Zombie Adventure - Game 6 - Day 4 (Sep. 6, 2017)

in #gaming7 years ago

Our 2 players are back. It looks like we are going to try entering the building from the North entrance directly where our civilians are trapped. Let's see how things pan out.

Objective: Reach the trapped citizens and extract them from the city.

Players turn from day before:

(4) @happyme - rifle; takes the axe from player 2 and moves 2 spaces North.
(1) @roykattoussi - pistol; moves 2 spaces North
(3) @miniature-tiger - bat; moves 3 spaces North
(2) @mr-karl - ; moves 3 spaces North

Players can see a spreadsheet with their inventory here:

https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

Zombie Turn after the players made the above moves:

All zombies pre-existing on the board move: The single Walker moves towards the players.
Zombies spawn at spawn sites:
Lower left rolls a 1 = nothing.
Upper left rolls a 2 = nothing.
Upper right rolls a 4 = Walker.

ZombiBanner.png

This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-6-sign-up-here

Prizes:

The only legal way to get these exclusive buttons is to play the game and win.


BothButtons.png

GameSep6.png

Original zombie image used in the button obtained from https://pixabay.com/en/zombie-death-dead-day-of-the-dead-1801470/ (CC0)

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Player 3:
Moves North 2 spaces.
Has a cigarette and mentally prepares for whatever is on the other side of that door.

I will be on standby this

Actually, if U move N. 1 now, you can shoot either way next turn in case something spawns top left.

That can be usefull if possible move 1 north

You could try and shoot a walker if U can get close enough. Hmmmm, maybe next turn.

Player 2 action 1 and 2 move north, 2 spaces in total.

I don't mind being the Escort if it's what's required of me.
would there be any benefit to escorting people unarmed.?

Fuck it. Let's take a chance. Keep the weapons player 4. The dice gods will look after me.

Even unarmed, you can use your fists in close combat. There is no actual advantage to having a weapon except for the axe that can hurt a Hulk and any of the ranged weapons for obvious reasons. Thanks for being such a good sport!

Player 4 moves North 3 spaces and gets prepared to break the door down with the axe. Player 2 can choose to do one of several things:

  • Take back the axe and do the chopping next turn.
  • Take my rifle and keep the coast clear.
  • Take nothing and try to do a search when inside the room so that we have (hopefully) more weapons for the escape.
  • Take nothing and just grab the citizens once the door is open and try to usher them out as fast as possible without taking the time to search because a zombie may be the only thing found.
  • Simply stand by and let someone else grab the citizens and then help with getting them out.
  • Something I never thought of.

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