BLOG #30 #GAMING : DYING LIGHT

in #gaming7 years ago (edited)

It's not hard to see that Dying Light borrows a lot of elements from other titles. From the fierce focus on the melee and open world of Dead Island, the parkour mechanism in Mirror's Edge to the "light" roleplay of Far Cry 3

Fighting in Dying Light is not so much different from Dead Island. Play this game you always have fun, and happy to kill five to six zombies.

How to kill the zombies?
Very simple, it is taking advantage of the surrounding environment! You can either pedal or grasp their heads and push on wooden spikes or nails, or you can use the dropkick technique to make them fly a few meters.If you can not escape many zombies, run fast and use 'parkour'
It's not as complex as Mirror's Edge, but it's not as simple as it sounds like Assassin's Creed, Parkour in Dying Light requires some time to get players acquainted with the environment and terrain, and once mature,There are obstacles, we will easily overcome.

Once you have upgraded your parkour skills from Agility, the climbing phases of the game are smoother and more free than ever, not to mention incredible speed!

If the Slums occupied fairly spacious areas and areas separated by walls, the Old Towns (Sector 0) would "turn" 180 degrees with narrow paths. and the "sticky" houses, along with the rugged areas of the impressive high altitude.

Also, grappling hook would make many people surprised by the "slightly butterfly" of Just Cause 2 here.

The parkour mechanism is not new, but it is used in an irreplaceable way in Dying Light. Discovering the city of Harran on its feet is much more enjoyable than sitting in the car and visiting with the naked eye.
Dying Light's role-playing element is quite similar to Far Cry 3. Crane possesses three skill classes, Survivor, Agility, and Power. It is worth noting that all three of these branches own three columns of experience points. This is what makes me like this game.

The Survivor Column can be filled by completing quests, challenging quests, rescuing survivors from the zombies or Rais's limbs ... Experience points for Agility are added each time the player performs climbing. or overcome obstacles. Finally, the classic "Combat" column, causing the opponent to "bleed" as much as possible!

The division of these three skills helps to motivate players to participate in various activities, as well as exploit Parkour skills and combat in the game, with no skills gripping each other. This again demonstrates the player's freedom in Dying Light.
The final highlight of Dying Light is the amount of content is extremely rich. In addition to challenges such as killing zombies for a certain amount of time or running out of the map area without being detected, the co-op mode also offers some challenges. interesting..

There are plenty of extras in Dying Light: escorting one to safety, scrambling for supplies with Rais hands, (Safe House), (quarantine zones) ... However, the real game begins when night falls ..

In short, this is a great horror game and you should try it once. I often play this game with my brother at home .. this is a scary game, but it makes me curious. You will see a lot of blood and corpses and cannibalistic zombies.
The sound of scary game, you should turn on the loud sound to immerse yourself in this game.

Good evening ... and good luck

It is a statement that makes the game really curious for Dying Light.
In the evening, the zombies become more sensitive to noise, one of them is able to evolve and chase Crane (while the morning is moving at a slow pace). They become more crowded, more aggressive, constantly screaming. However, they are nothing when Volatile bloodthirsty blood began to enter the game.
In the morning, they hide in dark, damp places. At night, Volatile begins to go out and start "hunting". They are very "healthy", although not as fast as people but ... not tired, climbing and they are always crowded.

Even we are holding a powerful ax, cutting Volatile after a while also have to run away because they are too crowded. When three more companion on the run is not better, everyone will split and run.

This game needs strong computer network

I will continue to introduce good games to the next article.

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THE END
By: @a-alice


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