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RE: ❉▦[ Dawn of the Phantasms ]▦❉
Minion for ceo. Yay unblockable... Maybe.
Promotes to a rather strange piece.
At first, you might think that this unit is op. (Might be idk) Controls the same number of squares as Dragon++ at +++ tier but...
It is literally only capable of reaching 1/4 of the squares on the board. The very definition of quantity of controlled squares rather than quality. :P
This (both units) is definitely op, it can fork literally anything. It might only be able to reach 1/4th of the squares on the board but any piece on any of those 1/4th of the squares is dead. Long range unblockable is more valuable than short range. Compare to valkary.
Ignoring this exact piece, your statement is actually wrong. The ideal value of a zebra (2,3)-leaper is the same as the ideal value of a knight, but on a finite board, unblockables get less value if they have bigger range, because they can't maneuver to well at some point. So a Zebra is worth much less than a knight on an 8x8 board (less than two pawns). A Camel (Valk-moveset) is also just worth 2/3 of a knight.
You are right, the general statement is applicable to long range unblockable attacks, not unblockable move. Since they are combined in the above piece I didn't specify.
That said, I believe that valk is worth more than a knight in CEO cost(ofc it also has king teleport), so I'm not convinced by yours claim about that camel is worth less. Likely it's an analysis from a different chess variant. CEO pieces tend to have very localized movesets which makes long range unblockable type attacks more powerful than they would be in normal chess. Though (1,3)-leapers have extra movement problems since 1+3 is even/they can't get to all squares so it's hard to argue that it's that good. zebra sounds way better than knight to me in this game though.
Creativity 3/5 kinda froglike..
Theme 5/5 good flavor
Execution 2/5 undercosted.
Creativity 2/5 ...
Theme 5/5 decent flavor, kinda like hopper
Execution -6/5 wait a NEGATIVE 6 out of 5? wh..
sir you made a 10 cost piece that on turn one, you make one move and check half the enemy king squares... portal, summoner... yea uh its turn 2 checkmatey-brokenly over powered.... for 10 cost.
Displacement immune prevents units from being teleported or swapped, so this unit will never touch an opponent's champion line, much less their king.
step 1: kill it
step 2: lifestone
Due to being displacement-immune jumper isn't broken, but it is undercosted at all tiers.
Due to it's binding it can't actively create forks to much, but it just passively covers to much squares for its price.
At its currect price following diffenetly is an unsettling bonus.
"step 1: kill it
step 2: lifestone"