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RE: How indie games use Discord to fight against mainstream titles
Also when I say "noone cares" I mean the client side. At the very most, we might open it up, like the social media profiles then not bother with them again. You know, just to show some support. If we are already aware radaquest exists, it's unlikely we'll bother with "presences".
Of course, social media presences are very important. Just for different reasons than Discord.