Pushing the Playstation 2 to its Absolute Limit!

in #gaming7 years ago


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Remember when the PS2 was a big deal? A historical milestone? Everybody you knew lining up, camping out in tents outside major electronics retailers for the slim chance to buy one? Then of course many of them turned around and scalped their freshly bought PS2 on the internet for many times what they paid.

This only makes sense if one understands what a massive, international success the Playstation 1 was. The Playstation 1 was to its generation what the NES was before it: Such a popular sensation that just about everybody had one.

For wet behind the ears kiddos for whom the PS1 was their first console, the PS2 was their first taste of riding the "next generation" hype train. What a hype train that was! It had no brakes. PS2 was going to be the second coming. It had the "emotion engine" and would boast "Toy Story graphics".

Of course when it actually made its way into consumer's hands, it didn't quite live up to all that hype, but close. With a 300Mhz, 8 core CPU/GPU combo, it really did feature exotic and in some ways revolutionary computing architecture.

Usually that's a death warrant for any console because it makes it difficult to program for. But the success of the PS2 was all but guaranteed by the success of the PS1, such that it basically couldn't fail and developers just had to suck it up and learn to code for it.

Since then, the hardware is much better understood and demo coders are able to squeeze power out of the PS2 that nobody thought it had in it back in the day. For example, "4 Edges" by The Black Lotus:

If you don't remember PS2 games looking that good, it's because they didn't. Only post-mortem has the exotic architecture of the PS2 really been picked apart and understood well enough to make such marvels possible. However some demos don't shoot for overall visual appeal, but demonstration of technical effects more impressive to programmers in the know than the average consumer. "Inner Loop" by Neoscientists is a good example of this:

The lengths to which these digital artists went to make the PS2 reach its full potential are truly an inspiration. The visuals seen here, in "Altair" by Aqua rival anything seen on PCs at the time, and convincingly imitate shaders only possible at the time on PC graphics cards that cost more than the entire PS2:

But then, what games pushed the PS2 hardware the hardest? To this day, there's a great degree of disagreement about that. What constitutes "good graphics"? Are shaders impressive on their own, or must the art direction of a game be compelling in itself?

Most agree that Shadow of the Colossus was both technically and artistically brilliant, making judicious and groundbreaking use of Bloom on a 300Mhz console that shouldn't have been capable of it:

ICO is another title from the same developer widely held to be exemplary of the very best visuals possible on the PS2 hardware. Is that the case? I'll let you be the judge, but keep in mind how limited and paltry a 300Mhz processor really is:

Gran Turismo 4 was the last title in the series to come out for the PS2, and inarguably a strong contender for the most technically advanced. It boasted features like widescreen support and the ability to take 1080P screenshots recorded to the memory card, though the car models were still the real star of the show:

God of War 2 is also often mentioned when the topic of stellar PS2 visuals comes up. God of War 1 was groundbreaking, visually, when it came out in 2004 but God of War 2 somehow dug even deeper to force lighting effects, texture quality and animation that beggars belief given what it's all running on:

Odin Sphere may seem like an odd inclusion. It's 2D after all, yet it came at a time when gamers were recovering from their snobbish disdain for 2D sprite based graphics, ready at last to see what a next gen machine could do in that regard. The results were stunning, to say the least:

If only the life cycle of consoles were longer, imagine how much further they could have been pushed before becoming genuinely obsolete and irrelevant. Having seen what talented coders can squeeze out of these machines, can there be any doubt that their average 5 to 7 year lifespan is artificially short?

Given that some original Xbox games had rudimentary widescreen HD support, and that the PS2 got competent ports of even very demanding Xbox titles like Psychonauts, I can't help but feel that a slightly longer lifespan would have challenged developers to achieve truly great things.

As it is, some seriously baffling feats of technical wizardry were achieved back in the heyday of the PS2, and continue to be one-upped by nostalgic demo coders eager to show the world what this machine could do in the hands of sufficiently brilliant programmers.

That's all for now, stay tuned for subsequent episodes wherein I will explore the very best that gaming machines both popular and obscure were capable of.


Stay Cozy!

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Yes! I was afraid this series was dead.
I remember the first time I played ICO, there was a demo on a jampack if I remember correctly, I was blown away. PS2 was super impressive so many times through it's lifespan, Silent Hill 2 and MGS2 both felt very ahead of their time to me visually.

And here it is, the PS2 post.... I always heard about Shadow of Colossus and I think I'll get it one day if I had the chance....

My brother played God of War 2 and I agree with saying it's advanced, but it's too violent for my tastes...

I do not know what to comment. because I never had it and never played it.

i have no memory about ps2

I have remembered those days when i was wondering that if i have got a ps2.
Those days were awesome.
In this list God of war series are my favourite .i have remembered all the stages/levels of it.
This game have great story too,this is also a reason that people love god of war series.
I have played this game on my pc.
Great post

i played cars game at ps4 with my cousin 😍😍

i wonder ps2 at that time would be sooo amazing 😉

There's another way of getting PC-quality graphic from PS2 games, which is by playing them on PC using emulators. Legal issue aside (you're supposed to import your own BIOS, but we all know not everybody does this), playing them on an emulator with plugins that support DX-10 or even DX-11, the difference is like night and day, even if all you do is double the resolution.

To be honest, SoftC wasn't really that impressive, when you take into account that the game ran at 10-20 FPS, possibly even less when the action intensified.

I'd also mention FFXII. While the game isn't really technically impressive (except maybe its lightning engine), what's impressive is the fact that every main character is modeled with less than 1,500 polygons. To put things in context, Jak's model from Jak II is close to 10,000, while Link from Wind Waker, which one would believe to have less polygons than Vaan, reaches 2,800 triangles. Yes, Link's model has almost double the polygons of Vaan.

I expect part of the reason Link's model is so high polygon is that cel shading unavoidably doubles polycount.

Firstly I want to thank you about your post and about the hard work , PlayStation is very wonderful , it has beautiful games especially in terms of graphics I like it very much and am always used it for playing , am waiting for your new posts , am also posting about games if you want to read my reviews I will be very happy , thank's again and good luck @aymenz

I still return to my PS2 from time to time. It was a great console. But I can see why the PS4 joined the Xbox family in using PC components.

I have to agree with you on Grand Turismo series was unforgettable. Making new technical advancements game after game always impressed me. I also think Timesplitters 2 was ground breaking when it came to first person shooter genre.

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