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RE: Block-Based Gaming Examples
Right, but if you are infringing copyright on purpose you probably aren't going to centralize the business model like that. It's going to take some creativity or just working for free to do these things. In the age of abundance were money is not an issue and reputation means everything, many hackers/devs will build these projects without carving a river of money that flows to their doorstep. This has already been going on for decades. Pirate Bay is full of cracked games that haven't been laced with viruses or spyware.
What's going to happen when they continue doing what they are doing, but then they get airdropped and tipped on the side simply for having a favorable community reputation? There's going to be a lot more incentive.
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