Functionality for basic level randomization is now in place. I am now breaking up the old levels into smaller chunks.
I have an epic ton of level design work that's going to be going on. Creating additional tiles and all new episode 2 tiles are in the works. Revulsion is going to have a lot more variety in its game play soon!
Looks like quite a lot is going on in these photos!
Unity is an awesome engine. I created an infinite runner on there and it was quite the experience. Haven't touched it in a couple years ... how is it these days?
I haven't worked on unity since I worked on Subnautica so its been years. Revulsion is done entirely in unreal 4 blueprints and its quite amazing.
Hi nice post. I followed you and u also follow me. Let us all together grow on steemit world :)
it is seen that it is a map with many zones and details, it must be complicated