Zombie Adventure - Game 8 - Day 27 (Oct. 20, 2017)steemCreated with Sketch.

in #gaming7 years ago

With the South door now open, the team clears the zombies from their path. Can they make a clean getaway?

Objective: Get all 3 objectives (X) and take them out of the city.

Players turn from day before:

(4) happyme [axe, pistol, CZ 550] Moves South and chops down the door using 2 actions.
(3) basilmarples [pistol] Shoots at zombies outside. Misses, then kills the Walker and the Runner.
(2) miniature-tiger [axe, x-bow, objective 2] Moves East, then South. Shoots at and kills the Walker in the spawn zone.
(1) mr-karl [CZ-550, objectives 1 & 3, axe] Moves 3 times and enters the spawn zone.

Players can see a spreadsheet with their inventory here:

https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

Zombie Turn after the players made the above moves:

All zombies pre-existing on the board move: Zombies move towards the players.
Zombies spawn at spawn sites:
Lower left rolls a 1 = nothing.
Upper left rolls a 2 = nothing.
Upper right rolls a 1 = nothing.

ZombiBanner.png

This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-8-sign-up-here

Prizes:

The only legal way to get these exclusive buttons is to play the game and win.


BothButtons.png

GameOct20.png

Original zombie image used in the button obtained from https://pixabay.com/en/zombie-death-dead-day-of-the-dead-1801470/ (CC0)

In case you missed it, you can buy chain-link jewellery here using Steem!

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Player 3
RUNS LIKE THE WIND towards the exit

Player 3

Without stating WHICH exit to run to, I'll assume you are taking the safe route and following me to the East exit rather than landing at the spawn zone! Either way, we can't get off the board in this turn, but the East is the safest route, albeit a little farther. If you WANT to chance another battle, you are welcome to declare it and I will roll to see what spawns in your spot. Otherwise, nothing can catch you going out the East side and you will be out for sure in the next turn. Congratulations! Thanks for playing and I hope to have you return for the next game.

ok yeah, I see what you mean! I will run for the safe route.... Thanks for the game dude, its been fun!

Looks like you guys are good to get away East even if something spawns. I'll jog off. See you in The Winchester!

Alright! Congratulations on making it out without suffering a single scratch! Thanks for your participation. I hope you come back for the next game. It was a pleasure having you on the team.

Geeeee!!! Couldn't post this via steemstage.com nor via busy.org!!! And it WORKED via steemit.com! I guess the attacks are now moving to the alternative sites just to keep things exciting.

Anyway... I thought we now had a clear run for the exits, but we all overlooked a sneaky Walker who managed to sneak up on us quietly! Now we need to fight it off before we can get out of town. I was planning to exit in 2 turns via the exit where we came in from because I would not have made it out in one turn anyway. AND can you believe that spawn roll??? Not a single zombie spawned at any of the spawn sites! Very lucky for player 1.

So probably best that players 1 & 2 get off the board and win the game and let the stragglers fight their way out just for fun to see how it ends up.

Player 4

Action 1: Attack Walker. Rolls 5 = success. At least we are now free to run.
Action 2: Move East to the street.
Action 3: Move South.

Now it depends on what spawns as to which way I decide to go from here.

Player 1

Fortunately, nothing spawned where player 1 was standing, so he briskly steps off the board to freedom and glory! Thanks for being a part of the team and I hope to see you back for the next game. It's a pleasure having your imaginative mind add a bit of fantasy to the actions on the board.

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