Sort:  

Lmao,I live for those moments. Imagine if a game like Skyrim had no checkpoints=_=

Yes, there have been quite some games where the non-existence of them deleted hours of my playing...but on the other hand, the overabundance of them nowadays takes away the effort of developing a special strategy. On top of that, people will look up for the solution when they find themselves in a dead end. So back then there were games where there neither were as many checkpoints, making for the necessity of developing a strategy AND there was no internet where you could look up the solution. Both points I miss as well.

Witcher 3 had this 'insane mode' which did not allow you to die once, otherwise game over for good. You have to have strong nerves doing so. I mean, let's say you highly anticipate continuing the story and suddeny you die. Of course, those who chose that mode are aware of their decision and probably ok with that. Or finished the game once already.

Coin Marketplace

STEEM 0.17
TRX 0.15
JST 0.028
BTC 57930.87
ETH 2362.47
USDT 1.00
SBD 2.36