RE: The Bad and the Good of Cheating in Video Game
A really interesting article.
When you agree to play a game – any game – you enter into a contract with other players. The game isn't important -the contract is. It's representative of competition within set parameters, which allows for the participants to, hone and show off there skills, to other competitors – An ancient, ritualistic, safe environment for fighting , if you will.
Breaking of the contract (cheating) shows a disregard for entering into the contract, in the first place.
This is sociopathic behavior.
I think computer gaming attracts a much higher than average number of sociopaths. ( around the 2% mark, in society, as a whole)
If you think about it, it makes perfect sense – a no risk, no effort environment, to screw over fellow human beings. ( sociopaths are notoriously lazy via vis input, for result)
It's a kind of sociopathic heaven !
My 'career' in computer gaming finished a long time ago- 'ghost recon', and 'total war -empire'- .
(I was always been a tabletop wargamer and one of the reasons I just joined steemit, actually).
I see the level of respect shown in both genre's. (I mean with respect to 'the contract of the game'.)
With tabletop wargameing (or board games), there is a 'reverence' to the contract, and seen as something valuable, not something to get around, in order to beat your opponent.
And thus, deeply more satisfying, (in my opinion.)
Due, I think, mainly, to the effort you actually have to put into it, to have the wargame. - There is 'effort' involved – a real commitment.
The analogy of ordering a burger and fries, at a drive through, and a sitting down in a French restaurant, with an 'a la carte 'menu, is very apt.
If you have never experienced the difference, it can only be an abstract concept, unfortunately.