You are viewing a single comment's thread from:

RE: Pushing the Playstation 2 to its Absolute Limit!

in #gaming7 years ago

To be honest, SoftC wasn't really that impressive, when you take into account that the game ran at 10-20 FPS, possibly even less when the action intensified.

I'd also mention FFXII. While the game isn't really technically impressive (except maybe its lightning engine), what's impressive is the fact that every main character is modeled with less than 1,500 polygons. To put things in context, Jak's model from Jak II is close to 10,000, while Link from Wind Waker, which one would believe to have less polygons than Vaan, reaches 2,800 triangles. Yes, Link's model has almost double the polygons of Vaan.

Sort:  

I expect part of the reason Link's model is so high polygon is that cel shading unavoidably doubles polycount.

Coin Marketplace

STEEM 0.20
TRX 0.12
JST 0.029
BTC 60320.14
ETH 3373.37
USDT 1.00
SBD 2.51