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RE: Functionality for basic level randomization is now in place. I am now breaking up the old levels into smaller chunks.
Unity is an awesome engine. I created an infinite runner on there and it was quite the experience. Haven't touched it in a couple years ... how is it these days?
I haven't worked on unity since I worked on Subnautica so its been years. Revulsion is done entirely in unreal 4 blueprints and its quite amazing.