Mortal Kombat Shaolin Monks (Retro Review) # 1

in #gaming7 years ago

Hello steemit people. I wanted to change my post a bit to what I like the most so I decided to make my next post with vision to the gamer world I hope you like it.

MORTAL KOMBAT

For those who do not know this great game Mortal Kombat was created in 1992 and distributed by the company Midway to get to know this great game on consoles and luckily I had the privilege to play it past 6 years of its creation so you can imagine how much I liked the skills that we could put among players applying our skill to play, has been highly consented by all and how every great game has evolved and shaped into the future in teams such as Playstation or Xbox giving a deadly kombat totally different from a single wrestler vs another wrestler, but a cooperative mode that takes us to a unique world and different mortal kombat shaolin monks.

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It provides a video quality that deserves dedicated Kombat fans everywhere in the world. So if you're a lover of all the classic Mortal Kombat stuff then you should quickly look for this game and get past it, I assure you it's truly entertaining especially if you have a friend or playmate with whom you like to spend fun times in multiplayer battles.

The game picks up right at the end of the original Mortal Kombat tournament, with Shang Tsung recently defeated and trying to escape. All the main characters of the first game are present during this opening sequence (including the elusive Reptile), and things begin to change into MKII territory when Kung Lao, Liu Kang's brother Shaolin, arrives on the scene. Things start to get exciting after Shang Tsung's escape, when the island in which the original tournament took place begins to crumble. The "kombatants" begin to flee the island, but Liu Kang and Kung Lao fall into the underground lair of Goro during a quake. This is where the game initially resumes.

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Functionally, Shaolin Monks is a fairly simple pace that turns the many classic MK moves into pressures of one to two buttons. Most basic attacks and combos can be linked through a simple button move, but there are several moves and maneuvers that require specific timing and button combinations to succeed, especially when you try to bring the fatality to an enemy.

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Fatality is simplified. All you need to do is fill a blood gauge with enemy deaths to the highest point and then press a single button to achieve a deadly stun movement. Once done this will appear a series of pictures where you must place the buttons on the screen and if you hit the right combo fast enough to complete one of those famous mortal blows.

FATALITY

If you continue to accumulate the meter, you can get two higher levels of death (called Brutality and Mutalitity to kill multiple enemies). Some of the deaths that you can carry out on the boss are quite impressive, but many of the simple deaths you make for the basic enemies are a little undesirable especially if your partner is going to annoy every time out of fatality to any enemy you see.

BRUTALITY

Liu Kang y Kung Lao have their own unique maneuvers and combos, and both can be upgraded through experience points. You gain experience to defeat the enemies during the game, but only if you do it yourself. Anyway, experience points can be used to buy new combos and special moves, and there are a lot of them available throughout the game. There are even some team moves you can take out when you play cooperatively. Even so, even with upgrades and combos, basic combat is a fairly simple affair.

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The only purpose in this game seems to be to mix all the gadgets, secrets and rumors invented about the first Mortal Kombat games so that they can get them all in a fast pace, every aspect of this game sums up the nostalgia of Mortal Kombat. There is a fantastic variety of characters featured in the game, for example. All MK characters one and two are available as well as some three and four characters.

NOTE: Although some of these characters, such as Johnny Cage and Sub-Zero, periodically act as allies controlled by artificial intelligence, many of these characters serve as boss fights and secrets.

You will have to play cooperatively to find many of them. Shaolin Monks was designed clearly focused on cooperative play as the main point you can access many hidden elements, characters and areas only through the "ko-op" mode. Fortunately, this is the kind of game that MK fans will want to play at least a couple of times. You can play easily once in a player and once cooperatively, and you will enjoy it for completely different reasons in each play.

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The game is mostly easy enough, too much in certain situations, some boss fights are mega easy to win, including a particularly anticlimactic fight against Goro. Fortunately, there are times when the game also gets the balance, to fight Scorpio, in particular is really good.

It is a pity that the game is not more consistent in general, as far as other content beyond the story mode there is a rather rudimentary versus combat mode, but it can not be called anything better than a senseless distraction and only a handful of fighters to use in the mode.

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As with the duration of the game the Shaolin monk's plot applies with the notion of trying to turn the story of a fighting game into a multijurid action plot, it is not always the easiest thing in the world even when you are working with the relatively deep myths of Mortal Kombat.

On the technical side of things, Shaolin Monks is not graphically pressing any limits a thorough inspection of the character models reveals some faces and suits of quite low resolution and the animations are sometimes choppy and inconsistent. But once again the technical prowess is not really what makes the Shaolin monks good but the aesthetic and attention to details that were based on the content of this material which does a good job of recreation of the environment of the first Mortal Kombat.

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Virtually every MKII combat arena has been recreated here as some level or another, You will find yourself wandering through the living forest facing the bad guys and navigating the traps of the wasteland. The character designs are like a hybrid between the classic and modern MK, and are also the right type of hybrid updating the looks beyond the old times but without getting too far from the original concepts.

Unfortunately the designs for characters that are not directly from an MK game are not so good, apart from a couple of masked soldiers and evil shadow priests floating in the background of a couple of MKII scenarios, most of the enemies they rarely transcend uncomfortable corpses, creatures, generic-looking trolls, and many faceless agents.

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The audio in Shaolin Monks technically very little jumps, the performance of the voice is exceptionally ham-fisted, and in some cases it is absolutely horrible. But conversely, most of the music and many of the sound effects seem to have been eliminated directly from Mortal Kombat II. Liu Kang's martial arts shouts are completely intact and you'll even get all the small, subtle sounds like the insidious announcer saying "excellent" and "fatality" at the appropriate time.

When it comes to that if you're a Mortal Kombat fan, I recommend you play this great game extensively. The central action of the game will be pleasurable for any fan of times gone by but what makes the Shaolin Monks especially attractive is not their fight, it is the tireless desire of the game to cater to the classic Kombat fans. It is likely that average players do not want to search for all the hidden and crazy missions they must perform to unlock the included Arcade port of Mortal Kombat II.

On the other hand I think that Mortal Kombat Shaolin is very attractive in terms of challenges etc. It cost me at the beginning hours of fun in the company of my brother and the truth we really liked the idea since you can play many levels, discover things inside the same that leaves much addiction accumulated haha. I recommend it 100% so I hope you also tell me your opinion about this great game.

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I am not a gamer, but my grandson plays this game. Great post!

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