Zombie Adventure - Game 6 - Day 2 (Sep. 4, 2017)
It seems our door opener is the only player that has yet to respond, but it is time to update the board, so I'll assume all 4 players simply move towards the West. Hopefully player 2 will be able to open a door for us so that we can clear out the zombies and start searching for better weapons.
Objective: Reach the trapped citizens and extract them from the city.
Players turn from day before: All 4 players move 3 spaces West.
(1) @roykattoussi - pistol
(2) @mr-karl - axe
(3) @miniature-tiger - bat
(4) @happyme - rifle
Players can see a spreadsheet with their inventory here:
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
Zombie Turn after the players made the above moves:
All zombies pre-existing on the board move: No zombies are on the board yet.
Zombies spawn at spawn sites:
Lower left rolls a 4 = Walker.
Upper left rolls a 1 = nothing.
Upper right rolls a 1 = nothing.
This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-6-sign-up-here
Prizes:
The only legal way to get these exclusive buttons is to play the game and win.
Original zombie image used in the button obtained from https://pixabay.com/en/zombie-death-dead-day-of-the-dead-1801470/ (CC0)
Player 1 moves 3
Player 4 has a rifle, so:
Action 1 is to shoot the Walker next to us. Roll 1 = miss
Action 2 try again. Roll 3 = miss
Action 3 try again. Roll 4 = success. Walker is eliminated.
North