My Battle In Splinterlands - Weekly Challenge with SERPENTINE SPY.

in GEMS5 years ago

Hello All,

This is another post in splinterlands sharing my battle for SHARE YOUR BATTLE Weekly Challenge.

image.png

THEME: SERPENTINE SPY

Edition: UNTAMED
Rarity: COMMON
Element: FIRE
Current Trade Value: $0.07 (correction: I bought this card for 0.13$)

Actually I enjoyed this battle.
Serpentine Spy is a nice card.
This card attacked first and attacked last also.
It did very good.

I played with Dragon Splinter.
I had 1 card of SERPENTINE SPY aleady in my collection then I bought 4 more to level it up and made it 2 level.

It was a battle of 22 mana cap.

You may watch my battle from the link below.
Here's a direct link to my battle.

image.png

CHALLENGE RULES

  • I'm tagging #splinterlands and #spt in this post.

  • My lineup. Explaining why I put each card in that position and why the SERPENTINE SPY is a good fit for the ruleset.

image.png

image.png

Drake of Arnak: Dragon Summoner

image.png

Drake of Arnak as Summoner.

The Drake of Arnak is a medium-sized Dragon hybrid. He is highly intelligent and extremely rich, but cannot fly nor breathe fire. All his life he has honed his skills as a summoner, hoping to win a share of the glory that should rightfully be his as a carrier of the fire blood. The Drake's trademark is that his monsters are summoned to battle with a thin force field of blue fire, fortifying their defenses. Forms have been filed by the High Council to formally request that the Drake of Arnak hand over his secrets for the good of the united Gloridax, but he will not give up his proprietary magic without a fight. The Drake of Arnak is the Gloridax rival of Daria Dragonscale; the two despise one another. Official Lore.

It was a nice idea to buy this card because now I can play with any splinter with this summoner and neutral monsters.
It needs 4 mana.

Goblin Mech

image.png

Goblin Mech at 1st position for high health and attack power.
Goblin Mech is a good fit for the ruleset for it's high health, speed, shield and high melee attack power.

This mechanical monstrosity is a recent creation of Gurklies Gobson, the wild and wealthy Goblin scientist. As with everything the Goblins make, it runs on Goblin power, meaning that it’s full of Goblins, turning cranks and pulling levers. The Mech is run by seven Goblins in addition to the pilot. Official Lore.

I have this card in level 4.
It's speed is 3 and health is 8 with 6 shield.
It has 4 melee attack power.
It's a common neutral card.
It needs 10 mana.

Manticore

image.png

Manticore at 2nd position for high health and attack power and reach ability.

Another product of the twisted genetic experiments of the Gloridax is on the loose. The hybrid monster known as the Manticore is a cross between a Dragon, a Lion, a scorpion, and countless other monstrosities from which it draws its powers. Except when summoned to battle, the Manticore answers to no one. Official Lore.

I have this card in level 2.
It's speed is 3 and health is 6.
It has 2 melee attack power.
It's an epic dragon card.
It needs 4 mana.

SERPENTINE SPY

image.png

SERPENTINE SPY at 3rd position.

Serpentines are naturally sneaky, but their highly-trained spies can infiltrate even the most secure bases in the Splinterlands. They wear minimal armor, because they are never caught. Retractable miniature spears are the chosen weapon of the Serpentine Spies; they can be hidden easily and brandished quickly for many uses. Official Lore.

I have this card in level 2.
It's speed is 4 and health is 1.
It has 2 melee attack power.
It's a common fire card.
It needs 3 mana.

Creeping Ooze

image.png

Creeping Ooze at 4th position.

For as long as anyone remembers, the fire mountain of Bren-Ha has spewed nothing but smoke and lava. Lately from its cracks, a small Creeping Ooze has been seeping. It cannot be stopped, and it absorbs anything in its creeping path. To make things worse, it managed to board a boat and escape Mortis. Official Lore.

I have this card in level 1.
It's speed is 1 and health is 1.
It has 1 melee attack power.
It's a common fire card.
It needs 1 mana.

  • Question: Did my strategy work? What will I try differently next time?
    Ans: Yes my strategy worked nicely. As far as I understood SERPENTINE SPY is a nice and helpful card to win a match for it's high power and ability; I might be wrong but I think like that.
    And right now I like to play with life splinter as I have nice cards in that splinter so I will definitely try to play with life splinter cards next time.

  • Question: Do you use the SERPENTINE SPY often? Why or why not?
    Answer: This was my first time using SERPENTINE SPY. I don't use that card often cause I didn't need to and I'm still learning the game while it's common not to use every cards before.

  • I am going to share this post in my twitter with #splinterlands & #spt tag.

image.png

Some screenshot of my battle.

image.png

image.pngimage.png

image.png

image.pngimage.png

image.png

image.pngimage.png

Battle Results

image.png

image.png

I'm not sure if it's a nice match or not but I'm happy to see my team won the match.
Images of this post are collected from splinterlands website.

image.png

Thanks to by hubby @ashikstd for helping me with this posts format.

I want to say goodbye now.

image.png
Source

I'm hoping that this post will get some nice view and I'll be trying to do better in next time.

Thanks.
Sharmin.

Coin Marketplace

STEEM 0.21
TRX 0.24
JST 0.038
BTC 94636.84
ETH 3278.73
USDT 1.00
SBD 3.16