Why every modern Fallout game is awful

in #gaming6 years ago

Bethesda have a long, and controversial history as video game developers. They have dropped some of the most iconic game releases of all time, like the original Fallout series, and of course, Morrowwind; not to mention countless other titles that garnered them a cult following.

At the same time, they have been notorious for releasing some of the most broken and dysfunctional games of all time, and it appears that Fallout 76, just released, is both of these; broken, and dysfunctional.

What the Internet, and users are currently saying about Fallout 76:

An empty world with broken mechanics and most importantly a lifeless and boring world. Imagine Fallout 1, 2, 3, 4, Baldur's Gate, etc... but without any NPCs. Quests are uninteresting and make you want to skip the holotapes and robots that deliver them, fetch quests and kill X many zombies (monsters are unimaginative and rehashed). You'll be shooting immobile t-posing bullet sponge zombies and assorted riff-raff until they deplete your ammo reserve and ultimately their corpse will disapear before you can loot them. If only the bugs were the main issue. Unfortunately, this is a lazy cash-grab using a brown shaded color palette and an empty, pointless world.
- Yasrin666 via Metacritic

This user has captured the bulk of my criticism about prior Fallout games, and put it into a very eloquent statement. There is no world-building, no plot to explore, or atmosphere to absorb after your initial familiarisaton with the world is complete.

Oh look, a nuka-cola can - and this one here is a different flavour! Oh, as it turns out there's only three flavours. In the whole world. No competing brands. Oh, an abandoned pinball machine! You can interact with it, but the left bumper might be broken. Except; the left bumper is broken on every single pinball machine in the exact same way.

The building blocks of modular game design come to the fore, combined with procedural quest generation to give the illusion of oodles of content, and hours of gameplay; this type of title gets its "90 hours of gameplay" by spreading objectives out over uninteresting, poorly designed vistas that haven't been tested by a human.

In game design, you never have enough time to embellish every single detail you want on a piece. Let's say you want to build a city. You build four types of walls, 6 types of roof, and 3 types of windows. When you combine all of these, you get an enormous number of variations, but when you build a city that is larger than the sum of its parts, repetition, combined with poor level design means the character has no set pieces or unique pieces of architecture to allow them to navigate naturally.

Modularity is fine, but it needs to be a balance. Take The Last of Us - that game used an enormous amount of modular assets for level design, but you never felt like you were in the same place twice. In every recent Fallout and Elder Scrolls game, the interior of almost all buildings has felt identical. In the real world, city to city, and suburb to suburb, there is enormous variance in the types of environments, door handles, bricks, walls, and floors that you encounter.

Perhaps I'm being critical of an open world game for being too "samey", but if it is an open world, without true world building, then its really, not a world, unless it is a world where everything comes from one-mega-corp supplier who states that stone slabs, and brick walls will all be constructed of the same colour, shape, weight, and mass of brick, which is a reality when you employ a combination of modularity, a tileset, and procedural level design. (Unless you a No Man's Sky, which surprisingly, does open world procedual generation incredibly well!)

Moving on to another user review of Fallout 76, this one being a positive review:

I enjoyed this game. It's not perfect, and it's not what I'd expect from Bethesda. It's less of an RPG and more of a Survival Game. It reminds me a bit of Seven Days to Die and other Zombie Survival games from the early 10s. Lots of scavenging, building, and what have you. Still, there is some interesting information poking around in the background with logs and messages and on terminals and all that. I will admit, I do think the lack of NPCs is a bit upsetting, and that's ultimately what holds the game back from a perfect rating in my opinion. If there is anything to improve going forward, that might be it.
- TomEastman via MetaCritic

By now, it is pretty evident that the latest Fallout game isn't meant to be a single-player epic, with an overarching story, intertwining sub-quests, difficult moral choices, and a world that is truly influenced by your actions, or, a world that forces a character to become changed by the changing world around them.

There's nothing wrong with Minecraft. There's nothing wrong with games where the objective is to survive, build a base, and obtain resources over time, defending it as necessary. Placing the Fallout brand on such a thing does not necessarily make it amazing.

Bethesda had many things going for it here - they had the netcode from The Elder Scrolls Online. They had the assets from Fallout 4. They had the rabid fanbase, frothing at the mouth, bucket of bottlecaps in tow. What they clearly, have not had, in quite some time, is the polish, or self-awareness, the shame, the intestinal fortitude to not flush their own shit down the toilet. Instead, it sits in the bowl, festering.

Better out than in.


I visisted my local Electronics Botique (the place where most video games are sold here in Australia) - (it is our version of America's Gamestop) today, to make a couple of observations. This is what I saw:

  1. A pile of boxes, six foot tall - presumably Pokemon Go themed Nintendo Switches, and copies of Civ 6 for Switch, which launches locally tomorow. This was draped in plastic bags and tapes, in a vain attempt to obscure what was within.
  2. A handful of copies of Red Dead Redemption II available for sale.
  3. HUNDREDS of copies of Fallout 76 on the counter, alongside the previous titles in the series to enable upsell / downsell for the inevitable "trade in / return".
  4. A few people in line, sad expressions on their face, clutching barely used copies of the game, hoping to take advantage of EB's 7 day refund window for new releases.
  5. Those same people, warning, others that they should not purchase Fallout 76.

I'm sure it will get better, but there's one thing that you're definitely buying when you purchase a Fallout game.

A wasteland.

Sort:  

There are bugs and some things needed for the game, but I am personally enjoying it and for $59, it isn't a waste to me. It isn't empty either, there is still plenty you can do, plenty of places to visit and I have been slowly working up my base.

I am huge fan of the series. Have Platinumed Fallout 2, 3 New Vegas and 4. (Playstation that is)

Loved all of the games, but Fallout 4 was starting to get old in graphix and storyline.

I see the need to develop the series. BUT I am very sceptical about the last game released. Seems like the traditional storyline and humor is missing. Fallout without that- isn't Fallout.

I have decided to wait and see what happens. As I and many predicted mechanics and quests have flaws early in the release. Usually good companies can compensate that over time. I'll give it up a half year.

It is also a good chance that the game cannnot deliever over time. I think it is ballsy of Bethesda to go this direction with the latest game. Hope they succeed, but time will tell...

Tnx for your post!

Reviews are definitely mixed; but it won't be a game that I'll be buying or playing. I really wanted to love Fallout 4, but it just didn't have that substance. Everything tasted and looked like cardboard.

Games can be flawed, and good at the same time, look at Vampire: The Masquerade: Bloodlines, fora prime example of that.

I agree. Fallout 4 felt a bit cheeper storywise and graphix was getting to old (on PS4 at least).

Never played the originals.
IMO Fallout: New Vegas is the best, followed by Fallout 3 and then there's Fallout 4.
76 is probably the worst, although I haven't played it.

New Vegas was the only game where I felt full 100% freedom.

I think Skyrim sucks, even worse than Fallout 4 and Todd Howard is full of shit :P

*As long as they don't take their game development seriously every forthcoming release will suck and repeat the old formula. I'll get interested in this series again once they get a new game engine. They've been using the same old engine since Morrowind.

I agree I also enjoyed New Vegas the most. Crazy funny storyline and sidequests!

I don't even have 2 hours played on fallout 4. As such while I was sad to see at the current state 76 is a dumpster fire it was not all to shocking.

With how bad some are saying the keyboard controls are with how they ported it over and how lame the pvp is those alone can really make a game unfun. Even with it being played in an older engine many could have overlooked that if it was not for so many other issues.

I did hear they had a massive patch. Who knows how many of those it will take to get the game in a somewhat enjoyable state for most to play. I think they going have move this one quickly to a deep discount after they fix it up a bit to make up for its lack of sales. I'm not going near it for its current price even if they did a massive overhaul.

While I hate massive game delays. If time is needed they should have taken it. They should have known from beta that it was not going be decent and to have delayed it. Shame so see them going down like this. I really use to love Fallout.

Bethesda didn't produce the original Fallout games, it was Interplay Games who did. The first two games were isometric like Diablo. Bethesda did do a good job with Fallout 3, but with the launch of New Vegas, things started to get a bit rocky. Fallout 4 was probably the death knell of the series. Some of the DLC was decent enough though (because they were short complete stories that included the cool harpoon gun weapon, but that's where the game ended for me.

I was expecting the usual praise for Fallout 76, but for some reason it didn't grab me. Multiplayer?
Wasn't the idea of the game to be a lone wanderer and when you did see someone there was this tense moment of whether or not they were friend or foe, and if friendly, how batshit crazy had the wasteland made them? It sort of defeats the purpose.

If they had advertised it as just being a multiplayer version of Fallout 4, I don't think people would have been so hard on it, but wow Bethesda really need to take a holiday and have a massive rethink of their company's direction and focus.

You're right about the company name, but its the same core: Todd Howard.

Chris Avellone has gone off to make amazing things.

I get five immpression FO76 is a cross between Borderlands, The Division, and Minecraft.

Todd Howard is a sales person rather than a game designer and that's an issue.
You cannot piss off the people who are the creative force behind these things otherwise you will lose out in the end.

Dying Light was one of the best games I've played in a long time. (it was reissued on the PS4 with upgrades). Dying Light 2 looks incredible.

I have a general problem here. Every time I see your gaming posts, I want to start playing again... and then I realize I can't, and I get so soooo sad.

Get onto Path of Exile. It's everything Diablo3 should've been; and each new league, (every 3 months or so) I run a hardcore race. Next one is December 7th.
That's plenty of time to get familiar.

This advice is very good but dangerous. It's so easy for me to get lost in these games all day. If they could only build in a daily hour limit timer, I'd be more inclined.

That's a wife. You're talking about a wife.

There's a lot of good, there's a lot of bad.

Bethesda = Bad (at the moment) - except Doom, Wolfenstein and the newer Prey.

There's a lot of really fun experiences out there. If you do try getting back into gaming, I highly reccomend BioShock: Infinite - was an amazing, story driven game!

Thank you for contributing to the Gaming Community on Steemit. You have been given an upvote by @steemgg. For more inspiration, visit our platform Steemgg, the first html5 gaming platform built on the Steem blockchain.

Hi @holoz0r!

Your post was upvoted by @steem-ua, new Steem dApp, using UserAuthority for algorithmic post curation!
Your UA account score is currently 5.007 which ranks you at #1072 across all Steem accounts.
Your rank has dropped 1 places in the last three days (old rank 1071).

In our last Algorithmic Curation Round, consisting of 255 contributions, your post is ranked at #25.

Evaluation of your UA score:
  • You've built up a nice network.
  • The readers appreciate your great work!
  • Good user engagement!

Feel free to join our @steem-ua Discord server

Your post was upvoted by the @archdruid gaming curation team in partnership with @curie to support spreading the rewards to great content. Join the Archdruid Gaming Community at https://discord.gg/nAUkxws. Good Game, Well Played!

Coin Marketplace

STEEM 0.16
TRX 0.15
JST 0.028
BTC 54016.63
ETH 2289.57
USDT 1.00
SBD 2.29