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RE: Block-Based Gaming Examples

in #gaming6 years ago

Well, if you make a company to sell something, then you can be targeted. Like SteemMonsters. If they made made the game exactly like another, they could be punished by the legal system for copyright, no? Not sure if SM is a business in the real world that can be targeted... like for taxes with all the revenue they generate.

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Right, but if you are infringing copyright on purpose you probably aren't going to centralize the business model like that. It's going to take some creativity or just working for free to do these things. In the age of abundance were money is not an issue and reputation means everything, many hackers/devs will build these projects without carving a river of money that flows to their doorstep. This has already been going on for decades. Pirate Bay is full of cracked games that haven't been laced with viruses or spyware.

What's going to happen when they continue doing what they are doing, but then they get airdropped and tipped on the side simply for having a favorable community reputation? There's going to be a lot more incentive.

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