Chrono Cross2 game guide part 3

in #happy7 years ago

This is the best rpg game forever for me
it is called so Chrono Cross 2
ok now let start i show you all

  Chronocross 2 Walkthrough (Part 3) 

Just a note on things before the walkthrough in itself begins. Due to the size
of the game itself, the guide has been split into three parts. Part 1 is the
very beginning up to a certain spoilerific part of the game (you'll know when it
happens), Part 2 is that part up to disc 2, and Part 3 consists of all of disc

  1. With that, let's GET IT ON!~
    Fort Dragonia ~~ Another World

OH YEAH MAN! We're one half of the way through this place after you put the
blue crystal down... and now we only have one room on the first floor to
finish. Might as well return and go through the yellow room on the far left,
but please do return Guile into the party, since he owns Greco by a
landslide. Anyway, when you enter the yellow room, head over to the left,
and you reach an up-down fork!

Yeah, it's green room rebirth. Just take the upper path and then head up,
and notice that the crystal is in the center, but this place is just one big
maze, so it'll be a little harder than that. Plus you need to lower that
ground. So take the path you reach up to the right, then go around it, up
the stairs, and follow the path up and enter the room on the left. I already
hate this room.

Inside, examine the machine and it'll talk about the order of head, body, and
tail, and how this order will open up new paths. This refers to the order of
your characters. So in my example, with my characters being (in this order):
Serge, Kid, and Guile, Serge is the head, Kid is the body, and Guile is the
tail. Leave the order of your characters as it is, then head outside and
cross the path a little bit below that's opened. There's just a measly little
switch there that opens some stairs. Who cares.

Switch your characters' order by pressing Select twice, and make the order
Guile, Serge, Kid, or in other words, tail, head, body. Then go back into
that room and confirm that, then head all the way back to the entrance of
the room, with the goddamn stairs. Just follow the path that has opened, and
you'll find an ElectroBolt there. WHO CARES?! Now head over to the left side
of the room with the door, and follow the path up to touch the blue panel.
Touch it twice, and configure your party so that the order is Kid, Guile,
Serge.

Confirm this in the room, and then a path has opened to give you an Earth
Charm, very close to the entrance. WHO GIVES A FLYING CRAP?! And finally,
configure the party order with the panel and use Select to make your order
Guile, Kid, Serge, confirm this, and head all the way back to the beginning
of the room, up the stairs, and down to find a panel. And once you press
this, that big platform with the yellow crystal on it will be lowered! Yay,
I actually care this time!

After a flash out of the usual room, you'll see the main chamber becoming
active. There's a big elevator there, so might as well take it. Before
going up there, though, give a HolyLight Trap to Serge or whomever else,
because you are going to face a boss that uses it. So, with that... just
enter that room to take the elevator up, and on the second floor, examine
the panel to get attacked out of absolutely nowhere.


\ Boss: SunOfAGun Party: Serge, Kid, Guile \
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Attacks: HP - 365 ||
- ModeChange - MeteorShower Innate - White ||
- KissyWissy - AntiBlack Difficulty - Easy ||
- PhotonBeam - HolyLight ||
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Please resist the urge to laugh at this boss's pitiful 365 HP, because
trust me it's much harder than that. And also feel free to compare it to
SonOfASun from Chrono Trigger, except this boss is easier than that, at
least. But for one thing, SunOfAGun has a LOT of defense. All the same,
that didn't stop me from using WandaSwords and doing 300+ damage, but don't
be in a hurry to finish this fight, because SunOfAGun DOES use HolyLight.
More on that in a second.

SunOfAGun has four different moods. The angry one is the only one that's
worth worrying about it, because it'll use a combo of PhotonBeam and then
MeteorShower, then ModeChange. However, in the sad mood it'll use the
dreaded AntiBlack and HolyLight. Make SURE you trap this, because anyone
can use it, especially Serge. And it's incredibly powerful, which is always
a plus. So with that, make sure that you get HolyLight before anything else,
and then finish him off quickly with Guile's techs.
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Now that that fight is over, note that you now have Level 6 spaces!
Greatness. However, I'm very selective of what you include there, because
the next fight has a LOT of elements to trap (yeah, you're only done with
half of the bosses in this place). Set it up this way: Serge has MeteorShower
and Luminaire in his Lv. 5 spaces, and HolyLight in his Lv. 6 space. Kid
has an Inferno Trap and RedPin in her Lv. 5s, and a Volcano trap in her Lv.

  1. And as for Guile, he has a FreeFall Trap and WandaSwords in his Lv. 5s,
    and IceBlast for his Lv. 6.

So anyway, I recommend going back to save right now, because it's your last
chance. When you're ready, hop on the elevator to get an up-down option.
There's nothing downstairs, so head upstairs. And if you were having a brain
hemorrhage or what not before this point, you'll finally recognize what this
place really is: it's the Dream Dungeon from waaay back at the beginning of
the game. And hey, you're about as strong now as you were then, so that's
good. Do I really need to guide you through this place?

Eh, I will just because I'm nice. There's a left-right fork as soon as you
step out. Head to the right, and on the next screen, follow the path a
little to fork over to the right and get a Capsule there. From there, head
to the left and pretty much follow the path until you reach a staircase, and
I'm fairly sure that the Dragoon battle here is unavoidable. Who cares,
though, you've got that new HolyLight element to test... enjoy the show.
After that, head up the stairs to the next screen.

On this screen, there's an immediate fork of forward and downstairs. Go
downstairs just for the treasures, and at the fork there, take a left for a
MeteorShower element, and to the right and through the door there for an
Angel Charm. Head back two screens, to the narrow pathway that we all so
much remember from the Dream Dungeon. There are two stairs that go to the
right along this way, so take the second set for a Daemon Charm, but
otherwise just keep going to the black crystal. Boss time.


\ Boss: Bunyip Party: Serge, Kid, Guile \
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Attacks (Bunyip A): HP - 400 ||
- physical attack - Inferno Innate - Red ||
- MagmaBomb - Volcano Difficulty - Easy ||
- FirePillar ||
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Attacks (Bunyip B): HP - 1200 ||
- physical attack - FreeFall Innate - Black ||
- GravityBlow - DevilThunda Difficulty - Medium ||
- Gravitonne ||
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This fight starts against a red elemental? What the hell? Don't be fooled,
this boss has two forms. The first one is a very weak creature with only
400 HP and very weak magic. His MagmaBomb, for one, will do about 10 damage
to the party. It does have a pattern, however, and it involves Inferno and
Volcano, so DON'T kill him right away. He'll use MagmaBomb, then Inferno
(trap trap trap), then some physical attacks, then FirePillar, then Volcano.
So get those babies trapped and in your inventory. Kid will make use of them
later.

When you've got those trapped, beat up on this frog looking menace a bit,
and it'll start puking out a monster that takes over itself. It's a second
form, buddy! It's much stronger, but hey, if you lose this after doing so
well against SunOfAGun, you deserve to be shot. Just set the FreeFall trap,
and believe me that he'll use it very quickly. And after that... all you
really to worry about is Bunyip's DevilThunda, which does about 100 damage
to the party, and more to Serge. But other than that... all you need to do
here is actually use Serge. MeteorShower, Luminaire, HolyLight...
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Toggle down the black crystal, then head back to the previous room, around,
and up the path to the mystery elevator leading to the skywalk. Here's where
we finally get to fill in the gaps of what happened in the Dream Dungeon,
long ago. Just make sure Serge has HolyLight, Kid has Inferno and Volcano,
Guile has FreeFall, and you're ready for one of the best plot twists ever.
Enter through those doors, see the usual scenes with Kid wounded, and then...
boss fight.


\ Boss: Gen. Viper Party: Serge, Kid, Guile \
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Attacks: HP - 820 ||
- physical attack Innate - Yellow ||
- G-Force Difficulty - Easy ||
- AirForce ||
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This is one of the most alarmingly easy boss fights in the entire game. For
one thing, Viper's attacks don't exactly do much damage, plus he's slow,
and his HP is a little low for the time. What's more, you have such strong
spells as AeroBlaster, FreeFall, and Volcano, and he even thinks he has a
fight here? Sure, his attacks will do 60 damage or so, but there's really
nothing at all to worry about here. Feel free to steal a Stamina Ring while
you're at it, but this fight is a joke.
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Apparently that was just a "warm up" fight. As Viper is about to give you
his all, Lynx kills him in an unexpected turn. Yeah, as if we didn't know
Lynx was just using him. But anyway, Viper's dead or at least close to
dead at this point. And now you'll have to fight him as well. No surprise
there.


\ Boss: Lynx Party: Serge, Kid, Guile \
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Attacks: HP - 1000 ||
- GlideHook Innate - Black ||
- PhotonBeam Difficulty - Medium ||
- IceBlast ||
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You would think this would be a really easy fight that you could just
breeze through, what with those new Elements, but don't get too cocky for
this. Lynx's chain of physical attacks can easily deal out about 100
damage, plus his elements are strong, and GlideHook really hurts. So it's
a fight that you can't get too cocky fighting. My recommendation is that
you set one character aside for healing, and cure after all of his attacks,
and meanwhile the two characters are smashing away at him. 1000 HP isn't
really that much, so he'll succumb to your wrath fairly fast.
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Here's where the climax of awesomeness ensues within the game. Lynx talks
about how in that event 10 years ago, when half of Serge died, part of Lynx
died, and he starts talking like he's Serge. That's when one of the more
stunning FMVs in the game takes place, and Serge stares into the Frozen
Flame, with it reflecting Lynx, and with that, Serge starts grabbing his
head in pain, collapses, as Lynx seems to be standing there looking on, and
as Serge gets up, he looks just plain evil.

Now here's where it gets REALLY shocking. Kid asks Serge if he's okay, and
guess what? Serge actually talks! Yep, believe it or not, Serge is talking
at this point. And he seems to be really obsessed with killing Lynx. So then
you fight the single most awesome battle in the entire game, in my opinion.
I won't write it down here as a boss fight because it's impossible, but you
are Lynx, fighting your own party. He has the same elements that Serge had,
except Dash&Slash / Luminaire have been replaced with GlideHook and
FeralCats.

After that fight is done, Lynx is collapsed and Serge wants Kid to finish
him off. But Kid just sees something wrong with this, and then Serge really
blows it, talking about avenging Lucca. Yeah, the same Lucca from Chrono
Trigger. Never once did Kid mention this, so that's where it's all revealed.
Serge then stabs Kid fatally, and yeah, Lynx DID switch bodies with Serge.
So ever since that FMV, Serge has been Lynx, and vice versa. And it ends so
beautifully, with Lynx blasting Guile, and telling Serge to come to the Dead
Sea, darker than the depths of hell... BEST. PLOT TWIST. EVER.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
~-~ ~-~ ~-~ VII. Walkthrough (Part 2) ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This is the second part of the walkthrough, and generally where I would add in
notes. And I will do that. Serge's body has been switched with Lynx's, and he's
been taken into a Dimensional Vortex, as Lynx. From here on in the walkthrough,
when I say Lynx, I'm referring to the character you're controlling. And if I
say Serge, that's the real Lynx, the evil Lynx, who is right now in Serge's
body. With that, carry on.

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VIIa. The Dimensional Vortex
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And the second part of the game, too, chooses a great place to begin! You're
Lynx, waking up alone in a completely dead world called the Dimensional Vortex.
That evil Serge, leaving you to suffer in this way, alone...

--- Dimensional Vortex ~~ Home World ----------------------------

On one note, you will not be back to Another World for a VERY long time.
You've already explored that world to the fullest at this point, while for
the time being, you haven't even TOUCHED the Home World, except for a tiny
piece of the continent, which is like... a third of the world. But anyway,
you're Lynx now. Get used to it, and don't be confused. Your name is LYNX,
not SERGE. Get it? Okay. And by the way, you're alone and your characters
have deserted you.

Don't think it's a glitch when you enter a world that completely consists
of weird colors. That's just the Dimensional Vortex, which is a depressing
and very dreary world. But that's just the way life goes... and on yet
ANOTHER note, your Elements have all been unequipped. Don't worry about those
yet, though, since you're going to get some new characters very soon. And
now we'll FINALLY start the walkthrough for this extremely long and
depressing journey of the game.

You'll start off waking up, right in the middle of a path. I guess Serge
going berserk like that with the Dragon Tear really shook Lynx up. Anyway,
follow the path over to the left, and climb up the tree ladder there. Up
there, follow the path over to the right and walk on the tree branch, and out
of the house there (why is there a house in a world like this?), an old
woman with a blue face will run out and grab a berry. Quickly dash into the
house while the door is open.

The old woman, whose name is Sprigg, will greet you inside, talking about how
depressing life here is, and how limitless life is, and whatever other
rubbish. After a talk, you'll get to rest, which isn't needed, but hey, take
the opportunity. When you come to, you may wish to go down the ladder on the
right and save, since you haven't since, wow, a year ago when you fought
Bunyip!

Try and exit the house, and Sprigg will stop you, deciding to go with you.
You can't get into the tower there on your own, plus she thinks if she does,
she'll find a way out of here. So she joins your party, but don't start
putting Elements on yet. Leave the house when you're done, and head up the
path on the right, entering the tree trunk while you're at it. Follow that
invisible path, then head right up the path and around the tower to find a
rock. Wow, that's REALLY exciting.

Push the rock off the cliff, and it'll land a bit below. Head down the path
and enter the other tree trunk there, to emerge over to the left. Push the
rock further down the cliff, and it'll land right on another rock. Too much
trouble for one chest? Oh contraire, head back down and around to open it,
cuz it contains a Revive element. Do I need to reiterate on how important
these are? I hope not. When you're done there, head back up and enter the
tower.

Guess who you meet in there? That's right, Harle. She knows that you became
Lynx in that shenanigan, but will say that no one will believe you're Serge,
and thus, you're Lynx and can't change. Fate has written it that way and it
will stay that way, unless it's rewritten. However, Serge will start walking
by above, towards reality. And now you need to follow him into reality. You
will see him walking into the door on the left, so since there are four
doors here, might as well head left.

Pay close attention to Serge below or above, and to the door that he'll
enter. Messing up here will make things really long getting out, so follow
Serge and where he's going, and after three doors or so, Harle will get bored
and join you, so that you can get back to reality. NOW you can get those
Elements allocated. Here's the way I set them up.

  Lynx
  =-=-=
   Level 1: GravityBlow, Fireball, AquaBeam, Revive, Bushwhacker,
            PhotonRay, Cure
   Level 2: IceLance, MagmaBomb, ElectroJolt, AeroSaucer, Meteorite, Heal
   Level 3: RecoverAll, Gravitonne, CurePlus, GlideHook
   Level 4: MeteorShower, MagmaBurst, IceBlast 
   Level 5: Inferno, HolyLight, FeralCats
   Level 6: FreeFall

  Sprigg
  =-=-=-=
   Level 5: Bushbasher, Doppelgang
   Level 6: HealAll

  Harle
  =-=-=-
   Level 1: GravityBlow, Revive, AquaBeam, Fireball, PhotonRay
   Level 2: IceLance, MagmaBomb, AeroSaucer, ElectroJolt, Meteorite
   Level 3: Gravitonne, FirePillar, PhotonBeam, MoonBeams
   Level 4: ElectroBolt, Strengthen, AeroBlaster
   Level 5: MagmaBurst, MeteorShower, MoonShine
   Level 6: IceBlast

There are a couple notes to make though. For one thing, Lynx is a BLACK
elemental. NOT a white elemental. He's black, so get used to it ya damn
racist. ;) And on another note, Sprigg doesn't have much of an Element Grid,
but Doppelgang is awesome. That's all. After you're done there, take either
path down below, and flick the switch to make another path appear. And just
for the record, this place is totally messed up and unrealistic, since you're
moving straight yet going down. An optical illusion.

Follow the path to the right to get a Mythril, then head to the far, far
left, following the path for a Pendragon Sigil C. Now head all the way back
up to that switch and flick it, so that a path is revealed to the left.
Move around the stairs and take the incredibly small path for a Mythril, and
then just take that path over to the right, moving to the hole at the far
side. Then illusion fades back to reality...

--- Hydra Marshes ~~ Home World ----------------------------

Ahhh, the nice old Home World. Once again, you will be here for a VERY long
time. But anyway, Sprigg and Harle will talk a bit as you come in, with
Harle recommending that you go to the place "Where Angels Lose Their Way"
again. Opassa Beach, obviously. Try going there again, but you can't use
the Astral Amulet to go to Another World and stop Serge, because now you're
just an unwanted piece. So with that, Sprigg recommends that you go explain
what's going on to your mother. Might as well. To Arni Village we go.

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VIIb. A New Journey
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So just to recap, Serge has turned into Lynx and vice versa, for the enemy's
own goals. The "good" Lynx has found friends with Sprigg and Harle, and now
has a new journey, with new characters, to embark on. And we start at Arni.

--- Arni Village ~~ Home World ----------------------------

What you'll come in to find is exactly what you can come to expect: someone
freaking out. Obviously, no one here in this village believes that you're
Serge, and pretty much everyone will either treat you like an evil freak of
nature, or a stray cat, and promptly tell you to get the hell out of the
village. Heh, nerve. But anyway, enter Serge's house (the one on the far
left) and talk to Marge, who actually does believe you, and will talk about
Serge's father Wazuki, and him going to the Sea of Eden with his friend
Miguel. That's when Radius comes in, wanting to put you to death, despite
Harle's comments. A boss fight, in that case.


\ Boss: Radius Party: Lynx, Sprigg, Harle \
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Attacks: HP - 750 ||
- physical attack Innate - Green ||
- PhotonBeam Difficulty - Easy ||
- Inferno ||
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This is the easiest battle you've fought in quite a while, so enjoy it
while it lasts, since this kind of starts a chain of really easy boss
battles. But anyway, Radius is fairly good when he's on your side, but as
an enemy, he's pathetic. His physical attacks are about 20-30 damage
apiece, and even his strongest spell, Inferno, is only about 100 damage to
your party. If you want to end this fight REALLY quickly, just have Sprigg
Doppelgang into a Lagoonate, and pulverize Radius with physical attacks.
Elements are recommended for this fight, though, since Radius has very
high evasion. But anyway, if you lose this fight, turn your game off.
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Radius does not sense any malice in your attacks, and is very intrigued
by the story about the other world, and how General Viper is alive and well
in that world (in this world, he, Karsh, Zoah, and Marcy are all dead).
And he'll join you on that fair note. I recommend switching him for Sprigg,
because Radius is just a little more... normal, to use, plus his Element
Grid is bigger. Allocate it as you will, I ain't gonna make a recommendation.
When you're done, head to Fossil Valley.

--- Fossil Valley ~~ Home World ----------------------------

Having worked on it since the very, very beginning of the game, the Porre
officers here are FINALLY done, and they get scared of Lynx at first sight
of him anyway, running the hell away. So anyway, it's Fossil Valley, as it
always was in Another World, except there is new treasure to collect. Take
the usual path ahead, and when you can go up, do so. Climb up the ladder and
head to the far upper part of the area to find the Infrared Vision frame.
Too many frames, too little treasure.

Go back down and head over to the left, going to the very far end of the
path to find a Mythril. As you can guess, silver is prevalent in this world
compared to copper/iron in Another World. The only other thing to get is
in the Dodo nest, by climbing down the ladder at the lower part of the area,
and collecting a Mythril. The Dodos here aren't too bad, so don't worry about
them. With those three items in hand, leave for Termina, which looks quite a
bit... different on the map.

--- Termina ~~ Home World ----------------------------

And it doesn't just look different on the map... in this world it's a
military town, completely ruled over by the Porre army. In fact that's
already happened in Another World too, but here's the first time you'll
notice it. A soldier will get ticked off at Lynx when you enter, which brings
Harle to the fact that humans are always looking for someone to blame. But
anyway, I suggest visiting Lisa's Element Shop, since it has a hell of a lot
more stuff.

        Items:           Price:       Innate:       Level:
       ----------------------------------------------------
        Tablet           10 G         Red           1/0
        Capsule          25 G         Yellow        3/0
        Medicine         15 G         Blue          2/0
        Ointment         15 G         Red           2/0
        Antidote         15 G         Green         2/0
        Brace            15 G         Yellow        2/0
        WhiteOut         40 G         White         1/0
        BlackOut         15 G         Black         1/0
        CurePlus        220 G         Blue          3/5
        HealAll         300 G         Green         4/4
        Fireball         50 G         Red           1/7
        MagmaBomb        80 G         Red           2/6
        FirePillar      100 G         Red           3/5
        MagmaBurst      240 G         Red           4/4
        AquaBeam         50 G         Blue          1/7
        IceLance         80 G         Blue          2/6
        AquaBall        100 G         Blue          3/5
        IceBlast        240 G         Blue          4/4
        Bushwhacker      50 G         Green         1/7
        AeroSaucer       80 G         Green         2/6
        Bushbasher      100 G         Green         3/5
        AeroBlaster     240 G         Green         4/4
        Uplift           50 G         Yellow        1/7
        ElectroJolt      80 G         Yellow        2/6
        Upheaval        100 G         Yellow        3/5
        ElectroBolt     240 G         Yellow        4/4

I especially recommend stocking up on stuff like AeroBlaster, in which you
probably only have one of. But anyway, when you're done being money happy,
leave and head to the eastern part of town. Continue up to the area with
Zappa's Smithy... which, speaking of that place, seems to be out of
business. Enter, and talk to Zappa twice, and you'll hear that it IS out of
business. Still, Zappa will want to go with you, and he'll also give you the
Smith Spirit, so you can visit a smithery anytime. Plus, a new character.

That's all worth doing here, so head into the house over to the north, which
was two stories in Another Termina, one story in Home Termina. Talk to Gogh,
then head into the room on the right and talk to Van in there, twice. After
a really long scene (yeah, Van and Gogh are poor in this world), Van will
join you. Talk about random. But anyway, that's all there is here. Talk to
the soldier near the bar, at the center of town, and you'll need General
Norris's permission to continue. As for him, he's in Viper Manor.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIIc. Another Band of Companions
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Now of course, the thing we need to do is get some more characters. Right now
we have Lynx, Radius, Harle, Sprigg, Zappa, and Van... compared to the
multitude we had before Fort Dragonia. And of course, we've got to find Norris,
so... whatever.

--- Viper Manor ~~ Home World ----------------------------

Yet another place looks great in Another World yet terrible in Home World...
in fact, in Home World that place is in complete ruins. And it's all the
Porre army's fault. AND you're on your way to talk with one of their
generals. Enter the main area, and Radius will look at it as it is. Even
Harle is opposed to this plan, so... there you go for that. Head down when
you're done gawking, and enter the well that you came out of if you took
Nikki's path in here, seemingly ages ago.

Inside, you can actually move up to the left, but you'll come back to that.
Head to the screen downward, where you'll find a kid standing next to a
Wraith. What an idiot. Apparently his dad's stuck in there, though, so just
finish the Wraith off with one hit, and the kid's dad will be freed, and
will even give you a Mushroom for it! How... wonderful. There's one thing
you can do with it, though. You'll recognize this place if you've been
through Nikki's path, but if not... eh, who cares.

Leave this area through the lower exit, and keep going down through the
water for three screens, until you reach some REAL LAND! Oh yeah, man. Now
head to the right, and enter the cave in the waterfall. Inside, you'll find
a guy who's doing some major barbecue. But anyway, talk to him and give him
the Mushroom, and he'll turn into a mushroom himself. Heh... that is super
bad. And he'll even join you afterwards... I have to say, these allies are
just getting weirder and weirder.

After this guy, whose new name is appropriately Funguy, joins you, open the
chest above for a Forest Charm. Now head all the way back into the tree and
through the water, to the area directly under Viper Manor, which was the
first screen after you went into the well. Head to the upper left past the
Porre soldier, and you're in the ALMIGHTY EVIL DUNGEONS OF VIPER MANOR! Wow,
that is so AWESOME.

Follow through in this passage, and head over to the left, up the stairs,
and follow that path all the way across until you reach a Mythril Helmet.
Told you silver rocks. But anyway, there's a barrel just a little bit back.
Find it and push it into the water. Then it'll drift along and form half a
path. So in other words, you need to find the other barrel. But let's get
back to that. Head ALL the way around to the entrance of this dungeon, and
go up.

Go around the land here, and move over to the upper left, up the stairs.
There you'll be in the basement of Viper Manor, which is a huge pile of
rubble and an overall mess. Enter through the door on the right, and then
head all the way through this hallway, and to the far right. Open the door
there, and you'll meet none other than General Norris! BOSS FIGHT! ...Just
kidding. Norris will greet Lynx upon entrance, noticing that he's a bit
different than before.

After some chit-chat about the Dead Sea / Sea of Eden, Norris will do none
other than join your party. And since he's, in my opinion, the best yellow
elemental in the game and one of the game's better characters, I would
personally put him in my party. As for the barrels and stuff... who cares,
we'll be back later. You'll automatically be taken to Termina, where you
can get on the military boat on the left. Whoo-hoo, let's explore da seven
seas already, yo! Your destination is the three stones creating a triangle,
towards the southern part of the area.

--- El Nido Triangle ~~ Home World ----------------------------

Upon entering this place, you'll still be in your boat, so to advance into
this very... marine place, enter the large blue circle towards the back.
And then you'll be underwater... how three people like Lynx, Norris, and
Harle can breathe underwater is beyond my knowledge. As for this place in
itself, it really isn't anything more than one linear path with a couple
forks here and there. An example can be found by simply moving ahead a bit:
it's an immediate left-right fork. Nothing to the left, so move over to the
right.

Red elements work exceptionally well here, since this is almost purely an
underwater place. Just keep going over to the right, and you'll find yet
another left-right fork! Yay... head right this time, for a Mythril. That
being collected, take a left this time and head down the ladder. When you
emerge down here, it'll be the last fork here, and it's also the end of
this place! Yay.

Both are exceptionally long paths leading to items. The lower path will
lead to a Mythril, and the upper path will lead to the Star Fragment, which
is actually what you came here for. With this Star Fragment, you can now
head to Sky Dragon Isle, which is the island to the west that looks like it
has claws.

--- Sky Dragon Isle ~~ Home World ----------------------------

First of all, make sure that someone has an UltraNova Trap on a Lv. 6
space before going in here. ;) With that done, cross the path over to the
left, and head up the stairs above. If you talk around, everyone will tell
you about an alien stealing people's Star Fragments and taking people's
lives. Might as well take this alien out. When you reach the top of the
stairs there, you'll see something run away, but chose open the chest
above, which is empty, and a HUGE alien will attack you!


\ Boss: MegaStarky Party: Lynx, Norris, Harle \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks: HP - 2800 ||
- physical attack - Raydiation Innate - White ||
- Meteorite - RecoverAll Difficulty - Easy ||
- MeteorShower - UltraNova ||
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Enter a perfectly easy boss fight that doesn't even give a star, but is
just against an enemy with weak attacks but a MASSIVE amount of HP! 2800
HP, that tramples Taurusoid more than twice. However, MegaStarky is the
first of a long line of bosses that are White elemental. As such, Lynx and
Harle are extremely powerful in this battle, but don't get too aggressive
until you've set an UltraNova trap.

Lynx and Harle will also take more damage, obviously, but it's nothing to
really concern yourself with. MegaStarky's Raydiation attack barely does
any damage, but it can cause Anti-White, so make sure you get the
UltraNova trap in as quickly as possible. MegaStarky also only really uses
it at critical HP, so meanwhile, Lynx's GlideHook attack will totally
slaughter Starky, as will FreeFall. And if you're paranoid, with Harle's
MoonShine to raise your M. Def, this fight is really impossible to lose.
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And of course, Starky will get the Star Fragment after that, having shrunk
into a tiny little alien. Chase him down and catch him with the X button
here. He will run around quite a bit in corners, but just follow him and
you'll catch him. The reason he was collecting fragments was because his
ship crashed and was reduced to fragments, but hey, maybe in Another World
it's intact, so he joins your party, naturally. He's surprisingly good, but
don't put him in yet.

--- Marbule ~~ Home World ----------------------------

But anyway, the last thing that you might want to do before moving on is
going to Marbule, mainly because the music has been remixed and is even
better (oh trust me, there's another remix and it is absolutely godly). In
this village, though, it's deserted because the Black Dragon in Another
World is dreaming of Lagoonate monsters all over Home World's Marbule, which
are still illusions but... scare people. However, there is one thing to do
here.

Talk to the Great Explorer Toma, who's on the eastern side of the village,
and ask him questions. He'll tell you that you can rest on the hut, that the
Sage of Marbule around the S.S. Zelbess knows where the only entrance to
the Dead Sea, Death's Door, is, and that the Lagoonate mirages are called
"The Black Nightmare", which can possibly be awakened by a song. A song
similar to this one, I presume?

And if you ask Toma what's new, he'll tell you that you can hear a woman
crying at night. Might as well experiment... head to the hut by the entrance
and examine the bed to rest, and during the night, Lynx will hear voices.
Choose to head outside, and move over to the bridge to find a mermaid
jumping into the water. Toma will then come along, asking Lynx what he's
doing, and telling him to head to the S.S. Zelbess in the morning to see
Captain Fargo. Heh heh heh... ignore the mermaid, and be off.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIId. Ye Landlubbers
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I think it's obvious where we're going based on the divider name? Yep, to the
S.S. Invincible. But actually, because in the Home World, Fargo is a complete
wuss, it's called the S.S. Zelbess. Oh but trust me, it gets MUCH better a
little later in the game.

--- S.S. Zelbess ~~ Home World ----------------------------

You'll find this ship right around Hermit's Hideaway, so get in there and
have a good time, ya? The first thing that you'll probably notice, is that
it isn't a pirate ship in this world. In fact, it's anything but... it
almost completely centers around Nikki. Let's get started on this, though...
when you dock, head to the right and up the ladders to reach the main ship,
and then to the right to actually enter. See, the design is pretty much,
exactly the same.

Inside, enter the first door you come across, and head to the upper part of
the room to find that rockin' dancer, Miki. Tell her that you're Nikki fans,
and she'll tell you who she is, but convince Lynx that she's not "all about
looks". Wow, you're telling this to a demi-human. Heh. But anyway, leave the
room after that, and head to the far left. There are two rooms here which
were both inaccessible in Another World, but you can get in them now. Head to
the lower one for now.

In this room is what's really hot in this world -- a game in which you stop
a compass to land on North, West, East, or South, and get points for which
one you land on. Talk to the guy behind the counter to play, since you can
get prizes for it. But anyway, for starters: land on North to double your
points, land on West to lose 50, East to win 50, and South to lose it all.
There's a very easy trick, though: mash Start to pause it until the pointer
is a little bit ahead of South, then press X immediately afterwards to land
on North. And here are your prizes for it.

 500-950   - Bone
 1000-4950 - Iron
 5000-9950 - Mythril
 10,000    - Rainbow Shell (then Denadorite)

With that done, head outside, and into the room with the skull marking above
it, which happens to be the captain's room. Inside, Fargo and the mermaid,
Irenes, are squabbling with each other. Apparently, Fargo was in love with
Irenes's sister, Zelbess, but then she died, and Fargo just lost everything.
Now he's a complete moron, trapping the Sage of Marbule as well as the
demi-humans here, and it's all his fault that Marbule is the way it is now.
Also, as a side note, Marcy is dead in this world, but is Nikki's sister.
Just in case you didn't know.

After they're done, speak with Fargo if you wish, then leave the room and
head downstairs via the ladder on the right. Time to have some REAL fun.
Enter the first door on the right and head to the front, where a magician
named Sneff will come in, performing a show. A volunteer named Jill comes
forward, only to become lighter than air, then become a chair. Hahaha. Then
a man named Jack thinks that Sneff and Jill just planned this out, so Sneff
turns him into a cat. Funny.

Now that the show's done, leave the room and enter the one two doors on the
right, where an old man will want to get through. A very suspicious looking
character, overall... ask him about the sage of Marbule, and then let him
through. Outside, though, he'll want to get through to the eastern part of
the ship, which is the ultimate championship, the Grand Slam! Yep, this
place NEEDED to have a coliseum of sorts, right? And yeah, the guy is quite
obviously the sage of Marbule, whom you're looking for.

The guy will let you into the Grand Slam if you get the captain's permission,
so you're off to talk to Fargo. Head upstairs and back into his room, and
he won't grant you permission, but since that wouldn't be fun, he challenges
you to the casino game downstairs. Might as well... head in there, and when
you get in, Sneff lands the cursor on South, blows up in Fargo's face, and
leaves. As you can see, Fargo just imprisons people on this ship, pretty
much. But anyway, time for a game.

No matter what you do here, Fargo will ALWAYS land on north, west, or east.
So don't even try to win this game, since it's impossible. Just land on
south, and... hey, you lost your boat. That's just wonderful, but you get
the impression that this is rigged, right? Yeah, Fargo is also a swindler
and a cheater in the Home World, too. So, with that loss in hand... head
down the ladder, and to the left into the inn. That's when a cat moves up a
ladder in the inn, which is right below the casino... hmmm.

Norris brings up the idea of being able to move around freely like a cat,
and guess who just might be able to give you that ability? You guessed it.
Head back to Sneff's show room, and when he asks Lynx to come up as a
volunteer, do it! He'll turn you into a cat and want to change you back, but
run away when he does. Now you have a party COMPLETELY consisting of cats!
At least Lynx was a cat to begin with. Head into the inn on the left, and
climb up the ladder.

Inside, you'll find Fargo playing a game with Sneff, with the cursor hitting
south for Sneff. He wants to buy cat food? Weird. But it's very obvious
that Fargo is cheating with the magnet handle in here, so when the innkeeper
moves out of the way, grab the Handle there. How a cat can carry around a
handle like that, or at least unsuspiciously, is beyond my knowledge. But
that's good. Return to the inn, and in the main hallway, go up the ladder and
up to the second floor.

Enter the hole on the right... yay, you're in the kitchen. Catnip, anyone?
There's another cat in here, whom you can talk to for a Monster Mouth frame.
Hah, he's so Fargo. Open the box above for a Frypan Ag47. As you can tell by
the "Ag", that's another awesome silver item. Speaking of Fargo, head into
his room and talk to him, and he'll be thinking about the "three people who
arrived on a Porre boat", obviously referring to Lynx and the others. Then
he gets nostalgic about Zelbess again... like the idiot he is.

But now that you've done that, it's about time to turn back into one cat
and two humans, correct? Head into Sneff's room again, and through the hole
on the right. Talk to Sneff in there, and yes, he will change you back.
Now that you're human again, and also Fargo's trick is out, enter his room
to find him and Nikki arguing. And that's just when Nikki realizes he's his
father... I guess he's ashamed.

Talk to Fargo and challenge him again, then head down to the casino to get
it on. Of course, he'll lose on the first try, and he'll give you permission
to go to the Grand Slam, AND your boat back. =) So head downstairs and over
to the eastern part of the hallway to enter. In here you get the usual good
music, plus a chance to get a new character as well as have some fun with a
very unusual coliseum. Head up, first of all.

Speak with the man at the far upper-right, and you'll get the opportunity to
duke it out between three monsters that you've Doppelganged, and three of
your enemy, Janice's, monsters. So with that in mind, you have to pick very
wisely. The Lagoonate is the obvious powerful one, but NOT recommended for
just any old, regular battle. You have to choose wisely here, and with that
in your mind, let's GET IT ON!

 >> Fight 1: Gloop, Taurminator, Beeba
 >> My Party: Gobbledygook, SnibGoblin, Wraith

   This fight isn't exactly an easy one to win, so you'll have to stay on
   your toes for this. First of all, the Taurminator is extremely deadly,
   the Beeba is weak but fast, and the Gloop does NOTHING until both of
   them are gone. So with that in mind, you want the Wraith to attack first
   and use HellSoul on it. Don't use HellBound by getting your power level
   up to lv. 6, or it'll probably just start off by using Charge!, and if
   that's the case, you can run away unless it hits the Gobbledygook and
   you're lucky and HellSoul / HellBound instantly knock it out during the
   next turn.

   So assuming that you're lucky enough to knock the Taurminator out with
   HellSoul, take out the Gloop next. It won't do anything, even when it's
   being attacked, until the Beeba is gone. And trust me, the Gloop is MUCH
   more dangerous than the Beeba, which will only do 15-30 damage per
   turn, whereas the Gloop will do about 60 damage. So take out the Gloop,
   then finish off the Beeba with HellBound, AeroBlaster, or the like. Also,
   do NOT heal the Wraith. Just saying. You'll get a Stamina Belt for that
   absolutely glorious victory.

 >> Fight 2: Spearfisher, Cybot, Gobbledygook
 >> My Party: Lagoonate, Crossbones, SnobGoblin

   This is the hardest of the three fights by a longshot. The Cybot is
   slow, but when it attacks, be ready to feel the blow. Its BeatenEarth

, only to be dismissed as selfish. After they talk about what pain
and suffering Fargo is going through, Nikki invites you on his ship, so
might as well come.

Head all the way back to the first area of the Zelbess, which is only
upstairs and to the right, and then head to the far left, going up the
ladder there. Hop on the gondola there, and then you'll probably recognize
yourself as being in Nikki's ship from way back in Another Termina. Enter
the first room there, and the plan is that Nikki and the demi-humans will
play the song, and Lynx and crew will exterminate the monsters on Marbule.
Of course, this won't happen for awhile, but when it does... oooh, sweet.

Irenes will offer to join your party for this, so agree to that. She's
decent enough stat-wise (not tech-wise), but don't put her in your party
right now. Now head into the casino and find Sneff there, who's apparently
on a winning streak this time. =D Heh, probably just because of you
uncovering Fargo's secrets. Anyway, he now has enough money to pay off his
debt, so after that scene, head into the dressing room to the right of
Sneff's bar.

Inside, Sneff will be ready to leave, but can't exactly depart from his
family until these guys go on a diet, and the fake Solt and Peppor (heh,
they're clowns in Home World and dragoons in Another World) are funny. But
still, Sneff joins your party, which is good. So with that, you're FINALLY
done with the S.S. Zelbess. Return all the way to your boat, and approach
the Dead Sea, to the east. Use the Fiddler Crab there, and an entrance
will break right into it. TIME TO GO INTO THE DEAD SEA, YA!

--- Death's Door ~~ Home World ----------------------------

Radius will be waiting for you, preparing the epic journey into the Dead
Sea. Might as well save over to the right, since you're only starting into
the sea of despair and destruction... head forward, and you'll find that
the evil sword, the Masamune, is blocking your path. Sephiroth's gaze over
it lingers on, I see... and it's impossible to continue without the
Einlanzer, which is in the Isle of the Damned. However, you need one thing
first, which is in Hermit's Hideaway.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIIe. The Cursed Sword
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

To give you a reminder as to what is going on, you're heading into Death's Door
but can't without going mad, because of the Masamune. So you need the Einlanzer
from Garai, in the Isle of the Damned. But you need to go to Hermit's Hideaway
first, so... vamoose.

--- Hermit's Hideaway ~~ Home World ----------------------------

Apparently Radius has been "waiting forever". In a game sense, that took
about fifteen seconds, so he's more impatient than my mom. But anyway, he'll
mention how this used to be a training ground for him and Dario/Glenn's
father Garai. Then there's a flashback of Radius and Garai dueling. Hardly a
fair fight, just by looking at the two. Then another flashback of Radius
getting the Masamune, about to go mad... but I digress. Wait here for a
minute, and Radius will come out with Garai's Keepsake. Now off to the island
to the east, the Isle of the Damned.

--- Isle of the Damned ~~ Home World ----------------------------

Just to make one note before we enter, the enemies here are fairly tough,
but the black elementals are easily finished off with stuff like HolyLight.
The problem is, there's a white elemental boss at the end of this place,
and believe me he's tough. So to balance things out, I recommend bringing a
party of Lynx, Starky, and Harle. Allocate elements as such:

  Lynx
  =-=-=
   Level 1: GravityBlow, Fireball, AquaBeam, Revive, Bushwhacker,
            PhotonRay, Cure, Uplift
   Level 2: IceLance, MagmaBomb, ElectroJolt, AeroSaucer, Meteorite, Heal
   Level 3: RecoverAll, Gravitonne, CurePlus, GlideHook
   Level 4: MeteorShower, MagmaBurst, IceBlast, HellBound
   Level 5: Inferno, (empty), FeralCats
   Level 6: FreeFall

  Starky
  =-=-=-=
   Level 1: PhotonRay, Fireball, AquaBeam, Uplift, Bushwhacker
   Level 2: MagmaBomb, IceLance, Meteorite, ElectroJolt, AeroSaucer
   Level 3: PhotonBeam, FirePillar, AquaBall, StarLight
   Level 4: MeteorShower, ElectroBolt, HealAll
   Level 5: HolyLight, AeroBlaster, StarBurst
   Level 6: UltraNova, IceBlast

  Harle
  =-=-=-
   Level 1: GravityBlow, Revive, AquaBeam, Fireball, PhotonRay
   Level 2: IceLance, MagmaBomb, AeroSaucer, ElectroJolt, HellSoul
   Level 3: Gravitonne, FirePillar, PhotonBeam, MoonBeams
   Level 4: ElectroBolt, Strengthen, AeroBlaster
   Level 5: MagmaBurst, MeteorShower, MoonShine
   Level 6: IceBlast, AeroBlaster

Ready to go to that Dead Sea at last, eh? We're almost there; we'll be there
just after this (major) stop. But this isn't exactly an easy place: the
enemies here are some of the hardest in the entire game. But oh well, you
WILL survive. Just keep both Lynx and Harle in your party, and head up the
path in front of you. Keep going up what looks like ladders, and at the top,
when you come to a fork, take a right and go all around the area to meet a
Will O' Wisp at the end. Fight it, beat it. IT EXPLODES, MAMA!

From here on, Will O' Wisps will appear all over the place, and you can lead
them to places that are sealed off, beat them there, and have them explode
to release that seal. Here's a good example: the wall on the left blows up.
And you can do the same to the far upper-left for an Earthquake element
(allocate to Lynx, posthaste). Did I ever mention that UltraNova's hidden
meaning is really "total annihilation"? With that in mind, head to the first
unsealed door.

In here, you'll find many pathways sealed by ice, and those can be crossed
through by using Garai's Keepsake. However, don't just walk through any
passage, because they all lead to different parts of this place. Geez, what
a crappy place. Start by heading to the far upper right, and when you
emerge at the lower part of this area, head up and a little to the right,
and down the path which is directly under the bone bridge above. After going
under that, you'll be at the far upper left. Just follow the path to the
next area... that wasn't so bad, right?

This next area is relatively tame, too. Get the Will O' Wisp to start
following you over to the left, and keep going until you reach a left-right
fork. Head right here, and then go down the ladder, leading it to the wall
down there. Fight it there, and you'll get an Inferno element from behind
the wall! YIPPEE! And in fact I got another Inferno from that very battle,
so that makes you a pyromaniac. But anyway, head back up and to the left,
into the open passage.

Head forward here and examine the tombstone there, which tells Lynx, Starky,
and Harle to rest in peace. What the hell? But anyway, Radius shows up, and
you'll see what really happened. Totally overcome by the Masamune, he
approached Garai and sliced him to death, jealous of him because he was the
better swordsman. And of course he lost his sanity, but he blamed himself for
it. And then as that incident is recalled, Garai rises from the dead and
refuses to let Radius have the Einlanzer. Brute force calls here.


\ Boss: Garai Party: Lynx, Starky, Harle \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attacks: HP - 1987 ||
- physical attack Innate - White ||
- TripleCut Difficulty - Hard ||
- WillBreaker ||
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Believe it or not, I deem a fight in this game as being hard. In fact,
this is thought by many to be the toughest fight in the entire game. I
wouldn't go that far, but still, this fight is much harder than anything
you've fought so far with Lynx. There is one thing that makes this fight
easier, however -- Garai can only attack one character at a time. You never
have to worry about him pulling off some badass attack that slices the
whole party up, but his arsenal is already devastating enough.

First of all, his physical attacks can do as little as 50, or as much as
140 damage. You're lucky if you get by 100 damage or less from ANYTHING
that Garai does... but wait until TripleCut comes along. That's an easy
220 damage or so to a single character, and as for WillBreaker... 300+.
Lynx might POSSIBLY be able to withstand this kind of stuff at full HP,
but anything less than that and he'll just be swept away. There is a
reason Starky is here, and that's to balance this stuff.

Don't bother using MoonShine, since everything Garai does is purely
physical. However, Harle can use Strengthen on Lynx, so that his Weak
attacks do 35 or so damage per hit, and his Fierce attacks are 100+. But
what you do need to worry about is healing. HealAll should be used wisely,
since it's worth 170+ HP to your party, and RecoverAll slightly less.
CurePlus, Heal, etc. will also help a whole lot. There's really not that
much to say about this fight, but just DON'T overlook healing. If you can't
win, run away and put more healing elements on your characters. If you
need to, heal after Garai does anything. While in the mean time, Lynx is
very powerful here, and GlideHook / FreeFall will
In Chrono Cross, this same exact thing is going to happen, with Lynx serving
as the trigger. And with that happening, FATE chooses to let the Dead Sea be
destroyed. Naturally, Lynx wants to save Miguel, but he's a goner. Outside,
it's thought impossible to get out, but then the Sky Dragon comes around and
saves them, and after an impressive FMV with the destruction of the Dead Sea,
the Sky Dragon would like to witness the events about to unfold. Where you're
REALLY supposed to go next is the Sea of Eden, but in doing so, you need the
relics from the six dragon gods.

However, there's QUITE a bit of stuff that you need to do in the story before
going to the Sea of Eden in Another World like that. First of all, Lynx is
concerned for the other world, so it's off to Opassa Beach with you. Still,
you did get to explore the Home World for what it is, and sure as hell aren't
done yet. But for the time being, head to Opassa Beach.

This is the not ended
I try to another way thanks you
all of my friend
HFS image

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