note and the clues to solve the puzzle and read the message. So far we have a T, a P, a W and a note.
The found note looks like this:

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive


Everyone who plays gets daily up-votes on their comments. (Delegating SP/HP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:


Tagging players (@improv, @simplegame, @holybread, @bashadow, @pbock, @dksart, @badpupper, @stever82, @justatouchfey, @aussieninja, @hhayweaver, @jfang003, @oadissin, @shani.chaudhary, @luizeba and @secret-art) so you know a new post has been made. You can post to either or both chains.

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Zombie turn after the players made their moves:

  • There are no zombies pre-existing on the board to move toward the players.
  • Spawn rolls are 5,2,6, so runner, nothing and hulk spawn.


Please use my online tool for determining actions.

You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll:
Action 1:
Action 2:
Action 3:



 last month 

Player No. 11 (order No. 1)

Bonus roll: Lucky number 7.
Action 1: Use my CZ 550 to shoot the hulk to the east. Roll 3 and miss.
Action 2: Shoot again. Roll 2 and miss.
Action 3: Shoot again. Roll 3 and miss. So much for 7 being a lucky number!

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