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RE: ๐ŸŽฎ Steemit City: Zombie Apocalypse: Level 1 - The Apartments (๐Ÿ‘ค @moecki)

As you open the apartment door, a feint, regular beeping sound begins. Beep... beep... beep...

As you cautiously step inside, you find the source and as you get closer, it springs into full life. A deafening alarm squeals, designed to ward off unwanted intruders.

There's no hope of sneaking around now - any zombies on your floor will surely be heading in your direction!







๐Ÿค” Select Your Move

{A} Quickly search the apartment
{B} Quickly leave the apartment.

Sort: ย 

Oh no, that's terrible... let's take a look anyway {A}

Through the defening squeal, you search the apartment. It appears to be newly refurbished, containing no furniture nor possessions.

You are fortunate to find the fuse for the alarm and pop it out of its casing, ending the infernal noise.

With the apartment cleared, you know that you have no option other than to head back outside, hoping that you get away with this latest setback.

Your luck is out and as you get outside, a zombie instantly attacka you! DAMN!

Playerv.Zombie






ย 





The zombie strikes first and catches you with a glancing blow, reducing your Health by 1.

Playerv.Zombie






ย 





You start to fight back and you catch the zombie with your Axe reducing the zombie's Health by 7.5.

The zombie fights back and hits you strongly, reducing your Health by 1.2.

Playerv.Zombie






ย 





You attack again and land the perfect blow with your Axe reducing the zombie's Health by 15.

It's the killer blow and the fight is over.


After this battle, you feel that your luck is improving.


You feel relief to have come out of the fight relatively unscathed and prepare to continue your journey.







You're cautious to recheck the rest of the corridor and are relieved to see that it's all clear.

๐Ÿค” Select Your Move

{A} Look in Apartment 12
{B} Look in Apartment 13
{C} Try to access the stairwell next to you
{D} Look in Apartment 14
{E} Look in Apartment 15
{F} Head back and look in Apartment 16
{G} Head back and look in Apartment 17
{H} Head back and try to access the opposite stairwell

Oh, yes, that went well...
I think I visit another apartment, maybe I will find the {A}-Team ;-)

โš  Your selection has not been recognised, please ensure that your reply is contained within curly brackets - for example {A}

Through the defening squeal, you search the apartment. It appears to be newly refurbished, containing no furniture nor possessions.

You are fortunate to find the fuse for the alarm and pop it out of its casing, ending the infernal noise.

With the apartment cleared, you know that you have no option other than to head back outside, hoping that you get away with this latest setback.

Your luck is out and as you get outside, a zombie instantly attacka you! DAMN!

Playerv.Zombie






ย 





The zombie strikes first and catches you with a glancing blow, reducing your Health by 1.

Playerv.Zombie






ย 





You start to fight back and you catch the zombie with your Axe reducing the zombie's Health by 7.5.

The zombie fights back and hits you strongly, reducing your Health by 1.2.

Playerv.Zombie






ย 





You attack again and land the perfect blow with your Axe reducing the zombie's Health by 15.

It's the killer blow and the fight is over.


After this battle, you feel that your luck is improving.


You feel relief to have come out of the fight relatively unscathed and prepare to continue your journey.







You're cautious to recheck the rest of the corridor and are relieved to see that it's all clear.

๐Ÿค” Select Your Move

{A} Look in Apartment 12
{B} Look in Apartment 13
{C} Try to access the stairwell next to you
{D} Look in Apartment 14
{E} Look in Apartment 15
{F} Head back and look in Apartment 16
{G} Head back and look in Apartment 17
{H} Head back and try to access the opposite stairwell

Ups, I think there is a bug @the-gorilla. My {A} was definitely contained within curly brackets... just another try :-)

Yes - I hadn't coded all of the responses yet but I had included the "catch-all" at the end in case it didn't recognise the response. I've added them all in now and I've probably done the same thing in lots of other places!!

Your {A}-Team would've worked otherwise ๐Ÿ˜

With a sense of unease, you try to open Apartment 12, only to find it locked, adding a layer of frustration to the situation.







You're cautious to recheck the rest of the corridor and are relieved to see that it's all clear.

๐Ÿค” Select Your Move

{A} Look in Apartment 12
{B} Look in Apartment 13
{C} Try to access the stairwell next to you
{D} Look in Apartment 14
{E} Look in Apartment 15
{F} Look in Apartment 16
{G} Look in Apartment 17
{H} Head to the stairwell at the other end of the corridor

I'm curious.... {D}







With a sense of unease, you try to open Apartment 14, to find that the door doesn't fully open.

It appears that the door is on its chain and you will need to force it open if you want to get in. You think about this for a moment and realise that this could attract some unwanted attention.

๐Ÿค” Select Your Move

{A} Try to kick the door down
{B} Quietly close the door and hope that you didn't disturb anything.

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