Fallout 4 TEST: Warning, hard drug
To say that Fallout 4 is one of the most anticipated games of 2017 is euphemism. It must be said that there are many, the junkies of the post-apocalyptic license successfully returned in 2015, and The Elder Scrolls , wriggling at the idea of escaping for tens - even hundreds - of hours and to enjoy total autonomy of movement, choice and evolution. But this first attempt new generation has something to make addicted?
The day had started well. You and your half were preparing to attend the army veterans' banquet. A gentle awakening, in the calm of your small residential area of Massachusetts. Codsworth, your domestic robot, like every day, would prepare your coffee and take care of little Shaun. A Vault-Tec employee had come to talk to you about a nearby fallout shelter that you might have to rely on quickly - tensions between Americans and Chinese are brighter than ever in this year of 2077. Suddenly panic sweeps the streets. The newscast reports several razed cities. The war is here. You run to shelter in the shelter 111. You and your family escape miraculously the breath of the bomb which has just struck in the southwest and you find, without your knowledge, cryogenized in the underground complex. You open your eyes in 2287. Everything has changed.
Nuclear hangover
This world in ruins is the one that the Fallout series has portrayed since its very beginnings in 1997. A post-apocalyptic uchrony where the monstrous universes of Mad Max and Ken the survivor collide with the atmosphere of Happy Days. A dirty, devastated, salvaged 1950s architecture, in which pretend civilizations are struggling to find serenity, food and drinking water. Violence is everywhere. Decades of radioactivity have brought about irreversible mutations on both human and animal sides - the ghouls, a little melted humans, and super mutants rub shoulders with rataupes, brahmins (cows with two heads), roaches, crabs and giant scorpions as well as others frightening critters like flayers. In short, like the rest of the USA, the Boston area, the Commonwealth, is now a place in which to survive is a challenge, even though several factions watch out for the grain. A well-known playground that, by its solid mythology, its unique atmosphere and its population as dense as varied, does not take long to catch us. All the better because you have to get to work. Besides a loved one passed out in the wild, lots of people are going to count on us. Or wait for our wrath
The Fallout Scrolls
The worshipers of Bethesda's RPG recipe do not have to fear the slightest unwanted upheaval. The proposal is exactly the same as with Skyrim , Fallout 3 or New Vegas : a gigantic open world to explore, armored with unusual places and characters to meet, help or send adtrestres- all to make XP and amass enough to afford better equipment for survival. And if there is a main quest to follow, which will not be lacking surprises and will focus on some important choices (we will come back to it later), it is the profusion of side missions that makes the salt of an experience that can be described as scary. Yes, scary by its magnitude. Because the feeling of being confused happens quickly. You accept one mission, another is interposed because you have cut the fat with someone and suddenly, another person who was passing by also has the job to confide before you intercept a distress signal on your radio. Drawers that open into other drawers. Dozens and dozens of missions, based on cleaning areas and intrigues sometimes very funny and involving a little thought, which is funneled to you. Reminiscent of many, at the look and unwind level, previous episodes. Without any objection to formulate.
He is happy RobCo
Always proposing to choose between subjective view and third person, this new episode still relies on the use of the Pip-Boy. This all-purpose computer bracelet - including mini-games type Apple II - is used for the navigation and the complete management of your protagonist, man or woman, at your convenience. The contact with this interface featuring a smiling blonde - and who can go through a mobile app - is a little rough. Voluntarily old schoolHowever, it allows you to navigate without too much difficulty in the different tasks, the inventory (with shortcuts to assign to respond to emergencies), the geographical location, health and the distribution of points of interest. 'experience. Once again, from the total points assigned to the Force, Perception, Stamina, Charisma, Intelligence, Agility, and Luck will depend on many physical or social characteristics. The 70 evolutive skills conferring various bonuses and abilities will be chosen sparingly, even if it is not supposed to be level cap, levels do not climb at a crazy speed. Your character will be shaped according to the style you want to print on your getaway. And there is a package.
SVAV The Last Dance
I spoke to you of frightening experience. This is also partly because the least meeting can go wrong. Sorry Land is not zombie land, but what you see there is close enough to what a survivor of The Walking Dead might know. The curiosity of discovery gives way, after some unexpected skirmishes or encounters with a trap that led to death, to paranoia. One does not venture behind a hillock or inside a new building in the same way. One does not think it would be better to go in the direction of this suspicious noise or to seek some booty behind a closed door. Especially if it's at night or a radioactive storm, blurring the display distance, bursts. We look for security and quick backups at each idle time. Stealth is a possible way. Strength, relying on the physical strength and accuracy of the blows, too. Fights always come in two different ways, which will suit those who want sustained action as much as a bit of strategy. You can try it in real time and make the skill speak against very aggressive opponents, hard on the man, but not necessarily smart. Or use the Vault-Tec Assisted Vault System (SVAV) mode which slows down time and allows you to target antagonist members more confidently and more or less successfully depending on the distance or the size of what you targeting. In case you go through this insurance and more or less success depending on the distance or the size of what you target. In case you go through this insurance and more or less success depending on the distance or the size of what you target. In case you go through thistactical bullet-time , the number of consecutive actions is limited by a gauge that, moreover, also runs out when you run - yes, this is now possible. We must be careful when we come to collect packs or colossi. And do not hesitate to shoot the arm or legs to cripple an attacker too nervous. In any case, well-placed attacks (with the possibility of applying a criticism from time to time) will often give rise to results as desired. But to see heads or legs flying in slow-motion , it will also spare his gear.
Of cudgel and barter
Your equipment and outfit, which can go a long way in terms of anything, will depend first of all on your finds. In terms of loot, we can say that there is a choice. Cross corpses or some containers sometimes accessible by the same mini-games of picking and hacking as in Fallout 3You will be able to pick up a varied arsenal ranging from the simple 10mm pistol to the Fat Man (thrower of nuclear bombs "pocket") through guns bayonet or machine guns repaired, recovering clothes and pieces of armor covering head, arms , torso and legs, grenades, mines. And if you have defeated a legendary foe, you will usually get hold of rarities that, if they are not appropriate, can still be traded with merchants. The quest for the best never stops. But it will also take care not to waste its ammunition. It's expensive in capsules, bullshit. And just like the care, one does not find in abundance under the step of a horse. At the same time, there are no more horses. Short. In the family of protections that we acquire quickly enough and we can not do without, we find the armor assisted. Modifying the overall look, they make you feel more comfortable in the face of adversity, falls, radiation, and wear many more things. But it will be necessary to maintain them and feed them in fusion reactors so that they do not let you go at the wrong time. In a world where energy is so scarce, where dirty water is almost a luxury, where you eat meat and cereals to fart a Geiger counter, what did you expect? But it will be necessary to maintain them and feed them in fusion reactors so that they do not let you go at the wrong time. In a world where energy is so scarce, where dirty water is almost a luxury, where you eat meat and cereals to fart a Geiger counter, what did you expect? But it will be necessary to maintain them and feed them in fusion reactors so that they do not let you go at the wrong time. In a world where energy is so scarce, where dirty water is almost a luxury, where you eat meat and cereals to fart a Geiger counter, what did you expect?
Crafting Racing
Wait, because as if there was not enough to do through exchanges and picking, you will also have the opportunity to indulge in crafts to improve everything you have. The games of Bethesda have often been decried to let us pick up useless objects, up to the overload, for the simple purpose of reselling en masse. But there, your forks, your ashtrays, your rolls of Scotch, your wooden toys and so on, you will love them and hesitate to bring them to a mess. You'll basically need it to create more effective weapons, stronger armor, more mastocated armor and high-tech amenities, or your own dishes and healing solutions - beware of addiction - through workshops arranged in civilized areas. And as it never stops, another kind of workshop is inaugurated so that you never think of moving away from the screen.
Nothing is lost
During your adventure, you will be given the task of rebuilding to unite. It starts with Sanctuary Hills, the city where you lived before the war, to extend through all the liberated and habitable areas on the map. Bric-a-brac coupled with a wild recycling of massive elements such as tires, baths, rubble, cars and more will lead you to dive into a kind of Sim Citypost-apo where each material counts. Because you will want more people in the bleds freed from ghouls and looters. You want their comfort and happiness by providing food, floats, electricity, roofs, cozy beds, decorations and shops to generate a semblance of commerce. You want them to feel safe by placing alert and defense systems against potential attackers from outside. You will feel responsible for your flock by doing so. And above all, you will fall into an activity without much complication and more time-consuming. If Commonwealth property concerns you, of course.
I can not get no (satis) faction
You have understood, you will see the country and meet people. Nice people, others not too much. A gigantic gallery of characters sometimes whimsical, racist, discouraged, disturbing, idealistic, hiding heavy secrets, mutants even robotic, which will require of you all kinds of more or less important, futile or delusional, with placement of winks supported the series, pop culture and some replicas Maccarthists of the most beautiful effect. A lot of missions will simply ask to go to a place, repaint with enemy blood and come back to recover your reward. Other times, you will have difficult decisions to make in case of doubt, with additional options to make if you have privileged charisma. Your alignment, depending on your general aggression and the quartet of answers proposed during the dialogues, will remain at your discretion. From Miss France to the worst of cynics, all profiles look permissible. And in the middle of all this, you will also have the freedom to follow the path of one of the factions seeking to pacify the zone. Their intentions are the same: to make the world a better place. The methods, the vision and the means vary ostensibly and sometimes lead to questions. The Militia want to help everyone and bring happiness to all inhabitants. The most emblematic Brotherhood of Steel, which has an advanced technology and unmatched strike force, has a very strict and not very merciful vision vis-à-vis the synthetics, the robots to the human appearance quite present in this region of the world. The opposite of another small group that refuses their oppression. Not to mention a strange scientific organization that everyone is suspicious of as the plague and who uses more than questionable methods. It is up to you to determine which one will serve you most when it is needed, knowing that the most ferocious enmities will surely end in the blood. The main campaign will be affected and, consequently, its outcome - which in no way marks the end of the game itself. It is up to you to determine which one will serve you most when it is needed, knowing that the most ferocious enmities will surely end in the blood. The main campaign will be affected and, consequently, its outcome - which in no way marks the end of the game itself. It is up to you to determine which one will serve you most when it is needed, knowing that the most ferocious enmities will surely end in the blood. The main campaign will be affected and, consequently, its outcome - which in no way marks the end of the game itself.
In good company
Your meetings will bring you to recruit permanent support. A dozen characters, not all simple to find, can accompany you everywhere, from Canigou, the obligatory doggie to each component, to a journalist who is not afraid to go through your domestic robot, which will have waited 200 years , or a Super Mutant rough formwork but nice in the background and a synthetic become detective way Humphrey Bogart in The Maltese Falcon. You can assign them orders, not super practical in the heat of the action, since you have to click on them and designate the place or the desired interaction. Links will be created with those you will enroll according to your actions and your habits. You can even flirt, perform more personal tasks for them and know their story, often touching and well brought in, with small atmospheres. A real plus at the player's attachment level. But their effectiveness during your travels is, unfortunately, too often questioned. The completely erratic pathfinding that can make you waste precious time, idiotic placements in combat, when it is not a question of staying planted without moving ... Like its predecessors published in 2008 and 2010,is not perfect. And the artificial intelligence of the humanoid companions, very questionable, is only one example among a host of problems capable of making even the most fiery of the "Falloutcrates" tick.
Lands of contrasts
The open world of Fallout 4, bathed by a sublime soundtrack, is quite huge, incredibly rich and very "alive". It consists of a certain variety of places, based on desolate plains, residential and industrial areas more or less affected, towers and undergrounds that can be visited, a coast almost charming and desert areas drowned radioactivity. Boston, itself fragmented, including a community installed in the baseball stadium, teeming with life and is very recognizable. And it's nice to watch. Artistic direction and effects of light or weather help to cope with modeling not always happy, sometimes laughable animations, a tendency to invade gray on some areas - well, it's not the joy either after a cataclysm - and the
Like a host of open worlds, and as a legacy of previous iterations, many aspects remain indomitable. Understand that we are (and I'm talking about my experience on PS4) more than a victim of annoying bugs that break a little fun. I found myself unable to move, teleported a few meters into battle for no apparent reason, unable to place workshop items that were suspended two meters above the ground, waiting for an NPC who refused to move forward, have to wait because of frame rate fallsvertiginous freezing the part literally ... Especially, I was entitled to that an indispensable item of the main quest at the bottom of a scrolling list does not appear and is accessible only at the cost of a illogical manipulation (go down the list, go up once and then down) ... What leave me plan a little while. And disgust me with the game? Impossible to go so far, because even if one can expose more than one grievance against its finish, one is forced to recognize that each defect answers a reason of satisfaction. We expected a RPG in the vein of his ancestors, with a content that fits the body and respects the universe so particular of the series; Fallout 4give exactly what was expected of him. And the formula, which has already proven itself, still works wonderfully. She is irresistible, addictive. With a well calibrated challenge whatever the difficulty chosen and a longevity that borders on the madness - 70 hours of play on the clock, well filled, and I have the impression of having only scratched the surface. We can always fight. Still, it is impossible to get one once you've touched it. Good luck to those who intend to complete 100% ... and their loved ones.
Bound with defects sometimes annoying for the progression, technically not always developed and recalling much his predecessors on many aspects, Fallout 4 nonetheless fulfills his contract hands down. With a plump content, some features that make it even more interesting than its elders and a style that does not go out of style, the RPG Bethesda embraces the player warmly from the first moments to no longer make him want to leave. Thanks to all the qualities of his universe, his writing, his atmosphere and the freedom he offers, he longs for time as a Dyson the dust, without loss of power, and disintegrates your social life with the efficiency of a fusion bomb.
WE LIKE | WE DO NOT LIKE |
---|---|
* The world of Fallout, always a success. | * but a little hardworking. |
* Feeling of freedom exhilarating. | * Sometimes done technically. |
* Good overall writing quality. | * An avalanche of bugs and annoying problems. |
* Superb soundtrack. | * Global AI with strawberries. |
* Successful secondary characters. | * The mini-games picking and hacking, quickly painful. |
* So many places to discover, quests to accomplish objects to pick up. | |
* Crafts and reconstruction for an increasingly insane duration. | |
* The interface of the Pip-Boy and the automated, immersive armor.. |
Fallout 4 TEST: Warning, hard drug Photo Gallary
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