Ni no Kuni II Revenant Kingdom Review - Dozens of hours of content

in #gaming6 years ago (edited)

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The first Ni no Kuni was put on the market without too much fanfare, giving some gamers the idea that they did not have to expect too much of the game. When the game finally appeared it turned out to be absolutely not the case. In fact, the PlayStation 3 exclusive is seen today as one of the best JRPGs and even one of the best games ever released for Sony's last-gen console. At the launch of Ni no Kuni II Revenant Kingdom, however, much has gone before. Does this mean that the opposite is now in force or is the developer / publisher now even more certain of her case?

Totally different

Level-5 has chosen Ni no Kuni II to tackle it completely differently and to ignore its predecessor for a large part. The game tells a totally new story and that makes it immediately accessible to everyone, even if you did not play the first part. This time you follow the story of a young king, Evan Pettiwhisker Tildrum, who is banished from his kingdom. However, he does not sit down, but decides to build a new kingdom. He also wants to banish war altogether from the world and to do that he wants all regions in the country to come under a single banner, so that they all work together instead of making each other's misery. This is only easier said than done.

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Hard action

There is then chosen for a completely new story, but the genre has remained the same. Ni no Kuni II is also a JRPG. Only the focus in the fighting system is now more on action. The first part was turn-based, but now real-time battles are used. So you have complete control of your character at all times and you can attack whenever you want. You have a weak and strong attack at your disposal and you can block and evade. You also have the choice of four different special attacks. You can also switch between your team members whenever you want and that goes smoothly. The fighting system itself works fine and the control reacts quickly with the action being very fluid.

There are also some small nuances added to this fighting system, giving it a more strategic charge. So you have access to one weapon for long distance and three melee weapons. Each mêlée weapon has an energy meter and if it is full, your special attacks become more powerful. So it is wise to have at least one sword or club on hand that is at full strength, which you can use when faced with more difficult opponents. There are also enemies of a certain class and they have their strengths and weaknesses that you can exploit. There are also Higgledies that help you. These little creatures have magical powers that they can use to inflict additional damage on your enemies or to provide you with buffs.

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Hack 'n slash

It is of course very fat that the fighting system works well and there are many small nuances that make this even more fun. Only you have nothing at all if the battles do not ask for this or do nothing with it. For example, the fights do not last longer than 4 seconds on average for the first five hours of the game, because a couple of punches will take care of the victory. It is often the case that with one special attack you can mow down the entire field, even if your enemies are higher in level than you. And that quickly gets boring. After that it will be a bit spicier, but you can still manage with only the standard attacks. Only after 10 or 11 am you occasionally end up in situations where you also have to make use of evading attacks from your enemy (s), but then strategy is not necessary.

You do not have to worry about your opponent's class and / or which weapon or special attack you use. Choose the strongest weapon and you're good. You also do not need the Higgledies nine times out of ten at all. The hacking and slash character of fighting is still fun in itself, only it would have been better if the strategic layer had worked and it is not nearly as fun as what the original provided. If you are halfway through the game, fighting will be a bit more difficult, but you will not really get into big problems anywhere.

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The boss battles are very nice to do, because they provide some challenge, but the fact remains that the fighting system is now simply reduced to a very simple matter, because there is no question of strategy anymore. In fact, you can even play the game through 'button bashing'. And that is of course not something you expect from a JRPG. Fans of the first part will also be very surprised by the difference, because this is the opposite of what the first part brought us. There comes a time when everything works as it should and then the fights are really very fat. Only it is unfortunate that this is only at the very last end of the story.

Not complex

The developer also added new gameplay mechanisms to Ni no Kuni II, namely: city building and real-time strategy elements. The building of your kingdom you fill yourself in and there are so-called 'skirmishes' in which Evan gets four troops under his wing. These are usually complex genres, but Level-5 has kept everything nice and light, so in principle they are accessible to everyone. Building your kingdom is even fun, only the RTS sections are less. In this you are surrounded by four armies and you have to make sure that the one you have for you is the strongest against the incoming troops of the enemy. For example, troops with swords are strong against troops with hammers and troops with hammers strongly against wizards. So you have to constantly switch, so that the strong troops stand in front of Evan, so you can beat your enemy quickly and your army will not go down. Only you are frequently attacked by multiple troops, so you completely lose the overview. Proper anticipation is therefore almost impossible.

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Fired!

Level-5 is also a bit strange with the aforementioned new parts. After they are introduced in the beginning, it seems that maintaining your kingdom and the not so nice skirmishes are entirely optional. Especially for the latter part that seems ideal, since you can skip it. However, I must warn you to continue to do so. Very late in the game you have to meet certain conditions for these parts. If you do not comply with this, you simply can not continue with the story. It can take hours before you meet the conditions and you can continue. It is a pity that the developer has not hinted anymore that it is important that these parts have to be done.

Known recipe

For the rest, Ni no Kuni II will prepare you for what you can expect from a JRPG. There is a big world in which there is a lot to see and do, you level up your characters, you find lots of loot so that you get new items and weapons and you do missions that are separate from the main story. All boxes are checked off from what is needed for a game in this genre and in general it is nice to well worked out, but there is also something to say about it at almost every point. They are often simple fetch quests and the main story is kept very flat for too long. So there is plenty to find and do in the game to keep you busy for dozens of hours, but it is not all that special. This in combination with the fighting system that is not fully utilized, ensures that Ni no Kuni II as a whole certainly does not reach the level of part one.

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Beautiful pictures

What Ni no Kuni II does with high eyes are the graphics. The style is similar to the first part, only the power of the PlayStation 4 is used to show even sharper images. And even though this style is not to be called original, it still produces beautiful images. However, the various characters do not have the same charm that the characters in the previous section did. That does not mean that the various figures in the second part are bad, but in the previous part you felt something more with the characters. On the other hand, the bosses in Ni no Kuni II are very cool and can measure themselves with those of part one. Unfortunately, the framerate is not equally stable everywhere. Especially in cities, the image can start to stutter and that is not such a beautiful sight. In terms of musical decoration it is basically correct, only sometimes the tunes do not match what is going on on the screen. So here, too, there is always something to complain about.

Conclusion

Ni no Kuni II has received more attention before its release than its predecessor, only the game does not know the same high quality. This is largely due to the fighting system. We have now opted for a more action-packed approach, but it still has many small nuances for a strategic charge. It is only a pity that little or nothing of this strategy remains. The result is that the first 5 hours are very sleep-inducing and simply not fun, because you can win very easily. After that it gets better, but this part remains primarily a hack's slasher and that stands in stark contrast to the first part and that is not what you expect from a JRPG. For the rest Ni no Kuni II will serve you what you expect from a game in this genre, even though it does not excist anywhere and there is something to be noticed everywhere. Building your kingdom is very nice, but the new skirmishes come out less well. Ni no Kuni II Revenant Kingdom has become a nice game, but no more than that.

Pros

➕ Graphically well cared for
➕ Dozens of hours of content
➕ Boss battles come out the best
➕ Fighting works fine...

Cons

➖ ...but is reduced to 'simple' hack 'n slash
➖ Framerate sometimes unstable
➖ Fighting first 5 hours of dead boring
➖ They often miss simple fetch quests

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Wooooow Lyra, (keeps me thinking to His Dark Materials ^^)
looks like sucha great Game - im gonna look after some gameplays later on...
Just wanted to say, i loved the structure of your post and really like your writing style. Its so verry you and authentic,

really what i was lookin for here on steemit,
thanks for sharing and keep it up,

all the best from germany my friend,
johannes (:

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